diff options
-rw-r--r-- | sql/updates/characters/2016_xx_xx_xx_characters_legion_01.sql | 4 | ||||
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 109 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 48 | ||||
-rw-r--r-- | src/server/game/Server/Packets/CharacterPackets.cpp | 91 | ||||
-rw-r--r-- | src/server/game/Server/Packets/CharacterPackets.h | 26 | ||||
-rw-r--r-- | src/server/game/Server/Packets/SystemPackets.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Server/Packets/SystemPackets.h | 3 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 16 | ||||
-rw-r--r-- | src/server/game/World/World.h | 2 | ||||
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 6 |
12 files changed, 177 insertions, 162 deletions
diff --git a/sql/updates/characters/2016_xx_xx_xx_characters_legion_01.sql b/sql/updates/characters/2016_xx_xx_xx_characters_legion_01.sql new file mode 100644 index 00000000000..3cc4003e724 --- /dev/null +++ b/sql/updates/characters/2016_xx_xx_xx_characters_legion_01.sql @@ -0,0 +1,4 @@ +ALTER TABLE `characters` + ADD `customDisplay1` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `facialStyle`, + ADD `customDisplay2` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `customDisplay1`, + ADD `customDisplay3` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `customDisplay2`; diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index a7e7394fc87..6450946aaa4 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -44,20 +44,20 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_SEL_MAIL_LIST_INFO, "SELECT id, sender, (SELECT name FROM characters WHERE guid = sender) AS sendername, receiver, (SELECT name FROM characters WHERE guid = receiver) AS receivername, " "subject, deliver_time, expire_time, money, has_items FROM mail WHERE receiver = ? ", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_MAIL_LIST_ITEMS, "SELECT itemEntry,count FROM item_instance WHERE guid = ?", CONNECTION_SYNCH); - PrepareStatement(CHAR_SEL_ENUM, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, " + PrepareStatement(CHAR_SEL_ENUM, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.customDisplay1, c.customDisplay2, c.customDisplay3, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, " "gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, c.slot, c.logout_time " "FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? LEFT JOIN guild_member AS gm ON c.guid = gm.guid " "LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? AND c.deleteInfos_Name IS NULL", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_ENUM_DECLINED_NAME, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.level, c.zone, c.map, " + PrepareStatement(CHAR_SEL_ENUM_DECLINED_NAME, "SELECT c.guid, c.name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.customDisplay1, c.customDisplay2, c.customDisplay3, c.level, c.zone, c.map, " "c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, " "cb.guid, c.slot, c.logout_time, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? " "LEFT JOIN character_declinedname AS cd ON c.guid = cd.guid LEFT JOIN guild_member AS gm ON c.guid = gm.guid " "LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? AND c.deleteInfos_Name IS NULL", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_UNDELETE_ENUM, "SELECT c.guid, c.deleteInfos_Name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, " + PrepareStatement(CHAR_SEL_UNDELETE_ENUM, "SELECT c.guid, c.deleteInfos_Name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.customDisplay1, c.customDisplay2, c.customDisplay3, c.level, c.zone, c.map, c.position_x, c.position_y, c.position_z, " "gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, cb.guid, c.slot, c.logout_time " "FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? LEFT JOIN guild_member AS gm ON c.guid = gm.guid " "LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.deleteInfos_Account = ? AND c.deleteInfos_Name IS NOT NULL", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME, "SELECT c.guid, c.deleteInfos_Name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.level, c.zone, c.map, " + PrepareStatement(CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME, "SELECT