diff options
20 files changed, 1672 insertions, 364 deletions
diff --git a/sql/updates/583_world_scripts.sql b/sql/updates/583_world_scripts.sql new file mode 100644 index 00000000000..45f8d80a244 --- /dev/null +++ b/sql/updates/583_world_scripts.sql @@ -0,0 +1 @@ +UPDATE creature_template SET Scriptname='npc_ranger_lilatha' WHERE entry=16295;
\ No newline at end of file diff --git a/sql/updates/586_world_scripts.sql b/sql/updates/586_world_scripts.sql new file mode 100644 index 00000000000..a86cec4951b --- /dev/null +++ b/sql/updates/586_world_scripts.sql @@ -0,0 +1,2 @@ +UPDATE `gameobject_template` SET `ScriptName` = 'go_mausoleum_trigger' WHERE `entry` = 104593; +UPDATE `gameobject_template` SET `ScriptName` = 'go_mausoleum_door' WHERE `entry` = 176594;
\ No newline at end of file diff --git a/sql/updates/588_world.sql b/sql/updates/588_world.sql new file mode 100644 index 00000000000..e85a034f344 --- /dev/null +++ b/sql/updates/588_world.sql @@ -0,0 +1,7 @@ +DELETE FROM `trinity_string`WHERE `entry` in ('6613', '6614', '6615'); +INSERT INTO `trinity_string` (`entry`,`content_default`) VALUES ('6613','|cfff00000[GM Announcement]: %s|r'); +INSERT INTO `trinity_string` (`entry`,`content_default`) VALUES ('6614','Notification to GM\'s - '); +INSERT INTO `trinity_string` (`entry`,`content_default`) VALUES ('6615','|cffffff00[|c1f40af20GM Announce by|r |cffff0000%s|cffffff00]:|r %s|r'); +INSERT INTO `command` (`name`,`security`,`help`) VALUES ('gmnotify', 2, 'Syntax: .gmnotify $notification\r\nDisplays a notification on the screen of all online GM\'s.'); +INSERT INTO `command` (`name`,`security`,`help`) VALUES ('gmnameannounce', 2, 'Syntax: .gmnameannounce $announcement.\r\nSend an announcement to all online GM\'s, displaying the name of the sender.'); +INSERT INTO `command` (`name`,`security`,`help`) VALUES ('gmannounce', 4, 'Syntax: .gmannounce $announcement\r\nSend an announcement to online Gamemasters.');
\ No newline at end of file diff --git a/src/bindings/scripts/VC71/71ScriptDev2.vcproj b/src/bindings/scripts/VC71/71ScriptDev2.vcproj index 91606be6e0e..8eb464b81c8 100644 --- a/src/bindings/scripts/VC71/71ScriptDev2.vcproj +++ b/src/bindings/scripts/VC71/71ScriptDev2.vcproj @@ -2085,6 +2085,14 @@ > </File> <File + RelativePath="..\scripts\zone\blackrock_depths\def_blackrock_depths.h" + > + </File> + <File + RelativePath="..\scripts\zone\blackrock_depths\instance_blackrock_depths.cpp" + > + </File> + <File RelativePath="..\scripts\zone\blackrock_depths\boss_ambassador_flamelash.cpp" > </File> diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj index c6f4bea7154..f07fc80900e 100644 --- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj +++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj @@ -2262,6 +2262,14 @@ > </File> <File + RelativePath="..\scripts\zone\blackrock_depths\def_blackrock_depths.h" + > + </File> + <File + RelativePath="..\scripts\zone\blackrock_depths\instance_blackrock_depths.cpp" + > + </File> + <File RelativePath="..\scripts\zone\blackrock_depths\boss_ambassador_flamelash.cpp" > </File> diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj index 101f967c012..613ba6fa3c8 100644 --- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj +++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj @@ -2318,6 +2318,14 @@ RelativePath="..\scripts\zone\blackrock_depths\boss_vilerel.cpp" > </File> + <File + RelativePath="..\scripts\zone\blackrock_depths\def_blackrock_depths.h" + > + </File> + <File + RelativePath="..\scripts\zone\blackrock_depths\instance_blackrock_depths.cpp" + > + </File> </Filter> <Filter Name="Loch Modan" diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp index c6e1cbcafe9..9ddf78bd573 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp @@ -28,6 +28,9 @@ npc_lokhtos_darkbargainer EndContentData */ #include "precompiled.h" +#include "../../npc/npc_escortAI.h" +#include "def_blackrock_depths.h" +#include "GameObject.h" /*###### ## mob_phalanx @@ -211,6 +214,560 @@ bool GossipSelect_npc_lokhtos_darkbargainer(Player *player, Creature *_Creature, } /*###### +## npc_dughal_stormwing +######*/ + +#define QUEST_JAIL_BREAK 4322 +#define SAY_DUGHAL_FREE "Thank you, $N! I'm free!!!" +#define GOSSIP_DUGHAL "You're free, Dughal! Get out of here!" + +ScriptedInstance *pInstance; + +struct TRINITY_DLL_DECL npc_dughal_stormwingAI : public npc_escortAI +{ + npc_dughal_stormwingAI(Creature *c) : npc_escortAI(c) { Reset(); } + + void WaypointReached(uint32 i) + { + switch(i) + { + case 0:m_creature->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID); break; + case 1:pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + case 2: + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_ENDED); + break; + } + } + + void Aggro(Unit* who) { } + void Reset() {} + + void JustDied(Unit* killer) + { + if (IsBeingEscorted && killer == m_creature) + { + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pInstance->SetData(DATA_DUGHAL,ENCOUNTER_STATE_ENDED); + } + } + + void UpdateAI(const uint32 diff) + { + if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if( (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED ) + { + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + else + { + m_creature->SetVisibility(VISIBILITY_ON); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + npc_escortAI::UpdateAI(diff); + } +}; +CreatureAI* GetAI_npc_dughal_stormwing(Creature *_Creature) +{ + npc_dughal_stormwingAI* dughal_stormwingAI = new npc_dughal_stormwingAI(_Creature); + + dughal_stormwingAI->AddWaypoint(0, 280.42,-82.86, -77.12,0); + dughal_stormwingAI->AddWaypoint(1, 287.64,-87.01, -76.79,0); + dughal_stormwingAI->AddWaypoint(2, 354.63,-64.95, -67.53,0); + return (CreatureAI*)dughal_stormwingAI; +} +bool GossipHello_npc_dughal_stormwing(Player *player, Creature *_Creature) +{ + if(player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS ) + { + player->ADD_GOSSIP_ITEM(0, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2846, _Creature->GetGUID()); + } + return true; +} + +bool GossipSelect_npc_dughal_stormwing(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + if (action == GOSSIP_ACTION_INFO_DEF + 1) + { + player->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(_Creature->AI()))->Start(false, false, true, player->GetGUID()); + _Creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_IN_PROGRESS); + } + return true; +} + +/*###### +## npc_marshal_windsor +######*/ + +#define SAY_WINDSOR_AGGRO1 "You locked up the wrong Marshal. Prepare to be destroyed!" +#define SAY_WINDSOR_AGGRO2 "I bet you're sorry now, aren't you !?!!" +#define SAY_WINDSOR_AGGRO3 "You better hold me back $N or they are going to feel some prison house beatings." +#define SAY_WINDSOR_1 "Let's get a move on. My gear should be in the storage area up this way..." +#define SAY_WINDSOR_4_1 "Check that cell, $N. If someone is alive in there, we need to get them out." +#define SAY_WINDSOR_4_2 "Get him out of there!" +#define SAY_WINDSOR_4_3 "Good work! We're almost there, $N. This way." +#define SAY_WINDSOR_6 "This is it, $N. My stuff should be in that room. Cover me, I'm going in!" +#define SAY_WINDSOR_9 "Ah, there it is!" +#define MOB_ENTRY_REGINALD_WINDSOR 9682 + +Player* PlayerStart; + +struct TRINITY_DLL_DECL npc_marshal_windsorAI : public npc_escortAI +{ + npc_marshal_windsorAI(Creature *c) : npc_escortAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + Reset(); + } + + void WaypointReached(uint32 i) + { + switch( i ) + { + case 1: + m_creature->Say(SAY_WINDSOR_1, LANG_UNIVERSAL, PlayerGUID); + break; + case 7: + m_creature->HandleEmoteCommand(EMOTE_STATE_POINT); + m_creature->Say(SAY_WINDSOR_4_1, LANG_UNIVERSAL, PlayerGUID); + IsOnHold=true; + break; + case 10: + m_creature->setFaction(534); + break; + case 12: + m_creature->Say(SAY_WINDSOR_6, LANG_UNIVERSAL, PlayerGUID); + pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS); + break; + case 13: + m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING);/*EMOTE_STATE_WORK*/ + break; + case 14: + pInstance->SetData(DATA_GATE_SR,0); + m_creature->setFaction(11); + break; + case 16: + m_creature->Say(SAY_WINDSOR_9, LANG_UNIVERSAL, PlayerGUID); + break; + case 17: + m_creature->HandleEmoteCommand(EMOTE_STATE_USESTANDING);/*EMOTE_STATE_WORK*/ + break; + case 18: + pInstance->SetData(DATA_GATE_SC,0); + break; + case 19: + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + m_creature->SummonCreature(MOB_ENTRY_REGINALD_WINDSOR,403.61,-51.71,-63.92,3.600434,TEMPSUMMON_DEAD_DESPAWN ,0); + pInstance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED); + break; + } + } + + void Aggro(Unit* who) + { + switch(rand()%3) + { + case 