aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h1
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp11
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.h10
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp28
4 files changed, 42 insertions, 8 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 22f2bf785ab..b748d4dad26 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1849,6 +1849,7 @@ struct VehicleSeatEntry
bool IsUsableByPlayer() const { return m_flags & VEHICLE_SEAT_FLAG_USABLE; }
bool IsUsableByAura() const { return m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3); }
+ bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; }
};
struct WMOAreaTableEntry
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 56717483f8a..9438d477d35 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -423,6 +423,17 @@ void Vehicle::RemovePassenger(Unit *unit)
sScriptMgr->OnRemovePassenger(this, unit);
}
+void Vehicle::EjectPassenger(Unit* passenger, Unit* controller)
+{
+ SeatMap::const_iterator m_SeatsItr;
+ for (m_SeatsItr = m_Seats.begin(); m_SeatsItr != m_Seats.end(); ++m_SeatsItr)
+ if (m_SeatsItr->second.passenger == passenger)
+ if (m_SeatsItr->second.seatInfo->IsEjectable())
+ return passenger->ExitVehicle();
+ else
+ sLog->outError("Player %u attempted to eject unit GUID "UI64FMTD" from non-ejectable seat.", controller->GetGUIDLow(), passenger->GetGUID());
+}
+
void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
{
Map *map = me->GetMap();
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 5063d3e4765..c5198d698b4 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -50,7 +50,7 @@ enum VehicleFlags
enum VehicleSeatFlags
{
VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
- VEHICLE_SEAT_FLAG_UNK11 = 0x00000400,
+ VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
VEHICLE_SEAT_FLAG_USABLE = 0x02000000, // Lua_CanExitVehicle
@@ -61,9 +61,13 @@ enum VehicleSeatFlags
enum VehicleSeatFlagsB
{
VEHICLE_SEAT_FLAG_B_NONE = 0x00000000,
- VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
+ VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
+ VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI
+ VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
+ VEHICLE_SEAT_FLAG_B_CANSWITCH = 0x04000000, // can switch seats
+ VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
};
enum VehicleSpells
@@ -119,7 +123,9 @@ class Vehicle
bool HasEmptySeat(int8 seatId) const;
Unit *GetPassenger(int8 seatId) const;
int8 GetNextEmptySeat(int8 seatId, bool next, bool byAura = false) const;
+
bool AddPassenger(Unit *passenger, int8 seatId = -1, bool byAura = false);
+ void EjectPassenger(Unit* passenger, Unit* controller);
void RemovePassenger(Unit *passenger);
void RelocatePassengers(float x, float y, float z, float ang);
void RemoveAllPassengers();
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 08828f541d1..f6d5c038273 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -623,18 +623,34 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
void WorldSession::HandleEjectPassenger(WorldPacket &data)
{
- if (_player->GetVehicleKit())
+ if (Vehicle* vehicle = _player->GetVehicleKit())
{
uint64 guid;
data >> guid;
- if (Player *plr = ObjectAccessor::FindPlayer(guid))
- plr->ExitVehicle();
- else if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
+
+ if (IS_PLAYER_GUID(guid))
+ {
+ if (Player *plr = ObjectAccessor::FindPlayer(guid))
+ vehicle->EjectPassenger(plr);
+ else
+ sLog->outError("Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ }
+
+ else if (IS_CREATURE_GUID(guid))
{
- unit->ExitVehicle();
- unit->ToCreature()->ForcedDespawn(1000);
+ if (Unit *unit = ObjectAccessor::GetUnit(*_player, guid)) // creatures can be ejected too from player mounts
+ {
+ vehicle->EjectPassenger(unit);
+ unit->ToCreature()->ForcedDespawn(1000);
+ }
+ else
+ sLog->outError("Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
+ else
+ sLog->outError("HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
+ else
+ sLog->outError("HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
}
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)