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-rw-r--r--sql/updates/auth_char/2011_03_18_0_characters_game_event_misc.sql19
-rw-r--r--sql/updates/world/2011_03_18_0_world_game_event_misc.sql93
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp89
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp8
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.cpp9
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.h7
6 files changed, 187 insertions, 38 deletions
diff --git a/sql/updates/auth_char/2011_03_18_0_characters_game_event_misc.sql b/sql/updates/auth_char/2011_03_18_0_characters_game_event_misc.sql
new file mode 100644
index 00000000000..cc2772a31ac
--- /dev/null
+++ b/sql/updates/auth_char/2011_03_18_0_characters_game_event_misc.sql
@@ -0,0 +1,19 @@
+-- Create temporary table that holds the entry conversion data. (See corresponding world db update)
+CREATE TABLE `game_event_temp` (
+ `entryOld` TINYINT(3) UNSIGNED NOT NULL,
+ `entryNew` TINYINT(3) UNSIGNED NOT NULL
+) ENGINE=INNODB DEFAULT CHARSET=utf8;
+
+-- Renumbered entry data
+INSERT INTO `game_event_temp` (`entryOld`,`entryNew`) VALUES
+(1,1),(2,2),(3,3),(4,4),(5,5),(6,6),(7,7),(8,8),(9,9),(10,10),(11,11),(12,12),(13,13),(14,14),(15,15),(16,16),(17,17),(18,18),(19,19),(20,20),(21,21),(22,22),
+(23,23),(26,24),(27,25),(28,26),(29,27),(30,28),(31,29),(32,30),(33,31),(34,32),(35,33),(36,34),(37,35),(38,36),(39,37),(40,38),(41,39),(42,40),(43,41),(44,42),
+(45,43),(46,44),(47,45),(48,46),(49,47),(50,48),(51,49),(52,50),(53,51),(54,52),(124,53),(125,54),(126,55),(127,56),(128,57),(129,58),(130,59),(131,60);
+
+-- Update game_event_save
+UPDATE `game_event_save`, `game_event_temp` SET `game_event_save`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_save`.`event_id` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_save` CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL;
+
+-- Update game_event_condition_save
+UPDATE `game_event_condition_save`, `game_event_temp` SET `game_event_condition_save`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_condition_save`.`event_id` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_condition_save` CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL;
diff --git a/sql/updates/world/2011_03_18_0_world_game_event_misc.sql b/sql/updates/world/2011_03_18_0_world_game_event_misc.sql
new file mode 100644
index 00000000000..3856bb0c3db
--- /dev/null
+++ b/sql/updates/world/2011_03_18_0_world_game_event_misc.sql
@@ -0,0 +1,93 @@
+-- Create temporary table that holds the entry conversion data. (Generating numbers by index and autoincrement is not used because
+-- we need the same numbers to update the characters db and need to do that without cross db queries
+CREATE TABLE `game_event_temp` (
+ `entryOld` TINYINT(3) UNSIGNED NOT NULL,
+ `entryNew` TINYINT(3) UNSIGNED NOT NULL
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+-- Renumbered entry data
+INSERT INTO `game_event_temp` (`entryOld`,`entryNew`) VALUES
+(1,1),(2,2),(3,3),(4,4),(5,5),(6,6),(7,7),(8,8),(9,9),(10,10),(11,11),(12,12),(13,13),(14,14),(15,15),(16,16),(17,17),(18,18),(19,19),(20,20),(21,21),(22,22),
+(23,23),(26,24),(27,25),(28,26),(29,27),(30,28),(31,29),(32,30),(33,31),(34,32),(35,33),(36,34),(37,35),(38,36),(39,37),(40,38),(41,39),(42,40),(43,41),(44,42),
+(45,43),(46,44),(47,45),(48,46),(49,47),(50,48),(51,49),(52,50),(53,51),(54,52),(124,53),(125,54),(126,55),(127,56),(128,57),(129,58),(130,59),(131,60);
+
+-- Update game_event
+ALTER TABLE `game_event` DROP PRIMARY KEY;
+UPDATE `game_event`, `game_event_temp` SET `game_event`.`entry` = `game_event_temp`.`entryNew` WHERE `game_event`.`entry` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event`
+CHANGE `entry` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event',
+ADD PRIMARY KEY (`eventEntry`);
+
+-- Update game_event_battleground_holiday
+ALTER TABLE `game_event_battleground_holiday` DROP PRIMARY KEY;
+UPDATE `game_event_battleground_holiday`, `game_event_temp` SET `game_event_battleground_holiday`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_battleground_holiday`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_battleground_holiday`
+CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
+ADD PRIMARY KEY (`eventEntry`);
+
+-- Update game_event_condition
+ALTER TABLE `game_event_condition` DROP PRIMARY KEY;
+UPDATE `game_event_condition`, `game_event_temp` SET `game_event_condition`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_condition`.`event_id` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_condition`
+CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