0:m_creature->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);break; + case 1:m_creature->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);break; + case 2:m_creature->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);break; + } + } + + void Reset() {} + + void JustDied(Unit *slayer) + { + pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_FAILED); + } + + void UpdateAI(const uint32 diff) + { + if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if(pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) + IsOnHold = false; + if(!pInstance->GetData(DATA_GATE_D) && pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED ) + { + m_creature->Say(SAY_WINDSOR_4_2, LANG_UNIVERSAL, PlayerGUID); + pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START); + } + if( pInstance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED ) + { + m_creature->Say(SAY_WINDSOR_4_3, LANG_UNIVERSAL, PlayerGUID); + pInstance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED); + } + if( (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED ) + { + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + else + { + m_creature->SetVisibility(VISIBILITY_ON); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + npc_escortAI::UpdateAI(diff); + } +}; +CreatureAI* GetAI_npc_marshal_windsor(Creature *_Creature) +{ + npc_marshal_windsorAI* marshal_windsorAI = new npc_marshal_windsorAI(_Creature); + marshal_windsorAI->AddWaypoint(0, 316.336,-225.528, -77.7258,7000); + marshal_windsorAI->AddWaypoint(1, 316.336,-225.528, -77.7258,2000); + marshal_windsorAI->AddWaypoint(2, 322.96,-207.13, -77.87,0); + marshal_windsorAI->AddWaypoint(3, 281.05,-172.16, -75.12,0); + marshal_windsorAI->AddWaypoint(4, 272.19,-139.14, -70.61,0); + marshal_windsorAI->AddWaypoint(5, 283.62,-116.09, -70.21,0); + marshal_windsorAI->AddWaypoint(6, 296.18,-94.30, -74.08,0); + marshal_windsorAI->AddWaypoint(7, 294.57,-93.11, -74.08,0); + marshal_windsorAI->AddWaypoint(8, 314.31,-74.31, -76.09,0); + marshal_windsorAI->AddWaypoint(9, 360.22,-62.93, -66.77,0); + marshal_windsorAI->AddWaypoint(10, 383.38,-69.40, -63.25,0); + marshal_windsorAI->AddWaypoint(11, 389.99,-67.86, -62.57,0); + marshal_windsorAI->AddWaypoint(12, 400.98,-72.01, -62.31,0); + marshal_windsorAI->AddWaypoint(13, 404.22,-62.30, -63.50,2300); + marshal_windsorAI->AddWaypoint(14, 404.22,-62.30, -63.50,1500); + marshal_windsorAI->AddWaypoint(154, 407.65,-51.86, -63.96,0); + marshal_windsorAI->AddWaypoint(16, 403.61,-51.71, -63.92,1000); + marshal_windsorAI->AddWaypoint(17, 403.61,-51.71, -63.92,2000); + marshal_windsorAI->AddWaypoint(18, 403.61,-51.71, -63.92,1000); + marshal_windsorAI->AddWaypoint(19, 403.61,-51.71, -63.92,0); + return (CreatureAI*)marshal_windsorAI; +} + +bool QuestAccept_npc_marshal_windsor(Player *player, Creature *creature, Quest const *quest ) +{ + if( quest->GetQuestId() == 4322 ) + {PlayerStart = player; + if( pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED ) + { + ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); + pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_IN_PROGRESS); + creature->setFaction(11); + } + + } + return false; +} + +/*###### +## npc_marshal_reginald_windsor +######*/ + +#define SAY_REGINALD_WINDSOR_0_1 "Can you feel the power, $N??? It's time to ROCK!" +#define SAY_REGINALD_WINDSOR_0_2 "Now we just have to free Tobias and we can get out of here. This way!" +#define SAY_REGINALD_WINDSOR_5_1 "Open it." +#define SAY_REGINALD_WINDSOR_5_2 "I never did like those two. Let's get moving." +#define SAY_REGINALD_WINDSOR_7_1 "Open it and be careful this time!" +#define SAY_REGINALD_WINDSOR_7_2 "That intolerant dirtbag finally got what was coming to him. Good riddance!" +#define SAY_REGINALD_WINDSOR_7_3 "Alright, let's go." +#define SAY_REGINALD_WINDSOR_13_1 "Open it. We need to hurry up. I can smell those Dark Irons coming a mile away and I can tell you one thing, they're COMING!" +#define SAY_REGINALD_WINDSOR_13_2 "Administering fists of fury on Crest Killer!" +#define SAY_REGINALD_WINDSOR_13_3 "He has to be in the last cell. Unless... they killed him." +#define SAY_REGINALD_WINDSOR_14_1 "Get him out of there!" +#define SAY_REGINALD_WINDSOR_14_2 "Excellent work, $N. Let's find the exit. I think I know the way. Follow me!" +#define SAY_REGINALD_WINDSOR_20_1 "We made it!" +#define SAY_REGINALD_WINDSOR_20_2 "Meet me at Maxwell's encampment. We'll go over the next stages of the plan there and figure out a way to decode my tablets without the decryption ring." +#define MOB_ENTRY_SHILL_DINGER 9678 +#define MOB_ENTRY_CREST_KILLER 9680 + +int wp = 0; + +struct TRINITY_DLL_DECL npc_marshal_reginald_windsorAI : public npc_escortAI +{ + npc_marshal_reginald_windsorAI(Creature *c) : npc_escortAI(c) + { + Reset(); + } + + void WaypointReached(uint32 i) + { + wp=i; + switch( i ) + { + case 0: + m_creature->setFaction(11); + m_creature->Say(SAY_REGINALD_WINDSOR_0_1, LANG_UNIVERSAL, PlayerGUID); + break; + case 1: + m_creature->Say(SAY_REGINALD_WINDSOR_0_2, LANG_UNIVERSAL, PlayerGUID); + break; + case 7: + m_creature->HandleEmoteCommand(EMOTE_STATE_POINT); + m_creature->Say(SAY_REGINALD_WINDSOR_5_1, LANG_UNIVERSAL, PlayerGUID); + IsOnHold=true; + break; + case 8: + m_creature->Say(SAY_REGINALD_WINDSOR_5_2, LANG_UNIVERSAL, PlayerGUID); + break; + case 11: + m_creature->HandleEmoteCommand(EMOTE_STATE_POINT); + m_creature->Say(SAY_REGINALD_WINDSOR_7_1, LANG_UNIVERSAL, PlayerGUID); + IsOnHold=true; + break; + case 12: + m_creature->Say(SAY_REGINALD_WINDSOR_7_2, LANG_UNIVERSAL, PlayerGUID); + break; + case 13: + m_creature->Say(SAY_REGINALD_WINDSOR_7_3, LANG_UNIVERSAL, PlayerGUID); + break; + case 20: + m_creature->HandleEmoteCommand(EMOTE_STATE_POINT); + m_creature->Say(SAY_REGINALD_WINDSOR_13_1, LANG_UNIVERSAL, PlayerGUID); + IsOnHold=true; + break; + case 21: + m_creature->Say(SAY_REGINALD_WINDSOR_13_3, LANG_UNIVERSAL, PlayerGUID); + break; + case 23: + m_creature->HandleEmoteCommand(EMOTE_STATE_POINT); + m_creature->Say(SAY_REGINALD_WINDSOR_14_1, LANG_UNIVERSAL, PlayerGUID); + IsOnHold=true; + break; + case 24: + m_creature->Say(SAY_REGINALD_WINDSOR_14_2, LANG_UNIVERSAL, PlayerGUID); + break; + case 31: + m_creature->Say(SAY_REGINALD_WINDSOR_20_1, LANG_UNIVERSAL, PlayerGUID); + break; + case 32: + m_creature->Say(SAY_REGINALD_WINDSOR_20_2, LANG_UNIVERSAL, PlayerGUID); + PlayerStart->GroupEventHappens(QUEST_JAIL_BREAK,m_creature); + pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_ENDED); + break; + } + } + + void MoveInLineOfSight(Unit *who) + { + if( IsBeingEscorted ) + return; + + if( who->GetTypeId() == TYPEID_PLAYER ) + { + if( ((Player*)who)->GetQuestStatus(4322) == QUEST_STATUS_INCOMPLETE ) + { + float Radius = 10.0; + if( m_creature->IsWithinDistInMap(who, Radius) ) + { + IsOnHold = false; + ((npc_escortAI*)(m_creature->AI()))->Start(true, true, false, who->GetGUID()); + } + } + } + } + + void Aggro(Unit* who) + { + switch(rand()%3) + { + case 0:m_creature->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);break; + case 1:m_creature->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);break; + case 2:m_creature->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);break; + } + } + void Reset() {} + + void JustDied(Unit *slayer) + { + pInstance->SetData(DATA_QUEST_JAIL_BREAK,ENCOUNTER_STATE_FAILED); + } + + void UpdateAI(const uint32 diff) + { + if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if(wp==7) + { + if(!pInstance->GetData(DATA_GATE_J) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED ) + { + pInstance->SetData(DATA_CREATURE_JAZ,1); + pInstance->SetData(DATA_JAZ,ENCOUNTER_STATE_IN_PROGRESS); + } + if( pInstance->GetData(DATA_CREATURE_JAZ) && pInstance->GetData(DATA_CREATURE_OGRABISI) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS ) + { + IsOnHold = false; + pInstance->SetData(DATA_JAZ,ENCOUNTER_STATE_ENDED); + } + } + else if(wp==11) + { + if(!pInstance->GetData(DATA_GATE_S) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED ) + { + pInstance->SetData(DATA_CREATURE_SHILL,1); + pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_IN_PROGRESS); + } + if( pInstance->GetData(DATA_CREATURE_SHILL) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS ) + { + pInstance->SetData(DATA_SHILL,ENCOUNTER_STATE_ENDED); + IsOnHold = false; + } + } + else if(wp==20) + { + if(!pInstance->GetData(DATA_GATE_C) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED) + { + pInstance->SetData(DATA_CREATURE_CREST,1); + m_creature->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID); + pInstance->SetData(DATA_CREST,ENCOUNTER_STATE_IN_PROGRESS); + } + if( pInstance->GetData(DATA_CREATURE_CREST) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS ) + { + IsOnHold = false; + pInstance->SetData(DATA_CREST,ENCOUNTER_STATE_ENDED); + } + } + if( pInstance->GetData(DATA_TOBIAS)==ENCOUNTER_STATE_OBJECTIVE_COMPLETED ) IsOnHold = false; + npc_escortAI::UpdateAI(diff); + } +}; +CreatureAI* GetAI_npc_marshal_reginald_windsor(Creature *_Creature) +{ + npc_marshal_reginald_windsorAI* marshal_reginald_windsorAI = new npc_marshal_reginald_windsorAI(_Creature); + marshal_reginald_windsorAI->AddWaypoint(0, 403.61,-52.71, -63.92,4000); + marshal_reginald_windsorAI->AddWaypoint(1, 403.61,-52.71, -63.92,4000); + marshal_reginald_windsorAI->AddWaypoint(2, 406.33,-54.87, -63.95,0); + marshal_reginald_windsorAI->AddWaypoint(3, 407.99,-73.91, -62.26,0); + marshal_reginald_windsorAI->AddWaypoint(4, 557.03,-119.71, -61.83,0); + marshal_reginald_windsorAI->AddWaypoint(5, 573.40,-124.39, -65.07,0); + marshal_reginald_windsorAI->AddWaypoint(6, 593.91,-130.29, -69.25,0); + marshal_reginald_windsorAI->AddWaypoint(7, 593.21,-132.16, -69.25,0); + marshal_reginald_windsorAI->AddWaypoint(8, 593.21,-132.16, -69.25,3000); + marshal_reginald_windsorAI->AddWaypoint(9, 622.81,-135.55, -71.92,0); + marshal_reginald_windsorAI->AddWaypoint(10, 634.68,-151.29, -70.32,0); + marshal_reginald_windsorAI->AddWaypoint(11, 635.06,-153.25, -70.32,0); + marshal_reginald_windsorAI->AddWaypoint(12, 635.06,-153.25, -70.32,3000); + marshal_reginald_windsorAI->AddWaypoint(13, 635.06,-153.25, -70.32,1500); + marshal_reginald_windsorAI->AddWaypoint(14, 655.25,-172.39, -73.72,0); + marshal_reginald_windsorAI->AddWaypoint(15, 654.79,-226.30, -83.06,0); + marshal_reginald_windsorAI->AddWaypoint(16, 622.85,-268.85, -83.96,0); + marshal_reginald_windsorAI->AddWaypoint(17, 579.45,-275.56, -80.44,0); + marshal_reginald_windsorAI->AddWaypoint(18, 561.19,-266.85, -75.59,0); + marshal_reginald_windsorAI->AddWaypoint(19, 547.91,-253.92, -70.34,0); + marshal_reginald_windsorAI->AddWaypoint(20, 549.20,-252.40, -70.34,0); + marshal_reginald_windsorAI->AddWaypoint(21, 549.20,-252.40, -70.34,4000); + marshal_reginald_windsorAI->AddWaypoint(22, 555.33,-269.16, -74.40,0); + marshal_reginald_windsorAI->AddWaypoint(23, 554.31,-270.88, -74.40,0); + marshal_reginald_windsorAI->AddWaypoint(24, 554.31,-270.88, -74.40,4000); + marshal_reginald_windsorAI->AddWaypoint(25, 536.10,-249.60, -67.47,0); + marshal_reginald_windsorAI->AddWaypoint(26, 520.94,-216.65, -59.28,0); + marshal_reginald_windsorAI->AddWaypoint(27, 505.99,-148.74, -62.17,0); + marshal_reginald_windsorAI->AddWaypoint(28, 484.21,-56.24, -62.43,0); + marshal_reginald_windsorAI->AddWaypoint(29, 470.39,-6.01, -70.10,0); + marshal_reginald_windsorAI->AddWaypoint(30, 451.27,30.85, -70.07,0); + marshal_reginald_windsorAI->AddWaypoint(31, 452.45,29.85, -70.37,1500); //tezi trqbva da se opravqt + marshal_reginald_windsorAI->AddWaypoint(32, 452.45,29.85, -70.37,7000); + marshal_reginald_windsorAI->AddWaypoint(33, 452.45,29.85, -70.37,10000); + marshal_reginald_windsorAI->AddWaypoint(34, 451.27,31.85, -70.07,0); + return (CreatureAI*)marshal_reginald_windsorAI; +} + +/*###### +## npc_tobias_seecher +######*/ + +#define SAY_TOBIAS_FREE "Thank you! I will run for safety immediately!" + +struct TRINITY_DLL_DECL npc_tobias_seecherAI : public npc_escortAI +{ + npc_tobias_seecherAI(Creature *c) :npc_escortAI(c) {Reset();} + + void Aggro(Unit* who) { } + void Reset() {} + + void JustDied(Unit* killer) + { + if (IsBeingEscorted && killer == m_creature) + { + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_ENDED); + } + } + + void WaypointReached(uint32 i) + { + switch(i) + { + case 0:m_creature->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID); break; + case 2: + pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_OBJECTIVE_COMPLETED);break; + case 4: + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_ENDED); + break; + } + } + + void UpdateAI(const uint32 diff) + { + if(pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; + if( (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED ) + { + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + else + { + m_creature->SetVisibility(VISIBILITY_ON); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + npc_escortAI::UpdateAI(diff); + } +}; + +CreatureAI* GetAI_npc_tobias_seecher(Creature *_Creature) +{ + npc_tobias_seecherAI* tobias_seecherAI = new npc_tobias_seecherAI(_Creature); + + tobias_seecherAI->AddWaypoint(0, 549.21, -281.07, -75.27); + tobias_seecherAI->AddWaypoint(1, 554.39, -267.39, -73.68); + tobias_seecherAI->AddWaypoint(2, 533.59, -249.38, -67.04); + tobias_seecherAI->AddWaypoint(3, 519.44, -217.02, -59.34); + tobias_seecherAI->AddWaypoint(4, 506.55, -153.49, -62.34); + return (CreatureAI*)tobias_seecherAI; +} + +bool GossipHello_npc_tobias_seecher(Player *player, Creature *_Creature) +{ + if(player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS ) + { + player->ADD_GOSSIP_ITEM(0, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2847, _Creature->GetGUID()); + } + return true; +} + +bool GossipSelect_npc_tobias_seecher(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + if (action == GOSSIP_ACTION_INFO_DEF + 1) + { + player->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(_Creature->AI()))->Start(false, false, true, player->GetGUID()); + _Creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + pInstance->SetData(DATA_TOBIAS,ENCOUNTER_STATE_IN_PROGRESS); + } + return true; +} + +/*###### ## ######*/ @@ -234,4 +791,29 @@ void AddSC_blackrock_depths() newscript->pGossipHello = &GossipHello_npc_lokhtos_darkbargainer; newscript->pGossipSelect = &GossipSelect_npc_lokhtos_darkbargainer; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_dughal_stormwing"; + newscript->pGossipHello = &GossipHello_npc_dughal_stormwing; + newscript->pGossipSelect = &GossipSelect_npc_dughal_stormwing; + newscript->GetAI = &GetAI_npc_dughal_stormwing; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_tobias_seecher"; + newscript->pGossipHello = &GossipHello_npc_tobias_seecher; + newscript->pGossipSelect = &GossipSelect_npc_tobias_seecher; + newscript->GetAI = &GetAI_npc_tobias_seecher; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_marshal_windsor"; + newscript->pQuestAccept = &QuestAccept_npc_marshal_windsor; + newscript->GetAI = &GetAI_npc_marshal_windsor; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_marshal_reginald_windsor"; + newscript->GetAI = &GetAI_npc_marshal_reginald_windsor; + newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/def_blackrock_depths.h b/src/bindings/scripts/scripts/zone/blackrock_depths/def_blackrock_depths.h new file mode 100644 index 00000000000..f6da69c8044 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/def_blackrock_depths.h @@ -0,0 +1,35 @@ +/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef DEF_BLACKROCK_DEPTHS_H +#define DEF_BLACKROCK_DEPTHS_H + +#define DATA_DUGHAL 0 +#define DATA_SUPPLY_ROOM 1 +#define DATA_JAZ 2 +#define DATA_SHILL 3 +#define DATA_CREST 4 +#define DATA_TOBIAS 5 +#define DATA_QUEST_JAIL_BREAK 6 + +#define ENCOUNTER_STATE_NOT_STARTED 100 +#define ENCOUNTER_STATE_BEFORE_START 101 +#define ENCOUNTER_STATE_IN_PROGRESS 102 +#define ENCOUNTER_STATE_OBJECTIVE_COMPLETED 103 +#define ENCOUNTER_STATE_ENDED 104 +#define ENCOUNTER_STATE_FAILED 105 + +#define DATA_GATE_D 111 +#define DATA_GATE_SR 112 +#define DATA_GATE_J 113 +#define DATA_GATE_S 114 +#define DATA_GATE_C 115 +#define DATA_GATE_T 116 +#define DATA_GATE_SC 117 +#define DATA_CREATURE_JAZ 118 +#define DATA_CREATURE_OGRABISI 119 +#define DATA_CREATURE_CREST 120 +#define DATA_CREATURE_SHILL 121 + +#endif
