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-rw-r--r--src/server/game/Entities/Player/Player.cpp1
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
2 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 55835b69d8a..21a36c1cdf4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26016,7 +26016,6 @@ void Player::HandleFall(MovementInfo const& movementInfo)
TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall);
}
}
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
}
void Player::ResetAchievements()
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index dade838586b..40609faa567 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -378,6 +378,10 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
if (opcode == CMSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
plrMover->HandleFall(movementInfo);
+ // interrupt parachutes upon falling or landing in water
+ if (opcode == CMSG_MOVE_FALL_LAND || opcode == CMSG_MOVE_START_SWIM)
+ mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes
+
if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
{
// now client not include swimming flag in case jumping under water