+ADD PRIMARY KEY (`eventEntry`, `condition_id`);
+
+-- Update game_event_creature
+UPDATE `game_event_creature`, `game_event_temp` SET `game_event_creature`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_creature`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_creature` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.' FIRST;
+
+-- Update game_event_creature_quest
+UPDATE `game_event_creature_quest`, `game_event_temp` SET `game_event_creature_quest`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_creature_quest`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_creature_quest` CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event.' FIRST;
+
+-- Update game_event_gameobject
+UPDATE `game_event_gameobject`, `game_event_temp` SET `game_event_gameobject`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_gameobject`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_gameobject` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.' FIRST;
+
+-- Update game_event_gameobject_quest
+ALTER TABLE `game_event_gameobject_quest` DROP PRIMARY KEY;
+UPDATE `game_event_gameobject_quest`, `game_event_temp` SET `game_event_gameobject_quest`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_gameobject_quest`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_gameobject_quest`
+CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
+ADD PRIMARY KEY (`id`, `quest`, `eventEntry`);
+
+-- Update game_event_model_equip
+UPDATE `game_event_model_equip`, `game_event_temp` SET `game_event_model_equip`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_model_equip`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_model_equip` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event.' FIRST;
+
+-- Update game_event_npc_vendor
+UPDATE `game_event_npc_vendor`, `game_event_temp` SET `game_event_npc_vendor`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_npc_vendor`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_npc_vendor` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event.' FIRST;
+
+-- Update game_event_npcflag
+ALTER TABLE `game_event_npcflag` DROP PRIMARY KEY;
+UPDATE `game_event_npcflag`, `game_event_temp` SET `game_event_npcflag`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_npcflag`.`event_id` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_npcflag`
+CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
+ADD PRIMARY KEY (`guid`, `eventEntry`);
+
+-- Update game_event_pool
+UPDATE `game_event_pool`, `game_event_temp` SET `game_event_pool`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_pool`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_pool` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.' FIRST;
+
+-- Update game_event_prerequisite
+ALTER TABLE `game_event_prerequisite` DROP PRIMARY KEY;
+UPDATE `game_event_prerequisite`, `game_event_temp` SET `game_event_prerequisite`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_prerequisite`.`event_id` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_prerequisite`
+CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
+ADD PRIMARY KEY (`eventEntry`, `prerequisite_event`);
+
+-- Update game_event_quest_condition
+UPDATE `game_event_quest_condition`, `game_event_temp` SET `game_event_quest_condition`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_quest_condition`.`event_id` = `game_event_temp`.`entryOld`;
+ALTER TABLE `game_event_quest_condition` CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event.' FIRST;
+
+-- Update season_linked_event
+ALTER TABLE `season_linked_event` DROP PRIMARY KEY;
+UPDATE `season_linked_event`, `game_event_temp` SET `season_linked_event`.`event` = `game_event_temp`.`entryNew` WHERE `season_linked_event`.`event` = `game_event_temp`.`entryOld`;
+ALTER TABLE season_linked_event
+RENAME TO `game_event_arena_seasons`,
+CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
+CHANGE `season` `season` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Arena season number';
+
+-- Remove temporary table
+DROP TABLE `game_event_temp`;
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index f4b73ace3e3..79fab6bf3e3 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -183,9 +183,16 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr;
for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
itr->second.done = 0;
+
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
- trans->PAppend("DELETE FROM game_event_condition_save WHERE event_id = '%u'",event_id);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
+ stmt->setUInt8(0, event_id);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