\ No newline at end of file diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp new file mode 100644 index 00000000000..4538127664c --- /dev/null +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp @@ -0,0 +1,238 @@ +/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: Instance_Blackrock_Depths +SD%Complete: 100 +SDComment: +SDCategory: Blackrock Depths +EndScriptData */ + +/* +update `creature_template` set `npcflag`='1',`ScriptName`='npc_dughal_stormwing' where `entry`='9022'; +update `creature_template` set `ScriptName`='npc_marshal_windsor' where `entry`='9023'; +update `creature_template` set `ScriptName`='npc_marshal_reginald_windsor' where `entry`='9682'; +update `creature_template` set `npcflag`='1',`ScriptName`='npc_tobias_seecher' where `entry`='9679'; +update `instance_template` set `script`='instance_blackrock_depths' where `map`='230'; +*/ + +#include "GameObject.h" +#include "precompiled.h" +#include "def_blackrock_depths.h" + +#define ENCOUNTERS 7 + +struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance +{ + instance_blackrock_depths(Map *map) : ScriptedInstance(map) {Initialize();}; + + uint64 GateDughal; + uint64 SupplyRoomGate; + uint64 GateJaz; + uint64 GateShill; + uint64 GateCrest; + uint64 GateTobias; + uint64 SupplyCrate; + + uint64 Jaz; + uint64 Ograbisi; + uint64 ShillDinger; + uint64 CrestKiller; + + bool Encounters[ENCOUNTERS]; + + void Initialize() + { + + GateDughal = 0; + SupplyRoomGate = 0; + GateJaz = 0; + GateShill = 0; + GateCrest = 0; + GateTobias = 0; + SupplyCrate = 0; + + Jaz = 0; + Ograbisi = 0; + ShillDinger = 0; + CrestKiller = 0; + + for(uint8 i = 0; i < ENCOUNTERS; i++) + Encounters[i] = false; + } + + bool IsEncounterInProgress() const + { + for(uint8 i = 0; i < ENCOUNTERS; i++) + if(Encounters[i]) return true; + + return false; + } + + void OpenGO(uint64 DoorGUID, bool open) + { + if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID)) + Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1); + } + + void CloseGO(uint64 DoorGUID, bool close) + { + if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID)) + Door->SetUInt32Value(GAMEOBJECT_STATE, close ? 1 : 0); + } + + uint32 GetData(uint32 type) + { + uint32 state = 0; + switch(type) + { + case DATA_DUGHAL: return Encounters[0];break; + case DATA_SUPPLY_ROOM: return Encounters[1];break; + case DATA_JAZ: return Encounters[2];break; + case DATA_SHILL: return Encounters[3];break; + case DATA_CREST: return Encounters[4];break; + case DATA_TOBIAS: return Encounters[5];break; + case DATA_QUEST_JAIL_BREAK: return Encounters[6];break; + case DATA_GATE_D: return GateDughal; break; + case DATA_GATE_T: return GateTobias; break; + case DATA_GATE_C: return GateCrest; break; + case DATA_GATE_J: return GateJaz; break; + case DATA_GATE_S: return GateShill; break; + case DATA_CREATURE_JAZ: + if((((Creature*)Jaz)->isDead())) + // state = 1; + //else + // state = 0; + break; + case DATA_CREATURE_OGRABISI: + if((((Creature*)Ograbisi)->isDead())) + // state = 1; + //else + // state = 0; + break; + case DATA_CREATURE_CREST: + if((((Creature*)CrestKiller)->isDead())) + // state = 1; + //else + // state = 0; + break; + case DATA_CREATURE_SHILL: + if((((Creature*)ShillDinger)->isDead())) + // state = 1; + //else + // state = 0; + break; + } + return state; + } + + void OnObjectCreate(GameObject *go) + { + switch(go->GetEntry()) + { + case 170561: SupplyRoomGate = go->GetGUID(); go->GetUInt32Value(GAMEOBJECT_STATE); break; + case 170562: GateDughal = go->GetGUID(); break; + case 170566: GateTobias = go->GetGUID(); break; + case 170567: GateCrest = go->GetGUID(); break; + case 170568: GateJaz = go->GetGUID(); break; + case 170569: GateShill = go->GetGUID(); break; + case 166872: SupplyCrate = go->GetGUID(); break; + } + } + + void OnCreatureCreate(Creature *creature, uint32 creature_entry) + { + switch(creature_entry) + { + case 9680: CrestKiller = creature->GetGUID(); break; + case 9677: Ograbisi = creature->GetGUID(); break; + case 9681: Jaz = creature->GetGUID(); break; + case 9678: ShillDinger = creature->GetGUID(); break; + } + } + + void SetData(uint32 type, uint32 data) + { + switch(type) + { + case DATA_DUGHAL: Encounters[0] = data; break; + case DATA_SUPPLY_ROOM: Encounters[1] = data; break; + case DATA_JAZ: Encounters[2] = data; break; + case DATA_SHILL: Encounters[3] = data; break; + case DATA_CREST: Encounters[4] = data; break; + case DATA_TOBIAS: Encounters[5] = data; break; + case DATA_QUEST_JAIL_BREAK: Encounters[6] = data; break; + case DATA_GATE_SR: + if(SupplyRoomGate) + { + if(data == NOT_STARTED) + OpenGO(SupplyRoomGate, true); + else + CloseGO(SupplyRoomGate, true); + } + break; + case DATA_GATE_SC: + if(SupplyCrate) + { + if(data == NOT_STARTED) + OpenGO(SupplyCrate, true); + else + CloseGO(SupplyCrate, true); + } + break; + case DATA_CREATURE_JAZ: + if(data) + { + (((Creature*)Jaz)->setFaction(54)); + (((Creature*)Ograbisi)->setFaction(54)); + (((Creature*)Ograbisi)->Say("Ograbisi needs new hat", LANG_UNIVERSAL, NULL)); + } + else + { + (((Creature*)Jaz)->setFaction(35)); + (((Creature*)Ograbisi)->setFaction(35)); + } + break; + case DATA_CREATURE_SHILL: + if(data) + (((Creature*)ShillDinger)->setFaction(54)); + else + (((Creature*)ShillDinger)->setFaction(35)); + break; + case DATA_CREATURE_CREST: + if(data) + (((Creature*)CrestKiller)->setFaction(54)); + else + (((Creature*)CrestKiller)->setFaction(35)); + break; + } + } + +}; + +InstanceData* GetInstanceData_instance_blackrock_depths(Map* map) +{ + return new instance_blackrock_depths(map); +} + +void AddSC_instance_blackrock_depths() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_blackrock_depths"; + newscript->GetInstanceData = &GetInstanceData_instance_blackrock_depths; + newscript->RegisterSelf(); +}
\ No newline at end of file diff --git a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp index ade3931c75d..1eff1d97606 100644 --- a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp +++ b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp @@ -17,7 +17,7 @@ /* ScriptData SDName: Ghostlands SD%Complete: 100 -SDComment: Quest support: 9692. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber +SDComment: Quest support: 9692, 9212. Obtain Budd's Guise of Zul'aman. Vendor Rathis Tomber SDCategory: Ghostlands EndScriptData */ @@ -25,9 +25,11 @@ EndScriptData */ npc_blood_knight_dawnstar npc_budd_nedreck npc_rathis_tomber +npc_ranger_lilatha EndContentData */ #include "precompiled.h" +#include "../../npc/npc_escortAI.h" /*###### ## npc_blood_knight_dawnstar @@ -125,6 +127,209 @@ bool GOHello_gilded_brazier(Player *player, GameObject* _GO) return true; }; +/*###### +## npc_ranger_lilatha +######*/ + +#define SAY_START "Let's go." +#define SAY_PROGRESS1 "$N, let's use the antechamber to the right." +#define SAY_PROGRESS2 "I can see the light at the end of the tunnel!" +#define SAY_PROGRESS3 "There's Farstrider Enclave now, $C. Not far to go... Look out! Troll ambush!!" +#define SAY_END1 "Thank you for saving my life and bringing me back to safety, $N" +#define SAY_END2 "Captain Helios, I've been rescued from the Amani Catacombs. Reporting for duty, sir!" +#define CAPTAIN_ANSWER "Liatha, get someone to look at those injuries. Thank you for bringing her back safely." + +#define QUEST_ESCAPE_FROM_THE_CATACOMBS 9212 +#define GO_CAGE 181152 +#define NPC_CAPTAIN_HELIOS 16220 + +struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI +{ + npc_ranger_lilathaAI(Creature *c) : npc_escortAI(c) {Reset();} + + std::list<GameObject*> CageList; + + void WaypointReached(uint32 i) + { + Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); + + if (!player) + return; + + switch(i) + { + case 0: + { + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + setCage(true); + DoSay(SAY_START, LANG_UNIVERSAL, player); + break; + } + case 5: + DoSay(SAY_PROGRESS1, LANG_UNIVERSAL, player); break; + case 11: + DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); + m_creature->SetOrientation(4.762841); + break; + case 18: + { + DoSay(SAY_PROGRESS3, LANG_UNIVERSAL, player); + Creature* Summ1 = m_creature->SummonCreature(16342, 7627.083984, -7532.538086, 152.128616, 1.082733, TEMPSUMMON_DEAD_DESPAWN, 0); + Creature* Summ2 = m_creature->SummonCreature(16343, 7620.432129, -7532.550293, 152.454865, 0.827478, TEMPSUMMON_DEAD_DESPAWN, 0); + Summ1->Attack(m_creature, true); + Summ2->Attack(player, true); + m_creature->AI()->AttackStart(Summ1); + break; + } + case 19: + m_creature->SetSpeed(MOVE_RUN, 1.5f); break; + case 25: + m_creature->SetSpeed(MOVE_WALK, 1.0f); break; + case 30: + if (player && player->GetTypeId() == TYPEID_PLAYER) + ((Player*)player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS,m_creature); + break; + case 32: + m_creature->SetOrientation(2.978281); + DoSay(SAY_END1, LANG_UNIVERSAL, player); + break; + case 33: + m_creature->SetOrientation(5.858011); + DoSay(SAY_END2, LANG_UNIVERSAL, player); + captainAnswer(); + break; + } + } + + void Aggro(Unit* who) {} + + void Reset() + { + if (!IsBeingEscorted) + m_creature->setFaction(1602); + setCage(false); + } + + void JustDied(Unit* killer) + { + if (PlayerGUID) + { + Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); + if (player) + ((Player*)player)->FailQuest(QUEST_ESCAPE_FROM_THE_CATACOMBS); + } + } + + void UpdateAI(const uint32 diff) + { + npc_escortAI::UpdateAI(diff); + } + + void setCage(bool open) + { + CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::AllGameObjectsWithEntryInGrid go_check(GO_CAGE); + Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(CageList, go_check); + TypeContainerVisitor + <Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search); + CellLock<GridReadGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, go_visit, *(m_creature->GetMap())); + + if (!CageList.empty()) + { + for(std::list<GameObject*>::iterator itr = CageList.begin(); itr != CageList.end(); ++itr) + { + if( open ) + (*itr)->SetGoState(0); + else + (*itr)->SetGoState(1); + } + } else error_log("SD2 ERROR: CageList is empty!"); + } + + void captainAnswer() + { + CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + std::list<Creature*> NPCList; + + Trinity::AllCreaturesOfEntryInRange check(m_creature, NPC_CAPTAIN_HELIOS, 100); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(NPCList, check); + TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); + + CellLock<GridReadGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap())); + + if (!NPCList.empty()) + { + for(std::list<Creature*>::iterator itr = NPCList.begin(); itr != NPCList.end(); ++itr) + { + (*itr)->Say(CAPTAIN_ANSWER, LANG_UNIVERSAL, PlayerGUID); + } + }else error_log("SD2 ERROR: Captain Helios not found!"); + } +}; + +bool QuestAccept_npc_ranger_lilatha(Player* player, Creature* creature, Quest const* quest) +{ + if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS) + { + creature->setFaction(1603); + ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); + } + return true; +} + +CreatureAI* GetAI_npc_ranger_lilathaAI(Creature *_Creature) +{ + npc_ranger_lilathaAI* ranger_lilathaAI = new npc_ranger_lilathaAI(_Creature); + + ranger_lilathaAI->AddWaypoint(0, 7545.07, -7359.87, 162.354, 4000); // Say0 + ranger_lilathaAI->AddWaypoint(1, 7550.048340, -7362.237793, 162.235657); + ranger_lilathaAI->AddWaypoint(2, 7566.976074, -7364.315430, 161.738770); + ranger_lilathaAI->AddWaypoint(3, 7578.830566, -7361.677734, 161.738770); + ranger_lilathaAI->AddWaypoint(4, 7590.969238, -7359.053711, 162.257660); + ranger_lilathaAI->AddWaypoint(5, 7598.354004, -7362.815430, 162.256683, 4000); // Say1 + ranger_lilathaAI->AddWaypoint(6, 7605.861328, -7380.424316, 161.937073); + ranger_lilathaAI->AddWaypoint(7, 7605.295410, -7387.382813, 157.253998); + ranger_lilathaAI->AddWaypoint(8, 7606.131836, -7393.893555, 156.941925); + ranger_lilathaAI->AddWaypoint(9, 7615.207520, -7400.187012, 157.142639); + ranger_lilathaAI->AddWaypoint(10, 7618.956543, -7402.652832, 158.202042); + ranger_lilathaAI->AddWaypoint(11, 7636.850586, -7401.756836, 162.144791); + ranger_lilathaAI->AddWaypoint(12, 7637.058105, -7404.944824, 162.206970, 4000);// Say2 + ranger_lilathaAI->AddWaypoint(13, 7636.910645, -7412.585449, 162.366425); + ranger_lilathaAI->AddWaypoint(14, 7637.607910, -7425.591797, 162.630661); + ranger_lilathaAI->AddWaypoint(15, 7637.816895, -7459.057129, 163.302704); + ranger_lilathaAI->AddWaypoint(16, 7638.859863, -7470.902344, 162.517059); + ranger_lilathaAI->AddWaypoint(17, 7641.395996, -7488.217285, 157.381287); + ranger_lilathaAI->AddWaypoint(18, 7634.455566, -7505.451660, 154.682159); + ranger_lilathaAI->AddWaypoint(19, 7631.906738, -7516.948730, 153.597382); // say3 + ranger_lilathaAI->AddWaypoint(20, 7622.231445, -7537.037598, 151.587112); + ranger_lilathaAI->AddWaypoint(21, 7610.921875, -7550.670410, 149.639374); + ranger_lilathaAI->AddWaypoint(22, 7598.229004, -7562.551758, 145.953888); + ranger_lilathaAI->AddWaypoint(23, 7588.509277, -7577.755371, 148.294479); + ranger_lilathaAI->AddWaypoint(24, 7567.339355, -7608.456055, 146.006485); + ranger_lilathaAI->AddWaypoint(25, 7562.547852, -7617.417969, 148.097504); + ranger_lilathaAI->AddWaypoint(26, 7561.508789, -7645.064453, 151.245163); + ranger_lilathaAI->AddWaypoint(27, 7563.337402, -7654.652344, 151.227158); + ranger_lilathaAI->AddWaypoint(28, 7565.533691, -7658.296387, 151.248886); + ranger_lilathaAI->AddWaypoint(29, 7571.155762, -7659.118652, 151.244568); + ranger_lilathaAI->AddWaypoint(30, 7579.119629, -7662.213867, 151.651505); + ranger_lilathaAI->AddWaypoint(31, 7603.768066, -7667.000488, 153.997726); + ranger_lilathaAI->AddWaypoint(32, 7603.768066, -7667.000488, 153.997726, 4000); // Say4 & Set orientation + ranger_lilathaAI->AddWaypoint(33, 7603.768066, -7667.000488, 153.997726, 8000); // Say5 & Set orientation + ranger_lilathaAI->AddWaypoint(34, 7603.768066, -7667.000488, 153.997726); + + return (CreatureAI*)ranger_lilathaAI; +} + void AddSC_ghostlands() { Script *newscript; @@ -151,4 +356,10 @@ void AddSC_ghostlands() newscript->Name = "go_gilded_brazier"; newscript->pGOHello = &GOHello_gilded_brazier; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_ranger_lilatha"; + newscript->GetAI = &GetAI_npc_ranger_lilathaAI; + newscript->pQuestAccept = &QuestAccept_npc_ranger_lilatha; + newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp b/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp index d037b2b7e14..9f2a8e6d30e 100644 --- a/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp +++ b/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp @@ -17,12 +17,14 @@ /* ScriptData SDName: Tirisfal_Glades SD%Complete: 100 -SDComment: Quest support: 590 +SDComment: Quest support: 590, 1819 SDCategory: Tirisfal Glades EndScriptData */ /* ContentData npc_calvin_montague +go_mausoleum_door +go_mausoleum_trigger EndContentData */ #include "precompiled.h" @@ -76,6 +78,66 @@ bool QuestAccept_npc_calvin_montague(Player* player, Creature* creature, Quest c return true; } +/*###### +## go_mausoleum_door +## go_mausoleum_trigger +######*/ + +#define QUEST_ULAG 1819 +#define C_ULAG 6390 +#define GO_TRIGGER 104593 +#define GO_DOOR 176594 + +GameObject* SearchMausoleumGo(Unit *source, uint32 entry, float range) +{ + GameObject* pGo = NULL; + + CellPair pair(Trinity::ComputeCellPair(source->GetPositionX(), source->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*source, entry, range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(pGo, go_check); + + TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer> go_searcher(searcher); + + CellLock<GridReadGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, go_searcher,*(source->GetMap())); + + return pGo; +} + +bool GOHello_go_mausoleum_door(Player *player, GameObject* _GO) +{ + if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) + return false; + + if (GameObject *trigger = SearchMausoleumGo(player, GO_TRIGGER, 30)) + { + trigger->SetGoState(1); + player->SummonCreature(C_ULAG, 2390.26, 336.47, 40.01, 2.26, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000); + return false; + } + + return false; +} + +bool GOHello_go_mausoleum_trigger(Player *player, GameObject* _GO) +{ + if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) + return false; + + if (GameObject *door = SearchMausoleumGo(player, GO_DOOR, 30)) + { + _GO->SetGoState(0); + door->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_INTERACT_COND); + return true; + } + + return false; +} + void AddSC_tirisfal_glades() { Script *newscript; @@ -85,4 +147,14 @@ void AddSC_tirisfal_glades() newscript->GetAI = GetAI_npc_calvin_montague; newscript->pQuestAccept = &QuestAccept_npc_calvin_montague; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "go_mausoleum_door"; + newscript->pGOHello = &GOHello_go_mausoleum_door; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "go_mausoleum_trigger"; + newscript->pGOHello = &GOHello_go_mausoleum_trigger; + newscript->RegisterSelf(); } diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 0a646c93e83..203f8f6c624 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -532,8 +532,11 @@ ChatCommand * ChatHandler::getCommandTable() { "aura", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuraCommand, "", NULL }, { "unaura", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnAuraCommand, "", NULL }, { "nameannounce", SEC_MODERATOR, false, &ChatHandler::HandleNameAnnounceCommand, "", NULL }, + { "gmnameannounce", SEC_MODERATOR, false, &ChatHandler::HandleGMNameAnnounceCommand, "", NULL }, { "announce", SEC_MODERATOR, true, &ChatHandler::HandleAnnounceCommand, "", NULL }, + { "gmannounce", SEC_MODERATOR, true, &ChatHandler::HandleGMAnnounceCommand, "", NULL }, { "notify", SEC_MODERATOR, true, &ChatHandler::HandleNotifyCommand, "", NULL }, + { "gmnotify", SEC_MODERATOR, true, &ChatHandler::HandleGMNotifyCommand, "", NULL }, { "goname", SEC_MODERATOR, false, &ChatHandler::HandleGonameCommand, "", NULL }, { "namego", SEC_MODERATOR, false, &ChatHandler::HandleNamegoCommand, "", NULL }, { "groupgo", SEC_MODERATOR, false, &ChatHandler::HandleGroupgoCommand, "", NULL }, @@ -722,6 +725,22 @@ void ChatHandler::SendGlobalSysMessage(const char *str) free(buf); } +void ChatHandler::SendGlobalGMSysMessage(const char *str) +{ + // Chat output + WorldPacket data; + + // need copy to prevent corruption by strtok call in LineFromMessage original string + char* buf = strdup(str); + char* pos = buf; + + while(char* line = LineFromMessage(pos)) + { + FillSystemMessageData(&data, line); + sWorld.SendGlobalGMMessage(&data); + } +} + void