c.guid, c.deleteInfos_Name, c.race, c.class, c.gender, c.skin, c.face, c.hairStyle, c.hairColor, c.facialStyle, c.customDisplay1, c.customDisplay2, c.customDisplay3, c.level, c.zone, c.map, " "c.position_x, c.position_y, c.position_z, gm.guildid, c.playerFlags, c.at_login, cp.entry, cp.modelid, cp.level, c.equipmentCache, " "cb.guid, c.slot, c.logout_time, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? " "LEFT JOIN character_declinedname AS cd ON c.guid = cd.guid LEFT JOIN guild_member AS gm ON c.guid = gm.guid " @@ -75,7 +75,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, " + PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, " "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " "resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, " "totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " @@ -386,7 +386,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_LFG_DATA, "DELETE FROM lfg_data WHERE guid = ?", CONNECTION_ASYNC); // Player saving - PrepareStatement(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, " + PrepareStatement(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, " "map, instance_id, dungeonDifficulty, raidDifficulty, legacyRaidDifficulty, position_x, position_y, position_z, orientation, trans_x, trans_y, trans_z, trans_o, transguid, " "taximask, cinematic, " "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, talentTree, " @@ -394,8 +394,8 @@ void CharacterDatabaseConnection::DoPrepareStatements() "death_expire_time, taxi_path, totalKills, " "todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, " "power4, power5, power6, latency, talentGroupsCount, activeTalentGroup, lootSpecId, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels) VALUES " - "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,bankSlots=?,restState=?,playerFlags=?," + "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,customDisplay1=?,customDisplay2=?,customDisplay3=?,bankSlots=?,restState=?,playerFlags=?," "map=?,instance_id=?,dungeonDifficulty=?,raidDifficulty=?,legacyRaidDifficulty=?,position_x=?,position_y=?,position_z=?,orientation=?,trans_x=?,trans_y=?,trans_z=?,trans_o=?,transguid=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?," "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,talentTree=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," "totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?," @@ -443,7 +443,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID, "DELETE FROM character_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHAR_INSTANCE, "UPDATE character_instance SET instance = ?, permanent = ?, extendState = ? WHERE guid = ? AND instance = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_INSTANCE, "INSERT INTO character_instance (guid, instance, permanent, extendState) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_UPD_GENDER_AND_APPEARANCE, "UPDATE characters SET gender = ?, skin = ?, face = ?, hairStyle = ?, hairColor = ?, facialStyle = ? WHERE guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_UPD_GENDER_AND_APPEARANCE, "UPDATE characters SET gender = ?, skin = ?, face = ?, hairStyle = ?, hairColor = ?, facialStyle = ?, customDisplay1 = ?, customDisplay2 = ?, customDisplay3 = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHARACTER_SKILL, "DELETE FROM character_skills WHERE guid = ? AND skill = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS, "UPDATE character_social SET flags = ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHARACTER_SOCIAL, "INSERT INTO character_social (guid, friend, flags) VALUES (?, ?, ?)", CONNECTION_ASYNC); @@ -466,7 +466,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC, "SELECT guid, name FROM characters WHERE account = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_POOL_QUEST_SAVE, "SELECT quest_id FROM pool_quest_save WHERE pool_id = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO, "SELECT name, race, class, gender, at_login FROM characters WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS, "SELECT at_login, knownTitles, skin, face, hairStyle, hairColor, facialStyle FROM characters WHERE guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS, "SELECT at_login, knownTitles FROM characters WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_INSTANCE, "SELECT data, completedEncounters FROM instance WHERE map = ? AND id = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE, "SELECT