diff options
4 files changed, 11 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 4fdae221e41..74feedb2740 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -594,12 +594,12 @@ void MotionMaster::MoveTargetedHome() } } -void MotionMaster::MoveRandom(float wanderDistance) +void MotionMaster::MoveRandom(float wanderDistance/* = 0.0f*/, bool force2DPositionRelocation/* = false*/) { if (_owner->GetTypeId() == TYPEID_UNIT) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '{}', started random movement (spawnDist: {})", _owner->GetGUID().ToString(), wanderDistance); - Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT); + Add(new RandomMovementGenerator<Creature>(wanderDistance, force2DPositionRelocation), MOTION_SLOT_DEFAULT); } } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 6f4957c37a3..81f7c92fc72 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster void MoveIdle(); void MoveTargetedHome(); - void MoveRandom(float wanderDistance = 0.0f); + void MoveRandom(float wanderDistance = 0.0f, bool force2DPositionRelocation = false); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index a41db1336df..4e37347275a 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -25,7 +25,7 @@ #include "Random.h" template<class T> -RandomMovementGenerator<T>::RandomMovementGenerator(float distance) : _timer(0), _reference(), _wanderDistance(distance), _wanderSteps(0) +RandomMovementGenerator<T>::RandomMovementGenerator(float distance/* = 0.0f*/, bool force2DPositionRelocation/* = false*/) : _timer(0), _reference(), _wanderDistance(distance), _wanderSteps(0), _force2DPositionRelocation(force2DPositionRelocation) { this->Mode = MOTION_MODE_DEFAULT; this->Priority = MOTION_PRIORITY_NORMAL; @@ -33,7 +33,7 @@ RandomMovementGenerator<T>::RandomMovementGenerator(float distance) : _timer(0), this->BaseUnitState = UNIT_STATE_ROAMING; } -template RandomMovementGenerator<Creature>::RandomMovementGenerator(float/* distance*/); +template RandomMovementGenerator<Creature>::RandomMovementGenerator(float/* distance*/, bool/* force2DPositionRelocation*/); template<class T> MovementGeneratorType RandomMovementGenerator<T>::GetMovementGeneratorType() const @@ -124,7 +124,10 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) Position position(_reference); float distance = frand(0.f, _wanderDistance); float angle = frand(0.f, float(M_PI * 2)); - owner->MovePositionToFirstCollision(position, distance, angle); + if (_force2DPositionRelocation) + owner->GetNearPoint2D(nullptr, position.m_positionX, position.m_positionY, distance, frand(0.f, 2.f * float(M_PI))); + else + owner->MovePositionToFirstCollision(position, distance, angle); // Check if the destination is in LOS if (!owner->IsWithinLOS(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ())) diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h index 812297fa212..2ebd8b64acc 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h @@ -28,7 +28,7 @@ template<class T> class RandomMovementGenerator : public MovementGeneratorMedium<T, RandomMovementGenerator<T>> { public: - explicit RandomMovementGenerator(float distance = 0.0f); + explicit RandomMovementGenerator(float distance = 0.0f, bool force2DPositionRelocation = false); MovementGeneratorType GetMovementGeneratorType() const override; @@ -51,6 +51,7 @@ class RandomMovementGenerator : public MovementGeneratorMedium<T, RandomMovement Position _reference; float _wanderDistance; uint8 _wanderSteps; + bool _force2DPositionRelocation; }; #endif |
