diff options
-rw-r--r-- | sql/updates/world/2015_05_21_01_world.sql | 1 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp | 122 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundSA.h | 6 |
3 files changed, 82 insertions, 47 deletions
diff --git a/sql/updates/world/2015_05_21_01_world.sql b/sql/updates/world/2015_05_21_01_world.sql new file mode 100644 index 00000000000..9468a3d8073 --- /dev/null +++ b/sql/updates/world/2015_05_21_01_world.sql @@ -0,0 +1 @@ +UPDATE `gameobject_template` SET `flags`=48 WHERE `entry`=191306; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index e14e9fadafc..f267bf7c6c6 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -99,7 +99,7 @@ bool BattlegroundSA::ResetObjs() for (uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++) DelCreature(i); - for (uint8 i = 0; i < 6; i++) + for (uint8 i = 0; i < MAX_GATES; ++i) GateStatus[i] = BG_SA_GATE_OK; if (!AddCreature(BG_SA_NpcEntries[BG_SA_NPC_KANRETHAD], BG_SA_NPC_KANRETHAD, BG_SA_NpcSpawnlocs[BG_SA_NPC_KANRETHAD])) @@ -179,9 +179,6 @@ bool BattlegroundSA::ResetObjs() GetBGObject(BG_SA_TITAN_RELIC)->SetFaction(atF); GetBGObject(BG_SA_TITAN_RELIC)->Refresh(); - for (uint8 i = 0; i <= 5; i++) - GateStatus[i] = BG_SA_GATE_OK; - TotalTime = 0; ShipsStarted = false; @@ -221,6 +218,8 @@ bool BattlegroundSA::ResetObjs() GetBGObject(i)->SetFaction(atF); } + UpdateObjectInteractionFlags(); + for (uint8 i = BG_SA_BOMB; i < BG_SA_MAXOBJ; i++) { if (!AddObject(i, BG_SA_ObjEntries[BG_SA_BOMB], BG_SA_ObjSpawnlocs[i], 0, 0, 0, 0, RESPAWN_ONE_DAY)) @@ -481,28 +480,7 @@ void BattlegroundSA::AddPlayer(Player* player) SendTransportInit(player); - if (!ShipsStarted) - { - if (player->GetTeamId() == Attackers) - { - player->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - - if (urand(0, 1)) - player->TeleportTo(607, 2682.936f, -830.368f, 15.0f, 2.895f, 0); - else - player->TeleportTo(607, 2577.003f, 980.261f, 15.0f, 0.807f, 0); - - } - else - player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0); - } - else - { - if (player->GetTeamId() == Attackers) - player->TeleportTo(607, 1600.381f, -106.263f, 8.8745f, 3.78f, 0); - else - player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0); - } + TeleportToEntrancePosition(player); } void BattlegroundSA::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/) { } @@ -533,23 +511,31 @@ void BattlegroundSA::TeleportPlayers() player->ResetAllPowers(); player->CombatStopWithPets(true); - for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if (Player* p = ObjectAccessor::FindPlayer(itr->first)) - p->CastSpell(p, SPELL_PREPARATION, true); + player->CastSpell(player, SPELL_PREPARATION, true); - if (player->GetTeamId() == Attackers) - { - player->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + TeleportToEntrancePosition(player); + } + } +} - if (urand(0, 1)) - player->TeleportTo(607, 2682.936f, -830.368f, 15.0f, 2.895f, 0); - else - player->TeleportTo(607, 2577.003f, 980.261f, 15.0f, 0.807f, 0); - } +void BattlegroundSA::TeleportToEntrancePosition(Player* player) +{ + if (player->GetTeamId() == Attackers) + { + if (!ShipsStarted) + { + player->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + + if (urand(0, 1)) + player->TeleportTo(607, 2682.936f, -830.368f, 15.0f, 2.895f, 0); else - player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0); + player->TeleportTo(607, 2577.003f, 980.261f, 15.0f, 0.807f, 0); } + else + player->TeleportTo(607, 1600.381f, -106.263f, 8.8745f, 3.78f, 0); } + else + player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0); } void BattlegroundSA::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker /*= NULL*/) @@ -628,6 +614,8 @@ void BattlegroundSA::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* } } } + + UpdateObjectInteractionFlags(); } else break; @@ -711,7 +699,7 @@ WorldSafeLocsEntry const* BattlegroundSA::GetClosestGraveYard(Player* player) safeloc = BG_SA_GYEntries[BG_SA_DEFENDER_LAST_GY]; closest = sWorldSafeLocsStore.LookupEntry(safeloc); - nearest = std::sqrt((closest->x - x)*(closest->x - x) + (closest->y - y)*(closest->y - y) + (closest->z - z)*(closest->z - z)); + nearest = player->GetExactDistSq(closest->x, closest->y, closest->z); for (uint8 i = BG_SA_RIGHT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++) { @@ -719,7 +707,7 @@ WorldSafeLocsEntry const* BattlegroundSA::GetClosestGraveYard(Player* player) continue; ret = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]); - dist = std::sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y) + (ret->z - z)*(ret->z - z)); + dist = player->GetExactDistSq(ret->x, ret->y, ret->z); if (dist < nearest) { closest = ret; @@ -738,23 +726,66 @@ void BattlegroundSA::SendTime() UpdateWorldState(BG_SA_TIMER_SEC_DECS, ((end_of_round%60000)%10000)/1000); } +bool BattlegroundSA::CanInteractWithObject(uint32 objectId) +{ + switch (objectId) + { + case BG_SA_TITAN_RELIC: + if (GateStatus[BG_SA_ANCIENT_GATE] != BG_SA_GATE_DESTROYED || GateStatus[BG_SA_YELLOW_GATE] != BG_SA_GATE_DESTROYED) + return false; + // no break + case BG_SA_CENTRAL_FLAG: + if (GateStatus[BG_SA_RED_GATE] != BG_SA_GATE_DESTROYED && GateStatus[BG_SA_PURPLE_GATE] != BG_SA_GATE_DESTROYED) + return false; + // no break + case BG_SA_LEFT_FLAG: + case BG_SA_RIGHT_FLAG: + if (GateStatus[BG_SA_GREEN_GATE] != BG_SA_GATE_DESTROYED && GateStatus[BG_SA_BLUE_GATE] != BG_SA_GATE_DESTROYED) + return false; + break; + default: + ASSERT(false); + break; + } + + return true; +} + +void BattlegroundSA::UpdateObjectInteractionFlags(uint32 objectId) +{ + if (GameObject* go = GetBGObject(objectId)) + { + if (CanInteractWithObject(objectId)) + go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + else + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + } +} + +void BattlegroundSA::UpdateObjectInteractionFlags() +{ + for (uint8 i = BG_SA_CENTRAL_FLAG; i <= BG_SA_LEFT_FLAG; ++i) + UpdateObjectInteractionFlags(i); + UpdateObjectInteractionFlags(BG_SA_TITAN_RELIC); +} + void BattlegroundSA::EventPlayerClickedOnFlag(Player* source, GameObject* go) { switch (go->GetEntry()) { case 191307: case 191308: - if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) + if (CanInteractWithObject(BG_SA_LEFT_FLAG)) CaptureGraveyard(BG_SA_LEFT_CAPTURABLE_GY, source); break; case 191305: case 191306: - if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) + if (CanInteractWithObject(BG_SA_RIGHT_FLAG)) CaptureGraveyard(BG_SA_RIGHT_CAPTURABLE_GY, source); break; case 191310: case 191309: - if ((GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) && (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED)) + if (CanInteractWithObject(BG_SA_CENTRAL_FLAG)) CaptureGraveyard(BG_SA_CENTRAL_CAPTURABLE_GY, source); break; default: @@ -856,10 +887,7 @@ void BattlegroundSA::TitanRelicActivated(Player* clicker) if (!clicker) return; - if (GateStatus[BG_SA_ANCIENT_GATE] == BG_SA_GATE_DESTROYED && - GateStatus[BG_SA_YELLOW_GATE] == BG_SA_GATE_DESTROYED && - (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) && - (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED)) + if (CanInteractWithObject(BG_SA_TITAN_RELIC)) { if (clicker->GetTeamId() == Attackers) { diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index 7f9a656c979..118cea41a7b 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -620,6 +620,7 @@ class BattlegroundSA : public Battleground * -Teleport all players to good location */ void TeleportPlayers(); + void TeleportToEntrancePosition(Player* player); /** * \brief Called on start and between the two round * -Update faction of all vehicle @@ -627,6 +628,11 @@ class BattlegroundSA : public Battleground void OverrideGunFaction(); /// Set selectable or not demolisher, called on battle start, when boats arrive to dock void DemolisherStartState(bool start); + /// Checks if a player can interact with the given object + bool CanInteractWithObject(uint32 objectId); + /// Updates interaction flags of specific objects + void UpdateObjectInteractionFlags(uint32 objectId); + void UpdateObjectInteractionFlags(); /** * \brief Called when a gate is destroy * -Give honor to player witch destroy it |