diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 77c2f7dbca6..5756aa5d921 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6810,6 +6810,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) ToCreature()->SendAIReaction(AI_REACTION_HOSTILE); ToCreature()->CallAssistance(); + + // Remove emote state - will be restored on creature reset + SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); } // delay offhand weapon attack to next attack time |