diff options
-rw-r--r-- | sql/updates/XXX_characters_auctionhouse.sql | 27 | ||||
-rw-r--r-- | src/game/Chat.cpp | 1 | ||||
-rw-r--r-- | src/game/Chat.h | 1 | ||||
-rw-r--r-- | src/shared/Database/DBCStructure.h | 10 |
4 files changed, 39 insertions, 0 deletions
diff --git a/sql/updates/XXX_characters_auctionhouse.sql b/sql/updates/XXX_characters_auctionhouse.sql new file mode 100644 index 00000000000..bc552a4e617 --- /dev/null +++ b/sql/updates/XXX_characters_auctionhouse.sql @@ -0,0 +1,27 @@ +ALTER TABLE auctionhouse + DROP COLUMN location; + +ALTER TABLE `auctionhousebot` + ADD COLUMN `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items' AFTER `maxtime`, + ADD COLUMN `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items' AFTER `percentpurpletradegoods`, + ADD COLUMN `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items' AFTER `percentorangetradegoods`, + ADD COLUMN `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items' AFTER `percentyellowtradegoods`, + ADD COLUMN `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items' AFTER `percentpurpleitems`, + ADD COLUMN `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items' AFTER `percentorangeitems`, + ADD COLUMN `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).' AFTER `percentyellowitems`, + ADD COLUMN `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).' AFTER `minpricegrey`, + ADD COLUMN `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).' AFTER `maxpricepurple`, + ADD COLUMN `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).' AFTER `minpriceorange`, + ADD COLUMN `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).' AFTER `maxpriceorange`, + ADD COLUMN `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).' AFTER `minpriceyellow`, + ADD COLUMN `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70' AFTER `maxpriceyellow`, + ADD COLUMN `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpricegrey`, + ADD COLUMN `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpricepurple`, + ADD COLUMN `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceorange`, + ADD COLUMN `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpriceorange`, + ADD COLUMN `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceyellow`, + ADD COLUMN `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxbidpriceyellow`, + ADD COLUMN `maxstackorange` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackpurple`, + ADD COLUMN `maxstackyellow` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackorange`, + ADD COLUMN `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse' AFTER `buyerpricepurple`, + ADD COLUMN `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse' AFTER `buyerpriceorange`; diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index e894dc3e12f..bd338c8eb28 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -331,6 +331,7 @@ ChatCommand * ChatHandler::getCommandTable() { "spell_target_position", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellTargetPositionCommand, "", NULL }, { "spell_threats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellThreatsCommand, "", NULL }, { "spell_disabled", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellDisabledCommand, "", NULL }, + { "auctions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAuctionsCommand, "", NULL }, { "waypoint_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadWpScriptsCommand, "", NULL }, { "gm_tickets", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMTicketReloadCommand, "", NULL }, diff --git a/src/game/Chat.h b/src/game/Chat.h index 21795671a35..1cc6d140025 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -285,6 +285,7 @@ class ChatHandler bool HandleReloadSpellThreatsCommand(const char* args); bool HandleReloadSpellPetAurasCommand(const char* args); bool HandleReloadSpellDisabledCommand(const char* args); + bool HandleReloadAuctionsCommand(const char* args); bool HandleInstanceListBindsCommand(const char* args); bool HandleInstanceUnbindCommand(const char* args); diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h index 8f2fa87e17f..493ce32fa50 100644 --- a/src/shared/Database/DBCStructure.h +++ b/src/shared/Database/DBCStructure.h @@ -538,6 +538,16 @@ struct AuctionHouseEntry // 20 string flag, unused }; +struct AuctionHouseEntry +{ + uint32 houseId; // 0 index + uint32 faction; // 1 id of faction.dbc for player factions associated with city + uint32 depositPercent; // 2 1/3 from real + uint32 cutPercent; // 3 + //char* name[16]; // 4-19 + // 20 string flag, unused +}; + struct BankBagSlotPricesEntry { uint32 ID; |