guid FROM character_instance WHERE instance = ? and permanent = 1", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL, "SELECT id, messageType, mailTemplateId, sender, subject, body, money, has_items FROM mail WHERE receiver = ? AND has_items <> 0 AND cod <> 0", CONNECTION_SYNCH); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1efc4988a08..18a853d40b7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16242,17 +16242,17 @@ bool Player::IsLoading() const bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) { - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 - //"SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, " - // 17 18 19 20 21 22 23 24 25 26 27 28 29 - //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " - // 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 - //"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, " - // 45 46 47 48 49 50 - //"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " - // 51 52 53 54 55 56 57 58 59 60 61 62 63 + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 + //"SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, " + // 17 18 19 20 21 22 23 24 25 26 27 28 29 30 + //"bankSlots, restState, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, " + // 31 32 33 34 35 36 37 38 39 40 41 42 43 44 + //"is_logout_resting, resettalents_cost, resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, " + // 45 46 47 48 49 50 51 52 53 + //"death_expire_time, taxi_path, dungeonDifficulty, totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " + // 54 55 56 57 58 59 60 61 62 63 64 65 66 //"health, power1, power2, power3, power4, power5, power6, instance_id, speccount, activespec, lootSpecId, exploredZones, equipmentCache, " - // 64 65 66 67 68 + // 67 68 69 70 71 //"knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty FROM characters WHERE guid = '%u'", guid); PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); if (!result) @@ -16321,8 +16321,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); SetUInt32Value(PLAYER_XP, fields[7].GetUInt32()); - _LoadIntoDataField(fields[62].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); - _LoadIntoDataField(fields[64].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2); + _LoadIntoDataField(fields[65].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); + _LoadIntoDataField(fields[67].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2); SetObjectScale(1.0f); SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); @@ -16340,12 +16340,12 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, fields[11].GetUInt8()); SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, fields[12].GetUInt8()); SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, fields[13].GetUInt8()); - SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS, fields[14].GetUInt8()); - SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE, fields[15].GetUInt8()); + SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS, fields[17].GetUInt8()); + SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE, fields[18].GetUInt8()); SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, gender); - SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[50].GetUInt8()); - SetUInt32Value(PLAYER_FLAGS, fields[16].GetUInt32()); - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[49].GetUInt32()); + SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[53].GetUInt8()); + SetUInt32Value(PLAYER_FLAGS, fields[19].GetUInt32()); + SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[52].GetUInt32()); if (!ValidateAppearance( fields[3].GetUInt8(), // race @@ -16362,7 +16362,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) } // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[65].GetUInt8()); + SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[68].GetUInt8()); InitDisplayIds(); @@ -16390,18 +16390,18 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) InitPrimaryProfessions(); // to max set before any spell loaded // init saved position, and fix it later if problematic - ObjectGuid::LowType transLowGUID = fields[36].GetUInt64(); + ObjectGuid::LowType transLowGUID = fields[39].GetUInt64(); - Relocate(fields[17].GetFloat(), fields[18].GetFloat(), fields[19].GetFloat(), fields[21].GetFloat()); + Relocate(fields[20].GetFloat(), fields[24].GetFloat(), fields[22].GetFloat(), fields[24].GetFloat()); - uint32 