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-rw-r--r--src/game/Spell.cpp7
-rw-r--r--src/game/SpellAuraDefines.h2
-rw-r--r--src/game/SpellAuras.cpp6
3 files changed, 11 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index cdc470c80f2..b83607a49a9 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1442,6 +1442,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
+ Unit::AuraList const& Auras = m_caster->GetAurasByType(SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS);
+ for(Unit::AuraList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
+ {
+ if((*j)->isAffectedOnSpell(m_spellInfo))
+ unMaxTargets+=(*j)->GetModifier()->m_amount;
+ }
+
if(m_originalCaster)
{
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h
index 9d543a6ba69..8f8483d804e 100644
--- a/src/game/SpellAuraDefines.h
+++ b/src/game/SpellAuraDefines.h
@@ -321,7 +321,7 @@ enum AuraType
SPELL_AURA_ABILITY_CONSUME_NO_AMMO = 274,
SPELL_AURA_MOD_IGNORE_SHAPESHIFT = 275,
SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done
- SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277,
+ SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS = 277,
SPELL_AURA_MOD_DISARM_RANGED = 278,
SPELL_AURA_279 = 279,
SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE = 280,
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 35c01fefb79..644f5b66eca 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -328,10 +328,10 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNULL, //272 reduce spell cast time?
&Aura::HandleNULL, //273
- &Aura::HandleNoImmediateEffect, //274 SPELL_AURA_ABILITY_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
+ &Aura::HandleNULL, //274 proc free shot?
&Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&Aura::HandleNULL, //276 mod damage % mechanic?
- &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
+ &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
&Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&Aura::HandleNULL, //279
&Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
@@ -3227,7 +3227,7 @@ void Aura::HandleAuraModDisarm(bool apply, bool Real)
return;
AuraType type = GetModifier()->m_auraname;
- //Prevent handling aura mod twice
+ //Prevent handling aura twice
if(apply && m_target->GetAurasByType(type).size()>1)
return;
if(!apply && m_target->HasAuraType(type))