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-rw-r--r--src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/FormationMovementGenerator.cpp3
-rw-r--r--src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp4
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp3
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
-rw-r--r--src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp2
12 files changed, 13 insertions, 15 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
index ee01a5974b9..efe80345bd7 100644
--- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
@@ -65,7 +65,7 @@ ChaseMovementGenerator::~ChaseMovementGenerator() = default;
void ChaseMovementGenerator::Initialize(Unit* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
owner->SetWalk(false);
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 94e786749c3..091890d9904 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -43,7 +43,7 @@ MovementGeneratorType ConfusedMovementGenerator<T>::GetMovementGeneratorType() c
template<class T>
void ConfusedMovementGenerator<T>::DoInitialize(T* owner)
{
- MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
MovementGenerator::AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (!owner || !owner->IsAlive())
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index 40836186ee3..74c591ca109 100644
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -48,7 +48,7 @@ MovementGeneratorType FleeingMovementGenerator<T>::GetMovementGeneratorType() co
template<class T>
void FleeingMovementGenerator<T>::DoInitialize(T* owner)
{
- MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
MovementGenerator::AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (!owner || !owner->IsAlive())
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index 4c4da89de17..85a1159a6b7 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -60,7 +60,7 @@ bool FlightPathMovementGenerator::GetResetPosition(Unit* /*owner*/, float& x, fl
void FlightPathMovementGenerator::DoInitialize(Player* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
DoReset(owner);
diff --git a/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp
index a9552d5bd6a..817401da6ad 100644
--- a/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp
@@ -55,7 +55,7 @@ static bool PositionOkay(Unit* owner, Unit* target, float range, Optional<ChaseA
void FollowMovementGenerator::Initialize(Unit* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
owner->StopMoving();
diff --git a/src/server/game/Movement/MovementGenerators/FormationMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FormationMovementGenerator.cpp
index 2953fe336c9..0cbfc600edd 100644
--- a/src/server/game/Movement/MovementGenerators/FormationMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FormationMovementGenerator.cpp
@@ -37,7 +37,7 @@ MovementGeneratorType FormationMovementGenerator::GetMovementGeneratorType() con
void FormationMovementGenerator::DoInitialize(Creature* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (owner->HasUnitState(UNIT_STATE_NOT_MOVE) || owner->IsMovementPreventedByCasting())
@@ -80,7 +80,6 @@ void FormationMovementGenerator::DoReset(Creature* owner)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
- owner->StopMoving();
DoInitialize(owner);
}
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index dd5e4aff60d..b5a18331c4b 100644
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -86,7 +86,7 @@ void HomeMovementGenerator<T>::DoInitialize(T*) { }
template<>
void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
SetTargetLocation(owner);
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index 2d3909c34e1..c945b702709 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -73,7 +73,7 @@ RotateMovementGenerator::RotateMovementGenerator(uint32 id, uint32 time, RotateD
void RotateMovementGenerator::Initialize(Unit* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
owner->StopMoving();
@@ -162,7 +162,7 @@ DistractMovementGenerator::DistractMovementGenerator(uint32 timer, float orienta
void DistractMovementGenerator::Initialize(Unit* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
// Distracted creatures stand up if not standing
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 07142515325..23848391d0c 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -46,7 +46,7 @@ MovementGeneratorType PointMovementGenerator<T>::GetMovementGeneratorType() cons
template<class T>
void PointMovementGenerator<T>::DoInitialize(T* owner)
{
- MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
MovementGenerator::AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (_movementId == EVENT_CHARGE_PREPATH)
@@ -84,7 +84,6 @@ void PointMovementGenerator<T>::DoReset(T* owner)
{
MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
- owner->StopMoving();
DoInitialize(owner);
}
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 180b830bc7e..5648bcf9120 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -50,7 +50,7 @@ void RandomMovementGenerator<T>::DoInitialize(T*) { }
template<>
void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (!owner || !owner->IsAlive())
diff --git a/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp
index b3e3aa0fc2b..a90a8b7af36 100644
--- a/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/SplineChainMovementGenerator.cpp
@@ -80,7 +80,7 @@ void SplineChainMovementGenerator::SendSplineFor(Unit* owner, uint32 index, uint
void SplineChainMovementGenerator::Initialize(Unit* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
if (!_chainSize)
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index b62c8678658..7c0336e6523 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -96,7 +96,7 @@ bool WaypointMovementGenerator<Creature>::GetResetPosition(Unit* /*owner*/, floa
void WaypointMovementGenerator<Creature>::DoInitialize(Creature* owner)
{
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
if (_loadedFromDB)
{