diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 1 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 40 |
4 files changed, 33 insertions, 15 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6ee765e2994..76dadac3885 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11651,9 +11651,12 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const return modelid; } -void Unit::JumpTo(float speedXY, float speedZ, bool forward) +void Unit::JumpTo(float speedXY, float speedZ, bool forward, Optional<Position> dest) { float angle = forward ? 0 : float(M_PI); + if (dest) + angle += GetRelativeAngle(*dest); + if (GetTypeId() == TYPEID_UNIT) GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ); else diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 748da5146ef..05377acb549 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1188,7 +1188,7 @@ class TC_GAME_API Unit : public WorldObject void SendMoveKnockBack(Player* player, float speedXY, float speedZ, float vcos, float vsin); void KnockbackFrom(Position const& origin, float speedXY, float speedZ, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr); - void JumpTo(float speedXY, float speedZ, bool forward = true); + void JumpTo(float speedXY, float speedZ, bool forward = true, Optional<Position> dest = {}); void JumpTo(WorldObject* obj, float speedZ, bool withOrientation = false); void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false); diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index ec13aaee2b4..a904844c6c9 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -325,6 +325,7 @@ class TC_GAME_API Spell void EffectSendTaxi(); void EffectKnockBack(); void EffectPullTowards(); + void EffectPullTowardsDest(); void EffectDispelMechanic(); void EffectResurrectPet(); void EffectDestroyAllTotems(); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a127167b186..854fd4b22d9 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -226,7 +226,7 @@ NonDefaultConstructible<SpellEffectHandlerFn> SpellEffectHandlers[TOTAL_SPELL_EF &Spell::EffectTriggerSpell, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE &Spell::EffectUnused, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER &Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_DEST - &Spell::EffectPullTowards, //145 SPELL_EFFECT_PULL_TOWARDS_DEST Black Hole Effect + &Spell::EffectPullTowardsDest, //145 SPELL_EFFECT_PULL_TOWARDS_DEST Black Hole Effect &Spell::EffectNULL, //146 SPELL_EFFECT_RESTORE_GARRISON_TROOP_VITALITY &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail &Spell::EffectTriggerMissileSpell, //148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE @@ -4002,23 +4002,37 @@ void Spell::EffectPullTowards() if (!unitTarget) return; + float speedXY = effectInfo->MiscValue / 10.0f; + float speedZ = damage / 10.0f; Position pos; - if (effectInfo->Effect == SPELL_EFFECT_PULL_TOWARDS_DEST) - { - if (m_targets.HasDst()) - pos.Relocate(*destTarget); - else - return; - } - else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS) + pos.Relocate(m_caster); + + unitTarget->GetMotionMaster()->MoveJump(pos, speedXY, speedZ); +} + +void Spell::EffectPullTowardsDest() +{ + if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + return; + + if (!unitTarget) + return; + + if (!m_targets.HasDst()) { - pos.Relocate(m_caster); + TC_LOG_ERROR("spells", "Spell %u with SPELL_EFFECT_PULL_TOWARDS_DEST has no dest target", m_spellInfo->Id); + return; } - float speedXY = float(effectInfo->MiscValue) * 0.1f; - float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity; + Position const* pos = m_targets.GetDstPos(); + // This is a blizzlike mistake: this should be 2D distance according to projectile motion formulas, but Blizzard erroneously used 3D distance + float distXY = unitTarget->GetExactDist(pos); + float distZ = pos->GetPositionZ() - unitTarget->GetPositionZ(); - unitTarget->GetMotionMaster()->MoveJump(pos, speedXY, speedZ); + float speedXY = effectInfo->MiscValue / 10.0f; + float speedZ = (2 * speedXY * speedXY * distZ + Movement::gravity * distXY * distXY) / (2 * speedXY * distXY); + + unitTarget->JumpTo(speedXY, speedZ, true, *pos); } void Spell::EffectChangeRaidMarker() |