ChatHandler::SendSysMessage(int32 entry) { SendSysMessage(GetTrinityString(entry)); diff --git a/src/game/Chat.h b/src/game/Chat.h index 7356835bfb8..16f764366ac 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -81,6 +81,7 @@ class ChatHandler virtual bool needReportToTarget(Player* chr) const; void SendGlobalSysMessage(const char *str); + void SendGlobalGMSysMessage(const char *str); bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcommand); bool ShowHelpForCommand(ChatCommand *table, const char* cmd); @@ -109,8 +110,11 @@ class ChatHandler bool HandleGroupgoCommand(const char* args); bool HandleRecallCommand(const char* args); bool HandleNameAnnounceCommand(const char* args); + bool HandleGMNameAnnounceCommand(const char* args); bool HandleAnnounceCommand(const char* args); + bool HandleGMAnnounceCommand(const char* args); bool HandleNotifyCommand(const char* args); + bool HandleGMNotifyCommand(const char* args); bool HandleGMmodeCommand(const char* args); bool HandleGMChatCommand(const char* args); bool HandleVisibleCommand(const char* args); diff --git a/src/game/Language.h b/src/game/Language.h index 0adaabea88c..be6401596ea 100644 --- a/src/game/Language.h +++ b/src/game/Language.h @@ -776,7 +776,11 @@ enum TrinityStrings LANG_INSTANCE_MUST_RAID_GRP = 5007, LANG_INSTANCE_NOT_AS_GHOST = 5008, LANG_COMMAND_PLAYED_TO_ALL = 5009, - // Room for more Trinity strings 5009-9999 + // Room for more Trinity strings 5010-9999 + // Used for GM Announcements + LANG_GM_BROADCAST = 6613, + LANG_GM_NOTIFY = 6614, + LANG_GM_ANNOUNCE_COLOR = 6615, // Use for not-in-offcial-sources patches // 10000-10999 diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 002b7c9aa3a..000c7bc241e 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -129,6 +129,16 @@ bool ChatHandler::HandleNameAnnounceCommand(const char* args) return true; } +bool ChatHandler::HandleGMNameAnnounceCommand(const char* args) +{ + WorldPacket data; + if(!*args) + return false; + + sWorld.SendGMText(LANG_GM_ANNOUNCE_COLOR, m_session->GetPlayer()->GetName(), args); + return true; +} + // global announce bool ChatHandler::HandleAnnounceCommand(const char* args) { @@ -139,6 +149,16 @@ bool ChatHandler::HandleAnnounceCommand(const char* args) return true; } +// announce to logged in GMs +bool ChatHandler::HandleGMAnnounceCommand(const char* args) +{ + if(!*args) + return false; + + sWorld.SendGMText(LANG_GM_BROADCAST,args); + return true; +} + //notification player at the screen bool ChatHandler::HandleNotifyCommand(const char* args) { @@ -155,6 +175,22 @@ bool ChatHandler::HandleNotifyCommand(const char* args) return true; } +//notification GM at the screen +bool ChatHandler::HandleGMNotifyCommand(const char* args) +{ + if(!*args) + return false; + + std::string str = GetTrinityString(LANG_GM_NOTIFY); + str += args; + + WorldPacket data(SMSG_NOTIFICATION, (str.size()+1)); + data << str; + sWorld.SendGlobalGMMessage(&data); + + return true; +} + //Enable\Dissable GM Mode bool ChatHandler::HandleGMmodeCommand(const char* args) { diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 34a3592db8e..c507df4c858 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -95,7 +95,7 @@ bool ChatHandler::HandleReloadAllLootCommand(const char*) { sLog.outString( "Re-Loading Loot Tables..." ); LoadLootTables(); - SendGlobalSysMessage("DB tables `*_loot_template` reloaded."); + SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded."); return true; } @@ -115,7 +115,7 @@ bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/) sLog.outString( "Re-Loading Quests Relations..." ); objmgr.LoadQuestRelations(); - SendGlobalSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); + SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); return true; } @@ -134,7 +134,7 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*) HandleReloadQuestEndScriptsCommand("a"); HandleReloadQuestStartScriptsCommand("a"); HandleReloadSpellScriptsCommand("a"); - SendGlobalSysMessage("DB tables `*_scripts` reloaded."); + SendGlobalGMSysMessage("DB tables `*_scripts` reloaded."); HandleReloadDbScriptStringCommand("a"); HandleReloadWpScriptsCommand("a"); return true; @@ -179,7 +179,7 @@ bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/) { sLog.outString( "Re-Loading config settings..." ); sWorld.LoadConfigSettings(true); - SendGlobalSysMessage("World config settings reloaded."); + SendGlobalGMSysMessage("World config settings reloaded."); return true; } @@ -187,7 +187,7 @@ bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*) { sLog.outString( "Re-Loading Tavern Area Triggers..." ); objmgr.LoadTavernAreaTriggers(); - SendGlobalSysMessage("DB table `areatrigger_tavern` reloaded."); + SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded."); return true; } @@ -195,14 +195,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) { sLog.outString( "Re-Loading AreaTrigger teleport definitions..." ); objmgr.LoadAreaTriggerTeleports(); - SendGlobalSysMessage("DB table `areatrigger_teleport` reloaded."); + SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded."); return true; } bool ChatHandler::HandleReloadCommandCommand(const char*) { load_command_table = true; - SendGlobalSysMessage("DB table `command` will be reloaded at next chat command use."); + SendGlobalGMSysMessage("DB table `command` will be reloaded at next chat command use."); return true; } @@ -210,7 +210,7 @@ bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*) { sLog.outString( "Loading Quests Relations... (`creature_questrelation`)" ); objmgr.LoadCreatureQuestRelations(); - SendGlobalSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); + SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); return true; } @@ -218,7 +218,7 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*) { sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" ); objmgr.LoadCreatureInvolvedRelations(); - SendGlobalSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); + SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); return true; } @@ -226,7 +226,7 @@ bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*) { sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" ); objmgr.LoadGameobjectQuestRelations(); - SendGlobalSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); + SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); return true; } @@ -234,7 +234,7 @@ bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*) { sLog.outString( "Loading Quests Relations... (`gameobject_involvedrelation`)" ); objmgr.LoadGameobjectInvolvedRelations(); - SendGlobalSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); + SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); return true; } @@ -242,7 +242,7 @@ bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*) { sLog.outString( "Re-Loading Quest Area Triggers..." ); objmgr.LoadQuestAreaTriggers(); - SendGlobalSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); + SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); return true; } @@ -250,7 +250,7 @@ bool ChatHandler::HandleReloadQuestTemplateCommand(const char*) { sLog.outString( "Re-Loading Quest Templates..." ); objmgr.LoadQuests(); - SendGlobalSysMessage("DB table `quest_template` (quest definitions) reloaded."); + SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded."); return true; } @@ -259,7 +259,7 @@ bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`creature_loot_template`)" ); LoadLootTemplates_Creature(); LootTemplates_Creature.CheckLootRefs(); - SendGlobalSysMessage("DB table `creature_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded."); return true; } @@ -268,7 +268,7 @@ bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`disenchant_loot_template`)" ); LoadLootTemplates_Disenchant(); LootTemplates_Disenchant.CheckLootRefs(); - SendGlobalSysMessage("DB table `disenchant_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded."); return true; } @@ -277,7 +277,7 @@ bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`fishing_loot_template`)" ); LoadLootTemplates_Fishing(); LootTemplates_Fishing.CheckLootRefs(); - SendGlobalSysMessage("DB table `fishing_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded."); return true; } @@ -286,7 +286,7 @@ bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`gameobject_loot_template`)" ); LoadLootTemplates_Gameobject(); LootTemplates_Gameobject.CheckLootRefs(); - SendGlobalSysMessage("DB table `gameobject_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded."); return true; } @@ -295,7 +295,7 @@ bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`item_loot_template`)" ); LoadLootTemplates_Item(); LootTemplates_Item.CheckLootRefs(); - SendGlobalSysMessage("DB