diff options
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index d7d4316975e..be46c3394f2 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1242,7 +1242,7 @@ void GameObject::SaveRespawnTime(uint32 forceDelay) bool GameObject::IsNeverVisible(bool allowServersideObjects) const { - if (WorldObject::IsNeverVisible()) + if (WorldObject::IsNeverVisible(allowServersideObjects)) return true; if (GetGOInfo()->GetServerOnly() && !allowServersideObjects) diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 470aed0a031..cd983c6a303 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -235,7 +235,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> void TriggeringLinkedGameObject(uint32 trapEntry, Unit* target); - bool IsNeverVisible(bool allowServersideObjects = false) const override; + bool IsNeverVisible(bool allowServersideObjects) const override; bool IsAlwaysVisibleFor(WorldObject const* seer) const override; bool IsInvisibleDueToDespawn() const override; diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 447fcdb90d6..3a72759bb74 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -550,7 +550,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; } void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; } - virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects = false) const { return !IsInWorld(); } + virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects) const { return !IsInWorld(); } virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; } virtual bool IsInvisibleDueToDespawn() const { return false; } //difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 3aacdbb295a..107bfff4799 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2026,7 +2026,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> bool HaveAtClient(Object const* u) const; - bool IsNeverVisible(bool allowServersideObjects = false) const override; + bool IsNeverVisible(bool allowServersideObjects) const override; bool IsVisibleGloballyFor(Player const* player) const; |