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-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 8fbb9725ee2..22d0d29af0f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -26,6 +26,7 @@ EndScriptData */
#include "hellfire_ramparts.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
+#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "TemporarySummon.h"
@@ -349,7 +350,11 @@ class boss_vazruden_the_herald : public CreatureScript
if (Creature* Vazruden = me->SummonCreature(NPC_VAZRUDEN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000))
VazrudenGUID = Vazruden->GetGUID();
if (Creature* Nazan = me->SummonCreature(NPC_NAZAN, VazrudenMiddle[0], VazrudenMiddle[1], VazrudenMiddle[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000000))
+ {
NazanGUID = Nazan->GetGUID();
+ if (Player* player = Nazan->SelectNearestPlayer(60.0f))
+ Nazan->AI()->AttackStart(player);
+ }
summoned = true;
me->SetVisible(false);
me->AddUnitState(UNIT_STATE_ROOT);
@@ -436,6 +441,10 @@ class boss_vazruden_the_herald : public CreatureScript
return;
}
}
+ if (!(Nazan && Nazan->IsAlive()) && !(Vazruden && Vazruden->IsAlive()))
+ {
+ me->DisappearAndDie();
+ }
check = 2000;
}
else