diff options
-rw-r--r-- | src/game/Spell.cpp | 8 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 4b608a8e1e7..c54bba6b867 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5071,10 +5071,10 @@ SpellCastResult Spell::CheckCast(bool strict) (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster)) return SPELL_FAILED_BAD_TARGETS; - if (m_spellInfo->Id != 1842 && m_targets.getGOTarget() && m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP) // disarm trap should not be affected - if (m_caster->ToPlayer()->InBattleGround() && // In BattleGround players can use only flags and banners - !m_caster->ToPlayer()->CanUseBattleGroundObject()) - return SPELL_FAILED_TRY_AGAIN; + if (m_spellInfo->Id != 1842 && m_targets.getGOTarget() && m_targets.getGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP) // disarm trap should not be affected + if (m_caster->ToPlayer()->InBattleGround() && // In BattleGround players can use only flags and banners + !m_caster->ToPlayer()->CanUseBattleGroundObject()) + return SPELL_FAILED_TRY_AGAIN; // get the lock entry uint32 lockId = 0; diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 294d7ee8aa7..0c779050db0 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3400,8 +3400,8 @@ void Spell::EffectOpenLock(uint32 effIndex) } }else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner()) { - gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); - return; + gameObjTarget->SetLootState(GO_JUST_DEACTIVATED); + return; } // TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell // handle outdoor pvp object opening, return true if go was registered for handling |