+ stmt->setUInt8(0, event_id);
+ trans->Append(stmt);
+
CharacterDatabase.CommitTransaction(trans);
}
}
@@ -196,7 +203,7 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
if (!result)
{
mGameEvent.clear();
@@ -213,7 +220,7 @@ void GameEventMgr::LoadFromDB()
uint16 event_id = fields[0].GetUInt16();
if (event_id == 0)
{
- sLog->outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id);
+ sLog->outErrorDb("`game_event` game event entry 0 is reserved and can't be used.");
continue;
}
@@ -259,7 +266,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
- QueryResult result = CharacterDatabase.Query("SELECT event_id, state, next_start FROM game_event_save");
+ QueryResult result = CharacterDatabase.Query("SELECT eventEntry, state, next_start FROM game_event_save");
if (!result)
{
@@ -277,7 +284,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_save` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ sLog->outErrorDb("`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
continue;
}
@@ -305,7 +312,7 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT event_id, prerequisite_event FROM game_event_prerequisite");
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
sLog->outString(">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
@@ -356,8 +363,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- // 1 2
- QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.event FROM creature"
+ // 1 2
+ QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.eventEntry FROM creature"
" JOIN game_event_creature ON creature.guid = game_event_creature.guid");
if (!result)
@@ -399,9 +406,9 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- // 1 2
- QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.event "
- "FROM gameobject JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
+ // 1 2
+ QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.eventEntry FROM gameobject"
+ " JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
if (!result)
{
@@ -443,7 +450,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.event, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
+ QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
if (!result)
@@ -500,7 +507,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_creature_quest");
+ QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_creature_quest");
if (!result)
{
@@ -541,7 +548,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_gameobject_quest");
+ QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_gameobject_quest");
if (!result)
{
@@ -582,7 +589,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2 3
- QueryResult result = WorldDatabase.Query("SELECT quest, event_id, condition_id, num FROM game_event_quest_condition");
+ QueryResult result = WorldDatabase.Query("SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition");
if (!result)
{
@@ -625,7 +632,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT event_id, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
if (!result)
{
@@ -667,7 +674,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
- QueryResult result = CharacterDatabase.Query("SELECT event_id, condition_id, done FROM game_event_condition_save");
+ QueryResult result = CharacterDatabase.Query("SELECT eventEntry, condition_id, done FROM game_event_condition_save");
if (!result)
{
@@ -715,7 +722,7 @@ void GameEventMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
// 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT guid, event_id, npcflag FROM game_event_npcflag");
+ QueryResult result = WorldDatabase.Query("SELECT guid, eventEntry, npcflag FROM game_event_npcflag");
if (!result)
{
@@ -754,8 +761,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5
- QueryResult result = WorldDatabase.Query("SELECT event, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
+ // 0 1 2 3 4 5
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
{
@@ -820,8 +827,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- // 0 1
- QueryResult result = WorldDatabase.Query("SELECT event, bgflag FROM game_event_battleground_holiday");
+ // 0 1
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, bgflag FROM game_event_battleground_holiday");
if (!result)
{
@@ -858,8 +865,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- // 1 2
- QueryResult result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event FROM pool_template"
+ // 1 2
+ QueryResult result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template"
" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
if (!result)