mapId = fields[20].GetUInt16(); - uint32 instanceId = fields[58].GetUInt32(); + uint32 mapId = fields[23].GetUInt16(); + uint32 instanceId = fields[61].GetUInt32(); - SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(Difficulty(fields[44].GetUInt8()))); - SetRaidDifficultyID(CheckLoadedRaidDifficultyID(Difficulty(fields[67].GetUInt8()))); - SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[68].GetUInt8()))); + SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(Difficulty(fields[47].GetUInt8()))); + SetRaidDifficultyID(CheckLoadedRaidDifficultyID(Difficulty(fields[70].GetUInt8()))); + SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[71].GetUInt8()))); - std::string taxi_nodes = fields[43].GetString(); + std::string taxi_nodes = fields[46].GetString(); #define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); } @@ -16426,9 +16426,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) } _LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY)); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[45].GetUInt32()); - SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[46].GetUInt16()); - SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[47].GetUInt16()); + SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].GetUInt32()); + SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[49].GetUInt16()); + SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[50].GetUInt16()); _LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES)); _LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES)); @@ -16501,7 +16501,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) if (transport) { - float x = fields[32].GetFloat(), y = fields[33].GetFloat(), z = fields[34].GetFloat(), o = fields[35].GetFloat(); + float x = fields[38].GetFloat(), y = fields[36].GetFloat(), z = fields[37].GetFloat(), o = fields[38].GetFloat(); m_movementInfo.transport.pos.Relocate(x, y, z, o); transport->CalculatePassengerPosition(x, y, z, &o); @@ -16691,7 +16691,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SaveRecallPosition(); time_t now = time(nullptr); - time_t logoutTime = time_t(fields[27].GetUInt32()); + time_t logoutTime = time_t(fields[30].GetUInt32()); // since last logout (in seconds) uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference. @@ -16704,18 +16704,18 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) SetDrunkValue(newDrunkValue); - m_cinematic = fields[23].GetUInt8(); - m_Played_time[PLAYED_TIME_TOTAL] = fields[24].GetUInt32(); - m_Played_time[PLAYED_TIME_LEVEL] = fields[25].GetUInt32(); + m_cinematic = fields[26].GetUInt8(); + m_Played_time[PLAYED_TIME_TOTAL] = fields[27].GetUInt32(); + m_Played_time[PLAYED_TIME_LEVEL] = fields[28].GetUInt32(); - SetTalentResetCost(fields[29].GetUInt32()); - SetTalentResetTime(time_t(fields[30].GetUInt32())); + SetTalentResetCost(fields[32].GetUInt32()); + SetTalentResetTime(time_t(fields[33].GetUInt32())); - m_taxi.LoadTaxiMask(fields[22].GetString()); // must be before InitTaxiNodesForLevel + m_taxi.LoadTaxiMask(fields[25].GetString()); // must be before InitTaxiNodesForLevel - uint32 extraflags = fields[37].GetUInt16(); + uint32 extraflags = fields[40].GetUInt16(); - m_stableSlots = fields[38].GetUInt8(); + m_stableSlots = fields[41].GetUInt8(); if (m_stableSlots > MAX_PET_STABLES) { TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) can't have more stable slots than %u, but has %u in DB", @@ -16723,7 +16723,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) m_stableSlots = MAX_PET_STABLES; } - m_atLoginFlags = fields[39].GetUInt16(); + m_atLoginFlags = fields[42].GetUInt16(); if (HasAtLoginFlag(AT_LOGIN_RENAME)) { @@ -16736,7 +16736,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) m_lastHonorUpdateTime = logoutTime; UpdateHonorFields(); - m_deathExpireTime = time_t(fields[42].GetUInt32()); + m_deathExpireTime = time_t(fields[45].GetUInt32()); if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP) m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1; @@ -16773,7 +16773,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) InitRunes(); // rest bonus can only be calculated after InitStatsForLevel() - m_rest_bonus = fields[26].GetFloat(); + m_rest_bonus = fields[29].GetFloat(); if (time_diff > 0) { @@ -16781,7 +16781,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) float bubble0 = 0.031f; //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour) float bubble1 = 0.125f; - float bubble = fields[28].GetUInt8() > 0 + float bubble = fields[31].GetUInt8() > 0 ? