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-rw-r--r--src/game/SpellAuras.cpp6
-rw-r--r--src/game/SpellEffects.cpp12
-rw-r--r--src/game/SpellMgr.cpp2
-rw-r--r--src/game/Unit.cpp42
-rw-r--r--src/game/Unit.h4
5 files changed, 43 insertions, 23 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index f7fa9c18287..aa6db06f4a8 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -1515,7 +1515,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
if (GetMiscValue() == FORM_CAT)
{
// Nurturing Instinct
- if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254))
+ if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254,0))
{
uint32 spellId = 0;
switch (aurEff->GetId())
@@ -1533,7 +1533,7 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
// Survival of the Fittest
else if (GetMiscValue() == FORM_BEAR || GetMiscValue() == FORM_DIREBEAR)
{
- if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961))
+ if (AuraEffect const * aurEff = m_target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961, 0))
{
int32 bp = m_target->CalculateSpellDamage(aurEff->GetSpellProto(),2,aurEff->GetSpellProto()->EffectBasePoints[2],m_target);
m_target->CastCustomSpell(m_target, 62069,&bp, NULL, NULL, true, 0, this);
@@ -7394,7 +7394,7 @@ void AuraEffect::HandleReflectSpells( bool Apply, bool Real , bool /*changeAmoun
if (Unit * caster = GetCaster())
{
// Improved Spell Reflection
- if (caster->GetDummyAura(SPELLFAMILY_WARRIOR,1935))
+ if (caster->GetDummyAura(SPELLFAMILY_WARRIOR,1935, 0))
{
// aura remove - remove auras from all party members
std::list<Unit*> PartyMembers;
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 6f498b430ee..0f25602fb21 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4366,6 +4366,14 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
if(m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->AddComboPoints(unitTarget,1, this);
}
+ // Shred, Maul - Rend and Tear
+ else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING, m_spellInfo, m_caster))
+ {
+ if (AuraEffect const* rendAndTear = m_caster->GetDummyAura(SPELLFAMILY_DRUID, 2859, 0))
+ {
+ totalDamagePercentMod *= float((rendAndTear->GetAmount() + 100.0f) / 100.0f);
+ }
+ }
break;
}
case SPELLFAMILY_DEATHKNIGHT:
@@ -4375,7 +4383,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
{
bool consumeDiseases = true;
// Annihilation
- if (AuraEffect * aurEff = m_caster->GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2710))
+ if (AuraEffect * aurEff = m_caster->GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2710, 0))
{
// Do not consume diseases if roll sucesses
if (roll_chance_i(aurEff->GetAmount()))
@@ -5232,7 +5240,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// Invigoration
case 53412:
{
- if (AuraEffect * aurEff = unitTarget->GetDummyAura(SPELLFAMILY_HUNTER, 3487))
+ if (AuraEffect * aurEff = unitTarget->GetDummyAura(SPELLFAMILY_HUNTER, 3487, 0))
{
if (roll_chance_i(aurEff->GetAmount()))
unitTarget->CastSpell(unitTarget, 53398, true);
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 8110c5a3a1d..e479c529d50 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1346,7 +1346,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
}
}
- if (procExtra & PROC_EX_INTERNAL_REQ_FAMILY)
+ if (procExtra & (PROC_EX_INTERNAL_REQ_FAMILY | PROC_EX_INTERNAL_HOT))
{
if (!hasFamilyMask)
return false;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 4694dd08bf0..393137833bb 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7804,7 +7804,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
if (Unit * owner = GetOwner())
{
- if (AuraEffect * aurEff = owner->GetDummyAura(SPELLFAMILY_WARLOCK, 3220))
+ if (AuraEffect * aurEff = owner->GetDummyAura(SPELLFAMILY_WARLOCK, 3220, 0))
{
basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f);
CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
@@ -9305,17 +9305,17 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Improved Icy Touch
if (spellProto->SpellFamilyFlags[0] & 0x2)
{
- if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2721))
+ if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f ;
}
// Glacier Rot
if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
{
- if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 196))
+ if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 196, 0))
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
}
// This is not a typo - Impurity has SPELLFAMILY_DRUID
- if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986))
+ if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0))
ApCoeffMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
break;
}
@@ -9627,12 +9627,30 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
break;
}
case SPELL_DAMAGE_CLASS_MELEE:
+ if (pVictim)
+ {
+ // Custom crit by class
+ switch(spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_DRUID:
+ // Rend and Tear - bonus crit chance for bleeding targets of Ferocious Bite
+ if (spellProto->SpellFamilyFlags[0] & 0x00800000 && pVictim->HasAuraState(AURA_STATE_BLEEDING, spellProto, this))
+ {
+ if (AuraEffect const* rendAndTear = GetDummyAura(SPELLFAMILY_DRUID, 2859, 1))
+ {
+ crit_chance += rendAndTear->GetAmount();
+ }
+ break;
+ }
+ break;
+ }
+ }
case SPELL_DAMAGE_CLASS_RANGED:
{
if (pVictim)
{
- crit_chance = GetUnitCriticalChance(attackType, pVictim);
- crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
+ crit_chance += GetUnitCriticalChance(attackType, pVictim);
+ crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
}
break;
}
@@ -10268,14 +10286,6 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
TakenTotalMod *= (mod+100.0f)/100.0f;
}
break;
- //Mangle
- case 2312:
- if(spellProto==NULL)
- break;
- // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
- if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags.IsEqual (0x00008000,0,0))
- TakenTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
- break;
}
}
@@ -13343,11 +13353,13 @@ AuraEffect* Unit::GetDummyAura( uint32 spell_id ) const
return NULL;
}
-AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId) const
+AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
{
Unit::AuraEffectList const& mDummy = GetAurasByType(type);
for(Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
+ if (effIndex != (*itr)->GetEffIndex())
+ continue;
SpellEntry const * spell = (*itr)->GetSpellProto();
if (spell->SpellIconID == iconId && spell->SpellFamilyName == name
&& !spell->SpellFamilyFlags)
diff --git a/src/game/Unit.h b/src/game/Unit.h
index e6dec8a5cc5..5ce52110aae 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1580,8 +1580,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool HasAuraType(AuraType auraType) const;
bool HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const;
AuraEffect* GetDummyAura(uint32 spell_id) const;
- inline AuraEffect* GetDummyAura(SpellFamilyNames name, uint32 iconId) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId);}
- AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId) const;
+ inline AuraEffect* GetDummyAura(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const { return GetAuraEffect(SPELL_AURA_DUMMY, name, iconId, effIndex);}
+ AuraEffect* GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const;
uint32 GetDiseasesByCaster(uint64 casterGUID, bool remove = false);
uint32 GetDoTsByCaster(uint64 casterGUID) const;