table `item_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `item_loot_template` reloaded."); return true; } @@ -304,7 +304,7 @@ bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" ); LoadLootTemplates_Pickpocketing(); LootTemplates_Pickpocketing.CheckLootRefs(); - SendGlobalSysMessage("DB table `pickpocketing_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded."); return true; } @@ -313,7 +313,7 @@ bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`prospecting_loot_template`)" ); LoadLootTemplates_Prospecting(); LootTemplates_Prospecting.CheckLootRefs(); - SendGlobalSysMessage("DB table `prospecting_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded."); return true; } @@ -322,7 +322,7 @@ bool ChatHandler::HandleReloadLootTemplatesQuestMailCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`quest_mail_loot_template`)" ); LoadLootTemplates_QuestMail(); LootTemplates_QuestMail.CheckLootRefs(); - SendGlobalSysMessage("DB table `quest_mail_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `quest_mail_loot_template` reloaded."); return true; } @@ -330,7 +330,7 @@ bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*) { sLog.outString( "Re-Loading Loot Tables... (`reference_loot_template`)" ); LoadLootTemplates_Reference(); - SendGlobalSysMessage("DB table `reference_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded."); return true; } @@ -339,7 +339,7 @@ bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`skinning_loot_template`)" ); LoadLootTemplates_Skinning(); LootTemplates_Skinning.CheckLootRefs(); - SendGlobalSysMessage("DB table `skinning_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded."); return true; } @@ -347,7 +347,7 @@ bool ChatHandler::HandleReloadTrinityStringCommand(const char*) { sLog.outString( "Re-Loading trinity_string Table!" ); objmgr.LoadTrinityStrings(); - SendGlobalSysMessage("DB table `trinity_string` reloaded."); + SendGlobalGMSysMessage("DB table `trinity_string` reloaded."); return true; } @@ -355,7 +355,7 @@ bool ChatHandler::HandleReloadNpcOptionCommand(const char*) { sLog.outString( "Re-Loading `npc_option` Table!" ); objmgr.LoadNpcOptions(); - SendGlobalSysMessage("DB table `npc_option` reloaded."); + SendGlobalGMSysMessage("DB table `npc_option` reloaded."); return true; } @@ -363,7 +363,7 @@ bool ChatHandler::HandleReloadNpcGossipCommand(const char*) { sLog.outString( "Re-Loading `npc_gossip` Table!" ); objmgr.LoadNpcTextId(); - SendGlobalSysMessage("DB table `npc_gossip` reloaded."); + SendGlobalGMSysMessage("DB table `npc_gossip` reloaded."); return true; } @@ -371,7 +371,7 @@ bool ChatHandler::HandleReloadNpcTrainerCommand(const char*) { sLog.outString( "Re-Loading `npc_trainer` Table!" ); objmgr.LoadTrainerSpell(); - SendGlobalSysMessage("DB table `npc_trainer` reloaded."); + SendGlobalGMSysMessage("DB table `npc_trainer` reloaded."); return true; } @@ -379,7 +379,7 @@ bool ChatHandler::HandleReloadNpcVendorCommand(const char*) { sLog.outString( "Re-Loading `npc_vendor` Table!" ); objmgr.LoadVendors(); - SendGlobalSysMessage("DB table `npc_vendor` reloaded."); + SendGlobalGMSysMessage("DB table `npc_vendor` reloaded."); return true; } @@ -387,7 +387,7 @@ bool ChatHandler::HandleReloadReservedNameCommand(const char*) { sLog.outString( "Loading ReservedNames... (`reserved_name`)" ); objmgr.LoadReservedPlayersNames(); - SendGlobalSysMessage("DB table `reserved_name` (player reserved names) reloaded."); + SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded."); return true; } @@ -395,7 +395,7 @@ bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/ { sLog.outString( "Re-Loading Skill Discovery Table..." ); LoadSkillDiscoveryTable(); - SendGlobalSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); + SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); return true; } @@ -403,7 +403,7 @@ bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/ { sLog.outString( "Re-Loading Skill Extra Item Table..." ); LoadSkillExtraItemTable(); - SendGlobalSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); + SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); return true; } @@ -411,7 +411,7 @@ bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/) { sLog.outString( "Re-Loading Skill Fishing base level requirements..." ); objmgr.LoadFishingBaseSkillLevel(); - SendGlobalSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); + SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); return true; } @@ -419,7 +419,7 @@ bool ChatHandler::HandleReloadSpellAffectCommand(const char*) { sLog.outString( "Re-Loading SpellAffect definitions..." ); spellmgr.LoadSpellAffects(); - SendGlobalSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded."); + SendGlobalGMSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded."); return true; } @@ -427,7 +427,7 @@ bool ChatHandler::HandleReloadSpellRequiredCommand(const char*) { sLog.outString( "Re-Loading Spell Required Data... " ); spellmgr.LoadSpellRequired(); - SendGlobalSysMessage("DB table `spell_required` reloaded."); + SendGlobalGMSysMessage("DB table `spell_required` reloaded."); return true; } @@ -435,7 +435,7 @@ bool ChatHandler::HandleReloadSpellElixirCommand(const char*) { sLog.outString( "Re-Loading Spell Elixir types..." ); spellmgr.LoadSpellElixirs(); - SendGlobalSysMessage("DB table `spell_elixir` (spell elixir types) reloaded."); + SendGlobalGMSysMessage("DB table `spell_elixir` (spell elixir types) reloaded."); return true; } @@ -443,7 +443,7 @@ bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*) { sLog.outString( "Re-Loading Spell Learn Spells..." ); spellmgr.LoadSpellLearnSpells(); - SendGlobalSysMessage("DB table `spell_learn_spell` reloaded."); + SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded."); return true; } @@ -451,7 +451,7 @@ bool ChatHandler::HandleReloadSpellProcEventCommand(const char*) { sLog.outString( "Re-Loading Spell Proc Event conditions..." ); spellmgr.LoadSpellProcEvents(); - SendGlobalSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); + SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); return true; } @@ -459,7 +459,7 @@ bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*) { sLog.outString( "Re-Loading SpellsScriptTarget..." ); spellmgr.LoadSpellScriptTarget(); - SendGlobalSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded."); + SendGlobalGMSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded."); return true; } @@ -467,7 +467,7 @@ bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*) { sLog.outString( "Re-Loading Spell target coordinates..." ); spellmgr.LoadSpellTargetPositions(); - SendGlobalSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); + SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); return true; } @@ -475,7 +475,7 @@ bool ChatHandler::HandleReloadSpellThreatsCommand(const char*) { sLog.outString( "Re-Loading Aggro Spells Definitions..."); spellmgr.LoadSpellThreats(); - SendGlobalSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); + SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); return true; } @@ -483,7 +483,7 @@ bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*) { sLog.outString( "Re-Loading Spell pet auras..."); spellmgr.LoadSpellPetAuras(); - SendGlobalSysMessage("DB table `spell_pet_auras` reloaded."); + SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded."); return true; } @@ -491,7 +491,7 @@ bool ChatHandler::HandleReloadPageTextsCommand(const char*) { sLog.outString( "Re-Loading Page Texts..." ); objmgr.LoadPageTexts(); - SendGlobalSysMessage("DB table `page_texts` reloaded."); + SendGlobalGMSysMessage("DB table `page_texts` reloaded."); return true; } @@ -499,7 +499,7 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*) { sLog.outString( "Re-Loading Item Random Enchantments Table..." ); LoadRandomEnchantmentsTable(); - SendGlobalSysMessage("DB table `item_enchantment_template` reloaded."); + SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded."); return true; } @@ -518,7 +518,7 @@ bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg) objmgr.LoadGameObjectScripts(); if(*arg!='a') - SendGlobalSysMessage("DB table `gameobject_scripts` reloaded."); + SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded."); return true; } @@ -538,7 +538,7 @@ bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg) objmgr.LoadEventScripts(); if(*arg!='a') - SendGlobalSysMessage("DB table `event_scripts` reloaded."); + SendGlobalGMSysMessage("DB table `event_scripts` reloaded."); return true; } @@ -558,7 +558,7 @@ bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg) objmgr.LoadWaypointScripts(); if(*arg!