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY) : bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS); @@ -16792,10 +16792,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) _LoadSkills(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS)); UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load - SetTalentGroupsCount(fields[59].GetUInt8()); - SetActiveTalentGroup(fields[60].GetUInt8()); + SetTalentGroupsCount(fields[62].GetUInt8()); + SetActiveTalentGroup(fields[63].GetUInt8()); - uint32 lootSpecId = fields[61].GetUInt32(); + uint32 lootSpecId = fields[64].GetUInt32(); if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(lootSpecId)) { if (chrSpec->ClassID == getClass()) @@ -16811,7 +16811,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) } // Only load selected specializations, learning mastery spells requires this - Tokenizer talentSpecs(fields[31].GetString(), ' ', MAX_TALENT_GROUPS); + Tokenizer talentSpecs(fields[34].GetString(), ' ', MAX_TALENT_GROUPS); for (uint8 i = 0; i < MAX_TALENT_GROUPS; ++i) { if (i >= talentSpecs.size()) @@ -16878,7 +16878,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded - uint32 curTitle = fields[48].GetUInt32(); + uint32 curTitle = fields[51].GetUInt32(); if (curTitle && !HasTitle(curTitle)) curTitle = 0; @@ -16901,14 +16901,14 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) UpdateAllStats(); // restore remembered power/health values (but not more max values) - uint32 savedHealth = fields[51].GetUInt32(); + uint32 savedHealth = fields[54].GetUInt32(); SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); uint32 loadedPowers = 0; for (uint32 i = 0; i < MAX_POWERS; ++i) { if (GetPowerIndex(i) != MAX_POWERS) { - uint32 savedPower = fields[52 + loadedPowers].GetUInt32(); + uint32 savedPower = fields[55 + loadedPowers].GetUInt32(); uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER + loadedPowers); SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower); if (++loadedPowers >= MAX_POWERS_PER_CLASS) @@ -16973,7 +16973,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) } // RaF stuff. - m_grantableLevels = fields[66].GetUInt8(); + m_grantableLevels = fields[69].GetUInt8(); if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); @@ -18552,6 +18552,9 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE)); + stmt->setUInt8(index++, 0); + stmt->setUInt8(index++, 0); + stmt->setUInt8(index++, 0); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); @@ -18679,6 +18682,9 @@ void Player::SaveToDB(bool create /*=false*/) stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE)); + stmt->setUInt8(index++, 0); + stmt->setUInt8(index++, 0); + stmt->setUInt8(index++, 0); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS)); stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_REST_STATE)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); @@ -26224,6 +26230,7 @@ void Player::RemoveSocial() m_social = nullptr; } +// TODO: check demon hunter custom display sections bool Player::ValidateAppearance(uint8 race, uint8 class_, uint8 gender, uint8 hairID, uint8 hairColor, uint8 faceID, uint8 facialHair, uint8 skinColor, bool create /*=false*/) { // Check skin color diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 5ff09881eb3..f6e0bd7c090 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -581,6 +581,8 @@ enum PlayerBytes2Offsets PLAYER_BYTES_2_OFFSET_REST_STATE = 3 }; +#define PLAYER_CUSTOM_DISPLAY_SIZE 3 + enum PlayerBytes3Offsets { PLAYER_BYTES_3_OFFSET_GENDER = 0, diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index ee75a4ed58c..07507392cef 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -267,6 +267,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) WorldPackets::Character::EnumCharactersResult charEnum; charEnum.Success = true; charEnum.IsDeletedCharacters = false; + charEnum.DisabledClassesMask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); _legitCharacters.clear(); @@ -333,6 +334,7 @@ void WorldSession::HandleCharUndeleteEnum(PreparedQueryResult result) WorldPackets::Character::EnumCharactersResult charEnum; charEnum.Success = true; charEnum.IsDeletedCharacters = true; + charEnum.DisabledClassesMask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); if (result) { @@ -1594,7 +1596,10 @@ void WorldSession::HandleCharCustomizeCallback(PreparedQueryResult result, World stmt->setUInt8(3, customizeInfo->HairStyleID); stmt->setUInt8(4, customizeInfo->HairColorID); stmt->setUInt8(5, customizeInfo->FacialHairStyleID); - stmt->setUInt64(6, lowGuid); + stmt->setUInt8(6, customizeInfo->CustomDisplay[0]); + stmt->setUInt8(7, customizeInfo->CustomDisplay[1]); + stmt->setUInt8(8, customizeInfo->CustomDisplay[2]); + stmt->setUInt64(9, lowGuid); trans->Append(stmt); } @@ -1854,29 +1859,17 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res // Customize { - if (!factionChangeInfo->SkinID) - factionChangeInfo->SkinID = fields[2].GetUInt8(); - - if (!factionChangeInfo->FaceID) - factionChangeInfo->FaceID = fields[3].GetUInt8(); - - if (!factionChangeInfo->HairStyleID) - factionChangeInfo->HairStyleID = fields[4].GetUInt8(); - - if (!factionChangeInfo->HairColorID) - factionChangeInfo->HairColorID = fields[5].GetUInt8(); - - if (!factionChangeInfo->FacialHairStyleID) - factionChangeInfo->FacialHairStyleID = fields[6].GetUInt8(); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE); stmt->setUInt8(0, factionChangeInfo->SexID); - stmt->setUInt8(1, *factionChangeInfo->SkinID); - stmt->setUInt8(2, *factionChangeInfo->FaceID); - stmt->setUInt8(3, *factionChangeInfo->HairStyleID); - stmt->setUInt8(4, *factionChangeInfo->HairColorID); - stmt->setUInt8(5, *factionChangeInfo->FacialHairStyleID); - stmt->setUInt64(6, lowGuid); + stmt->setUInt8(1, factionChangeInfo->SkinID); + stmt->setUInt8(2, factionChangeInfo->FaceID); + stmt->setUInt8(3, factionChangeInfo->HairStyleID); + stmt->setUInt8(4, factionChangeInfo->HairColorID); + stmt->setUInt8(5, factionChangeInfo->FacialHairStyleID); + stmt->setUInt8(6, factionChangeInfo->CustomDisplay[0]); + stmt->setUInt8(7, factionChangeInfo->CustomDisplay[1]); + stmt->setUInt8(8, factionChangeInfo->CustomDisplay[2]); + stmt->setUInt64(9, lowGuid); trans->Append(stmt); } @@ -2532,12 +2525,13 @@ void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Cha packet.Display = boost::in_place(); packet.Display->Name = factionChangeInfo->Name; packet.Display->SexID = factionChangeInfo->SexID; - packet.Display->SkinID = *factionChangeInfo->SkinID; - packet.Display->HairColorID = *factionChangeInfo->HairColorID; - packet.Display->HairStyleID = *factionChangeInfo->HairStyleID; - packet.Display->FacialHairStyleID = *factionChangeInfo->FacialHairStyleID; - packet.Display->FaceID = *factionChangeInfo->FaceID; + packet.Display->SkinID = factionChangeInfo->SkinID; + packet.Display->HairColorID = factionChangeInfo->HairColorID; + packet.Display->HairStyleID = factionChangeInfo->HairStyleID; + packet.Display->FacialHairStyleID = factionChangeInfo->FacialHairStyleID; + packet.Display->FaceID = factionChangeInfo->FaceID; packet.Display->RaceID = factionChangeInfo->RaceID; + packet.Display->CustomDisplay = factionChangeInfo->CustomDisplay; } SendPacket(packet.Write()); diff --git a/src/server/game/Server/Packets/CharacterPackets.cpp b/src/server/game/Server/Packets/CharacterPackets.cpp index d30779d49c2..dfa4bbb3bfa 100644 --- a/src/server/game/Server/Packets/CharacterPackets.cpp +++ b/src/server/game/Server/Packets/CharacterPackets.cpp @@ -24,11 +24,13 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel { // 0 1 2 3 4 5 6 7 // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle, " - // 8 9 10 11 12 13 14 15 - // "characters.hairColor, characters.facialStyle, characters.