@@ -923,7 +930,7 @@ uint32 GameEventMgr::GetNPCFlag(Creature * cr)
void GameEventMgr::Initialize()
{
- QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
+ QueryResult result = WorldDatabase.Query("SELECT MAX(eventEntry) FROM game_event");
if (result)
{
Field *fields = result->Fetch();
@@ -956,7 +963,7 @@ uint32 GameEventMgr::StartSystem() // return the next
void GameEventMgr::StartArenaSeason()
{
- QueryResult result = WorldDatabase.PQuery("SELECT event FROM season_linked_event WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
if (!result)
{
@@ -1521,8 +1528,17 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
citr->second.done = citr->second.reqNum;
// save the change to db
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM game_event_condition_save WHERE event_id = '%u' AND condition_id = '%u'",event_id,condition);
- trans->PAppend("INSERT INTO game_event_condition_save (event_id, condition_id, done) VALUES (%u,%u,%f)",event_id,condition,citr->second.done);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
+ stmt->setUInt8(0, event_id);
+ stmt->setUInt32(1, condition);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
+ stmt->setUInt8(0, event_id);
+ stmt->setUInt32(1, condition);
+ stmt->setFloat(2, citr->second.done);
+ trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// check if all conditions are met, if so, update the event state
if (CheckOneGameEventConditions(event_id))
@@ -1557,11 +1573,16 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
- if (mGameEvent[event_id].nextstart)
- trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u', "UI64FMTD")",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
- else
- trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0')",event_id,mGameEvent[event_id].state);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
+ stmt->setUInt8(0, event_id);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
+ stmt->setUInt8(0, event_id);
+ stmt->setUInt8(1, mGameEvent[event_id].state);
+ stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
+ trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b12319f6564..a995e828fda 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1423,8 +1423,8 @@ void ObjectMgr::LoadCreatures()
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
// 4 5 6 7 8 9 10 11
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
- // 12 13 14 15 16 17 18 19
- "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry,"
+ // 12 13 14 15 16 17 18 19
+ "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, eventEntry, pool_entry,"
// 20 21 22
"creature.npcflag, creature.unit_flags, creature.dynamicflags "
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
@@ -1786,8 +1786,8 @@ void ObjectMgr::LoadGameobjects()
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
- // 7 8 9 10 11 12 13 14 15 16 17
- "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
+ // 7 8 9 10 11 12 13 14 15 16 17
+ "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 98db2e51dfa..f42d5b3062e 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -273,6 +273,15 @@ bool CharacterDatabaseConnection::Open()
PREPARE_STATEMENT(CHAR_ADD_INSTANCE_SAVE, "INSERT INTO instance (id,map,resettime,difficulty,completedEncounters,data) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_UPDATE_INSTANCE_DATA, "UPDATE instance SET completedEncounters=?, data=? WHERE id=?", CONNECTION_ASYNC)
+ // Game event saves
+ PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_SAVE, "DELETE FROM game_event_save WHERE eventEntry = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_SAVE, "INSERT INTO game_event_save (eventEntry, state, next_start) VALUES (?, ? , ?)", CONNECTION_ASYNC)
+
+ // Game event condition saves
+ PREPARE_STATEMENT(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ? AND condition_id = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_CONDITION_SAVE, "INSERT INTO game_event_condition_save (eventEntry, condition_id, done) VALUES (?, ?, ?)", CONNECTION_ASYNC)
+
for (PreparedStatementMap::const_iterator itr = m_queries.begin(); itr != m_queries.end(); ++itr)
PrepareStatement(itr->first, itr->second.first, itr->second.second);
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 8fc1c9a38e9..9abc7a65b68 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -228,6 +228,13 @@ enum CharacterDatabaseStatements
CHAR_ADD_INSTANCE_SAVE,
CHAR_UPDATE_INSTANCE_DATA,
+ CHAR_DEL_GAME_EVENT_SAVE,
+ CHAR_ADD_GAME_EVENT_SAVE,
+
+ CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE,
+ CHAR_DEL_GAME_EVENT_CONDITION_SAVE,
+ CHAR_ADD_GAME_EVENT_CONDITION_SAVE,
+
MAX_CHARACTERDATABASE_STATEMENTS,
};