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-rw-r--r--sql/updates/1304_world.sql3
-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/Level3.cpp9
4 files changed, 14 insertions, 0 deletions
diff --git a/sql/updates/1304_world.sql b/sql/updates/1304_world.sql
new file mode 100644
index 00000000000..52663b214f3
--- /dev/null
+++ b/sql/updates/1304_world.sql
@@ -0,0 +1,3 @@
+delete from command where name in ('reload spell_linked_spell');
+insert into command (name, security, help) values
+('reload spell_linked_spell','3','Usage: .reload spell_linked_spell\r\nReloads the spell_linked_spell DB table.'),
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index edaa568ae8e..27e54bd7bde 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -287,6 +287,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "spell_required", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellRequiredCommand, "", NULL },
{ "spell_elixir", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellElixirCommand, "", NULL },
{ "spell_learn_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLearnSpellCommand, "", NULL },
+ { "spell_linked_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLinkedSpellCommand, "", NULL },
{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL },
{ "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL },
{ "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index c66d5e4dee7..34125fc15c1 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -260,6 +260,7 @@ class ChatHandler
bool HandleReloadSpellRequiredCommand(const char* args);
bool HandleReloadSpellElixirCommand(const char* args);
bool HandleReloadSpellLearnSpellCommand(const char* args);
+ bool HandleReloadSpellLinkedSpellCommand(const char* args);
bool HandleReloadSpellProcEventCommand(const char* args);
bool HandleReloadSpellScriptTargetCommand(const char* args);
bool HandleReloadSpellScriptsCommand(const char* args);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 20c4396eee8..73d1fa1e5c7 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -620,6 +620,7 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*)
HandleReloadSpellRequiredCommand("a");
HandleReloadSpellElixirCommand("a");
HandleReloadSpellLearnSpellCommand("a");
+ HandleReloadSpellLinkedSpellCommand("a");
HandleReloadSpellProcEventCommand("a");
HandleReloadSpellScriptTargetCommand("a");
HandleReloadSpellTargetPositionCommand("a");
@@ -927,6 +928,14 @@ bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadSpellLinkedSpellCommand(const char*)
+{
+ sLog.outString( "Re-Loading Spell Linked Spells..." );
+ spellmgr.LoadSpellLinked();
+ SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
{
sLog.outString( "Re-Loading Spell Proc Event conditions..." );