diff options
-rw-r--r-- | src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp | 22 |
2 files changed, 14 insertions, 14 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp index bd714230c7c..563200cbbbf 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp @@ -150,7 +150,7 @@ class instance_zulaman : public InstanceMapScript { DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 1); DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, 15); - events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000); + events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 1min); SpeedRunTimer = 15; ZulAmanState = data; SaveToDB(); @@ -250,7 +250,7 @@ class instance_zulaman : public InstanceMapScript SaveToDB(); DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, --SpeedRunTimer); if (SpeedRunTimer) - events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000); + events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 1min); else { DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 0); @@ -279,7 +279,7 @@ class instance_zulaman : public InstanceMapScript if (ZulAmanState == IN_PROGRESS && SpeedRunTimer && SpeedRunTimer <= 15) { - events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000); + events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 1min); DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 1); DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, SpeedRunTimer); } diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 3e76591ad7d..f566e25fb72 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -112,7 +112,7 @@ class npc_voljin_zulaman : public CreatureScript me->SetMountDisplayId(0); me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP); me->SetDynamicFlags(UNIT_DYNFLAG_NONE); - _events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_1, 1000); + _events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_1, 1s); Talk(SAY_INTRO_1, player); me->SetWalk(true); } @@ -124,7 +124,7 @@ class npc_voljin_zulaman : public CreatureScript if (action == ACTION_START_ZULAMAN) { if (++_gongCount == 10) - _events.ScheduleEvent(EVENT_START_DOOR_OPENING_1, 500); + _events.ScheduleEvent(EVENT_START_DOOR_OPENING_1, 500ms); } } @@ -137,15 +137,15 @@ class npc_voljin_zulaman : public CreatureScript { case EVENT_INTRO_MOVEPOINT_1: me->GetMotionMaster()->MovePoint(POINT_INTRO, VoljinIntroWaypoint[0]); - _events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_2, 1000); + _events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_2, 1s); break; case EVENT_INTRO_MOVEPOINT_2: me->GetMotionMaster()->MovePoint(POINT_STRANGE_GONG, VoljinIntroWaypoint[1]); - _events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_3, 4000); + _events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_3, 4s); break; case EVENT_INTRO_MOVEPOINT_3: Talk(SAY_INTRO_2); - _events.ScheduleEvent(EVENT_BANGING_THE_GONG, 3000); + _events.ScheduleEvent(EVENT_BANGING_THE_GONG, 3s); break; case EVENT_BANGING_THE_GONG: DoCast(me, SPELL_BANGING_THE_GONG); @@ -155,13 +155,13 @@ class npc_voljin_zulaman : public CreatureScript break; case EVENT_START_DOOR_OPENING_1: me->RemoveAura(SPELL_BANGING_THE_GONG); - _events.ScheduleEvent(EVENT_START_DOOR_OPENING_2, 500); + _events.ScheduleEvent(EVENT_START_DOOR_OPENING_2, 500ms); break; case EVENT_START_DOOR_OPENING_2: me->SetVirtualItem(0, uint32(0)); if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG))) strangeGong->AddFlag(GO_FLAG_NOT_SELECTABLE); - _events.ScheduleEvent(EVENT_START_DOOR_OPENING_3, 500); + _events.ScheduleEvent(EVENT_START_DOOR_OPENING_3, 500ms); break; case EVENT_START_DOOR_OPENING_3: me->GetMotionMaster()->MovePoint(POINT_START_DOOR_OPENING_1, VoljinIntroWaypoint[2]); @@ -170,14 +170,14 @@ class npc_voljin_zulaman : public CreatureScript _instance->SetData(DATA_ZULAMAN_STATE, IN_PROGRESS); if (GameObject* masiveGate = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_MASSIVE_GATE))) masiveGate->SetGoState(GO_STATE_ACTIVE); - _events.ScheduleEvent(EVENT_START_DOOR_OPENING_5, 3000); + _events.ScheduleEvent(EVENT_START_DOOR_OPENING_5, 3s); break; case EVENT_START_DOOR_OPENING_5: Talk(SAY_INTRO_4); - _events.ScheduleEvent(EVENT_START_DOOR_OPENING_6, 6000); + _events.ScheduleEvent(EVENT_START_DOOR_OPENING_6, 6s); break; case EVENT_START_DOOR_OPENING_6: - _events.ScheduleEvent(EVENT_START_DOOR_OPENING_7, 6000); + _events.ScheduleEvent(EVENT_START_DOOR_OPENING_7, 6s); break; case EVENT_START_DOOR_OPENING_7: if (Creature* hexLordTrigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HEXLORD_TRIGGER))) @@ -204,7 +204,7 @@ class npc_voljin_zulaman : public CreatureScript me->SetFacingTo(4.747295f); me->GetMotionMaster()->MovePoint(POINT_START_DOOR_OPENING_2, VoljinIntroWaypoint[3]); Talk(SAY_INTRO_3); - _events.ScheduleEvent(EVENT_START_DOOR_OPENING_4, 4500); + _events.ScheduleEvent(EVENT_START_DOOR_OPENING_4, 4500ms); break; default: break; |