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-rw-r--r--src/server/game/Entities/Item/Item.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index eb93c3ef753..6894dd86493 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1266,10 +1266,10 @@ void Item::ItemContainerSaveLootToDB()
if (!_li->canSave)
continue;
// Conditions are not checked when loot is generated, it is checked when loot is sent to a player.
- // For items that are lootable, loot is saved to the DB immediately, that means that loot can be
- // saved to the DB that the player never should have gotten. This check prevents that, so that only
- // items that the player should get in loot are in the DB.
- // IE: Horde items are not saved to the DB for Ally players.
+ // For items that are lootable, loot is saved to the DB immediately, that means that loot can be
+ // saved to the DB that the player never should have gotten. This check prevents that, so that only
+ // items that the player should get in loot are in the DB.
+ // IE: Horde items are not saved to the DB for Ally players.
Player* const guid = GetOwner();
if (!_li->AllowedForPlayer(guid))
continue;