aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/game/Pet.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 9122b83adbb..45b07e7bd96 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -1002,8 +1002,9 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE,float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)));
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE,float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)));
+ // 14AP == 1dps, wolf's strike speed == 2s so dmg = basedmg + AP / 14 * 2
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE,float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE,float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14)));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE,float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)