='a') - SendGlobalSysMessage("DB table `waypoint_scripts` reloaded."); + SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded."); return true; } @@ -578,7 +578,7 @@ bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg) objmgr.LoadQuestEndScripts(); if(*arg!='a') - SendGlobalSysMessage("DB table `quest_end_scripts` reloaded."); + SendGlobalGMSysMessage("DB table `quest_end_scripts` reloaded."); return true; } @@ -598,7 +598,7 @@ bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg) objmgr.LoadQuestStartScripts(); if(*arg!='a') - SendGlobalSysMessage("DB table `quest_start_scripts` reloaded."); + SendGlobalGMSysMessage("DB table `quest_start_scripts` reloaded."); return true; } @@ -618,7 +618,7 @@ bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg) objmgr.LoadSpellScripts(); if(*arg!='a') - SendGlobalSysMessage("DB table `spell_scripts` reloaded."); + SendGlobalGMSysMessage("DB table `spell_scripts` reloaded."); return true; } @@ -627,7 +627,7 @@ bool ChatHandler::HandleReloadDbScriptStringCommand(const char* arg) { sLog.outString( "Re-Loading Script strings from `db_script_string`..."); objmgr.LoadDbScriptStrings(); - SendGlobalSysMessage("DB table `db_script_string` reloaded."); + SendGlobalGMSysMessage("DB table `db_script_string` reloaded."); return true; } @@ -637,7 +637,7 @@ bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/) objmgr.LoadGraveyardZones(); - SendGlobalSysMessage("DB table `game_graveyard_zone` reloaded."); + SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded."); return true; } @@ -648,7 +648,7 @@ bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/) objmgr.LoadGameTele(); - SendGlobalSysMessage("DB table `game_tele` reloaded."); + SendGlobalGMSysMessage("DB table `game_tele` reloaded."); return true; } @@ -659,7 +659,7 @@ bool ChatHandler::HandleReloadSpellDisabledCommand(const char* /*arg*/) objmgr.LoadSpellDisabledEntrys(); - SendGlobalSysMessage("DB table `spell_disabled` reloaded."); + SendGlobalGMSysMessage("DB table `spell_disabled` reloaded."); return true; } @@ -668,7 +668,7 @@ bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Locales Creature ..."); objmgr.LoadCreatureLocales(); - SendGlobalSysMessage("DB table `locales_creature` reloaded."); + SendGlobalGMSysMessage("DB table `locales_creature` reloaded."); return true; } @@ -676,7 +676,7 @@ bool ChatHandler::HandleReloadLocalesGameobjectCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Locales Gameobject ... "); objmgr.LoadGameObjectLocales(); - SendGlobalSysMessage("DB table `locales_gameobject` reloaded."); + SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded."); return true; } @@ -684,7 +684,7 @@ bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Locales Item ... "); objmgr.LoadItemLocales(); - SendGlobalSysMessage("DB table `locales_item` reloaded."); + SendGlobalGMSysMessage("DB table `locales_item` reloaded."); return true; } @@ -692,7 +692,7 @@ bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Locales NPC Text ... "); objmgr.LoadNpcTextLocales(); - SendGlobalSysMessage("DB table `locales_npc_text` reloaded."); + SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded."); return true; } @@ -700,7 +700,7 @@ bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Locales Page Text ... "); objmgr.LoadPageTextLocales(); - SendGlobalSysMessage("DB table `locales_page_text` reloaded."); + SendGlobalGMSysMessage("DB table `locales_page_text` reloaded."); return true; } @@ -708,7 +708,7 @@ bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Locales Quest ... "); objmgr.LoadQuestLocales(); - SendGlobalSysMessage("DB table `locales_quest` reloaded."); + SendGlobalGMSysMessage("DB table `locales_quest` reloaded."); return true; } diff --git a/src/game/World.cpp b/src/game/World.cpp index 47598dafc65..5b36e3d4d9c 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -2273,6 +2273,23 @@ void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 te } } +void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team) +{ + SessionMap::iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) + { + if (itr->second && + itr->second->GetPlayer() && + itr->second->GetPlayer()->IsInWorld() && + itr->second != self && + itr->second->GetSecurity() >SEC_PLAYER && + (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) + { + itr->second->SendPacket(packet); + } + } +} + /// Send a System Message to all players (except self if mentioned) void World::SendWorldText(int32 string_id, ...) { @@ -2327,6 +2344,60 @@ void World::SendWorldText(int32 string_id, ...) delete data_cache[i][j]; } +void World::SendGMText(int32 string_id, ...) +{ + std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index + + for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) + continue; + + uint32 loc_idx = itr->second->GetSessionDbLocaleIndex(); + uint32 cache_idx = loc_idx+1; + + std::vector<WorldPacket*>* data_list; + + // create if not cached yet + if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty()) + { + if(data_cache.size() < cache_idx+1) + data_cache.resize(cache_idx+1); + + data_list = &data_cache[cache_idx]; + + char const* text = objmgr.GetTrinityString(string_id,loc_idx); + + char buf[1000]; + + va_list argptr; + va_start( argptr, string_id ); + vsnprintf( buf,1000, text, argptr ); + va_end( argptr ); + + char* pos = &buf[0]; + + while(char* line = ChatHandler::LineFromMessage(pos)) + { + WorldPacket* data = new WorldPacket(); + ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); + data_list->push_back(data); + } + } + else + data_list = &data_cache[cache_idx]; + + for(int i = 0; i < data_list->size(); ++i) + if(itr->second->GetSecurity()>0) + itr->second->SendPacket((*data_list)[i]); + } + + // free memory + for(int i = 0; i < data_cache.size(); ++i) + for(int j = 0; j < data_cache[i].size(); ++j) + delete data_cache[i][j]; +} + /// Send a System Message to all players (except self if mentioned) void World::SendGlobalText(const char* text, WorldSession *self) { diff --git a/src/game/World.h b/src/game/World.h index 2edbf7669f9..edf5e22850b 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -419,7 +419,9 @@ class World void SendWorldText(int32 string_id, ...); void SendGlobalText(const char* text, WorldSession *self); + void SendGMText(int32 string_id, ...); void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0); + void SendGlobalGMMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0); void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0); void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0); void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL); diff --git a/win/TrinityCore&Script VC80.sln b/win/TrinityCore&Script VC80.sln index 8431a55fb65..e5f59ada33c 100644 --- a/win/TrinityCore&Script VC80.sln +++ b/win/TrinityCore&Script VC80.sln @@ -1,151 +1,151 @@ -Microsoft Visual Studio Solution File, Format Version 9.00
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+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zthread", "VC90\zthread.vcproj", "{262199E8-EEDF-4700-A1D1-E9CC901CF480}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "VC90\zlib.vcproj", "{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "framework", "VC90\framework.vcproj", "{BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dlite", "VC90\g3dlite.vcproj", "{8072769E-CF10-48BF-B9E1-12752A5DAC6E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sockets", "VC90\sockets.vcproj", "{04BAF755-0D67-46F8-B1C6-77AE5368F3CB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TrinityCore", "VC90\TrinityCore.vcproj", "{A3A04E47-43A2-4C08-90B3-029CEF558594}" + ProjectSection(ProjectDependencies) = postProject + {563E9905-3657-460C-AE63-0AC39D162E23} = {563E9905-3657-460C-AE63-0AC39D162E23} + {90297C34-F231-4DF4-848E-A74BCC0E40ED} = {90297C34-F231-4DF4-848E-A74BCC0E40ED} + {04BAF755-0D67-46F8-B1C6-77AE5368F3CB} = {04BAF755-0D67-46F8-B1C6-77AE5368F3CB} + {1DC6C4DA-A028-41F3-877D-D5400C594F88} = {1DC6C4DA-A028-41F3-877D-D5400C594F88} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TrinityRealm", "VC90\TrinityRealm.vcproj", "{563E9905-3657-460C-AE63-0AC39D162E23}" + ProjectSection(ProjectDependencies) = postProject + {90297C34-F231-4DF4-848E-A74BCC0E40ED} = {90297C34-F231-4DF4-848E-A74BCC0E40ED} + {04BAF755-0D67-46F8-B1C6-77AE5368F3CB} = {04BAF755-0D67-46F8-B1C6-77AE5368F3CB} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ScriptsFull", "..\src\bindings\scripts\VC90\90ScriptDev2.vcproj", "{4295C8A9-79B7-4354-8064-F05FB9CA0C96}" + ProjectSection(ProjectDependencies) = postProject + {A3A04E47-43A2-4C08-90B3-029CEF558594} = {A3A04E47-43A2-4C08-90B3-029CEF558594} + EndProjectSection +EndProject 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