diff options
-rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 8fbb9725ee2..22d0d29af0f 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -26,6 +26,7 @@ EndScriptData */ #include "hellfire_ramparts.h" #include "MotionMaster.h" #include "ObjectAccessor.h" +#include "Player.h" #include "ScriptedCreature.h" #include "SpellInfo.h" #include "TemporarySummon.h" @@ -349,7 +350,11 @@ class boss_vazruden_the_herald : public CreatureScript if (Creature* Vazruden = me->SummonCreature(NPC_VAZRUDEN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000)) VazrudenGUID = Vazruden->GetGUID(); if (Creature* Nazan = me->SummonCreature(NPC_NAZAN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000)) + { NazanGUID = Nazan->GetGUID(); + if (Player* player = Nazan->SelectNearestPlayer(60.0f)) + Nazan->AI()->AttackStart(player); + } summoned = true; me->SetVisible(false); me->AddUnitState(UNIT_STATE_ROOT); @@ -436,6 +441,10 @@ class boss_vazruden_the_herald : public CreatureScript return; } } + if (!(Nazan && Nazan->IsAlive()) && !(Vazruden && Vazruden->IsAlive())) + { + me->DisappearAndDie(); + } check = 2000; } else |