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-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index b9d6f0fcda7..74c86e4c7ca 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -114,7 +114,7 @@ std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable
return { &stable.StabledPets[stableSlot].value(), PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + stableSlot) };
for (PetStable::PetInfo const& pet : stable.UnslottedPets)
- if (pet.CreatureId == petEntry)
+ if (pet.PetNumber == petnumber)
return { &pet, PET_SAVE_NOT_IN_SLOT };
}
else if (current)
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 5ebaaae0049..615b22b966a 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -2612,8 +2612,8 @@ class spell_gen_pet_summoned : public SpellScript
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
{
// revive the pet if it is dead
- if (newPet->getDeathState() == DEAD)
- newPet->setDeathState(ALIVE);
+ if (newPet->getDeathState() != ALIVE && newPet->getDeathState() != JUST_RESPAWNED)
+ newPet->setDeathState(JUST_RESPAWNED);
newPet->SetFullHealth();
newPet->SetFullPower(newPet->GetPowerType());