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, " - // 16 17 18 19 20 21 22 + // 8 9 10 11 12 13 + // "characters.hairColor, characters.facialStyle, characters.customDisplay1, characters.customDisplay2, characters.customDisplay3, characters.level, " + // 14 15 16 17 18 + // "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, " + // 19 20 21 22 23 24 25 // "guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, " - // 23 24 25 26 + // 26 27 28 29 // "character_banned.guid, characters.slot, characters.logout_time, character_declinedname.genitive" Guid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()); @@ -41,18 +43,21 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel HairStyle = fields[7].GetUInt8(); HairColor = fields[8].GetUInt8(); FacialHair = fields[9].GetUInt8(); - Level = fields[10].GetUInt8(); - ZoneId = int32(fields[11].GetUInt16()); - MapId = int32(fields[12].GetUInt16()); - PreLoadPosition.x = fields[13].GetFloat(); - PreLoadPosition.y = fields[14].GetFloat(); - PreLoadPosition.z = fields[15].GetFloat(); - - if (ObjectGuid::LowType guildId = fields[16].GetUInt64()) + CustomDisplay[0] = fields[10].GetUInt8(); + CustomDisplay[1] = fields[11].GetUInt8(); + CustomDisplay[2] = fields[12].GetUInt8(); + Level = fields[13].GetUInt8(); + ZoneId = int32(fields[14].GetUInt16()); + MapId = int32(fields[15].GetUInt16()); + PreLoadPosition.x = fields[16].GetFloat(); + PreLoadPosition.y = fields[17].GetFloat(); + PreLoadPosition.z = fields[18].GetFloat(); + + if (ObjectGuid::LowType guildId = fields[19].GetUInt64()) GuildGuid = ObjectGuid::Create<HighGuid::Guild>(guildId); - uint32 playerFlags = fields[17].GetUInt32(); - uint32 atLoginFlags = fields[18].GetUInt16(); + uint32 playerFlags = fields[20].GetUInt32(); + uint32 atLoginFlags = fields[21].GetUInt16(); if (atLoginFlags & AT_LOGIN_RESURRECT) playerFlags &= ~PLAYER_FLAGS_GHOST; @@ -69,10 +74,10 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel if (atLoginFlags & AT_LOGIN_RENAME) Flags |= CHARACTER_FLAG_RENAME; - if (fields[23].GetUInt64()) + if (fields[26].GetUInt64()) Flags |= CHARACTER_FLAG_LOCKED_BY_BILLING; - if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[26].GetString().empty()) + if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[29].GetString().empty()) Flags |= CHARACTER_FLAG_DECLINED; if (atLoginFlags & AT_LOGIN_CUSTOMIZE) @@ -88,10 +93,10 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel // show pet at selection character in character list only for non-ghost character if (!(playerFlags & PLAYER_FLAGS_GHOST) && (Class == CLASS_WARLOCK || Class == CLASS_HUNTER || Class == CLASS_DEATH_KNIGHT)) { - if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(fields[19].GetUInt32())) + if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(fields[22].GetUInt32())) { - Pet.CreatureDisplayId = fields[20].GetUInt32(); - Pet.Level = fields[21].GetUInt16(); + Pet.CreatureDisplayId = fields[23].GetUInt32(); + Pet.Level = fields[24].GetUInt16(); Pet.CreatureFamily = creatureInfo->family; } } @@ -100,9 +105,9 @@ WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Fiel ProfessionIds[0] = 0; ProfessionIds[1] = 0; - Tokenizer equipment(fields[22].GetString(), ' '); - ListPosition = fields[24].GetUInt8(); - LastPlayedTime = fields[25].GetUInt32(); + Tokenizer equipment(fields[25].GetString(), ' '); + ListPosition = fields[27].GetUInt8(); + LastPlayedTime = fields[28].GetUInt32(); for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot) { @@ -119,9 +124,17 @@ WorldPacket const* WorldPackets::Character::EnumCharactersResult::Write() _worldPacket.WriteBit(Success); _worldPacket.WriteBit(IsDeletedCharacters); + _worldPacket.WriteBit(IsDemonHunterCreationAllowed); + _worldPacket.WriteBit(HasDemonHunterOnRealm); + _worldPacket.WriteBit(HasLevel70OnAccount); + _worldPacket.WriteBit(Unknown7x); + _worldPacket.WriteBit(DisabledClassesMask.is_initialized()); _worldPacket << uint32(Characters.size()); _worldPacket << uint32(FactionChangeRestrictions.size()); + if (DisabledClassesMask) + _worldPacket << uint32(*DisabledClassesMask); + for (CharacterInfo const& charInfo : Characters) { _worldPacket << charInfo.Guid; @@ -134,6 +147,7 @@ WorldPacket const* WorldPackets::Character::EnumCharactersResult::Write() _worldPacket << uint8(charInfo.HairStyle); _worldPacket << uint8(charInfo.HairColor); _worldPacket << uint8(charInfo.FacialHair); + _worldPacket.append(charInfo.CustomDisplay.data(), charInfo.CustomDisplay.size()); _worldPacket << uint8(charInfo.Level); _worldPacket << int32(charInfo.ZoneId); _worldPacket << int32(charInfo.MapId); @@ -190,6 +204,7 @@ void WorldPackets::Character::CreateCharacter::Read() _worldPacket >> CreateInfo->HairColor; _worldPacket >> CreateInfo->FacialHairStyle; _worldPacket >> CreateInfo->OutfitId; + _worldPacket.read(CreateInfo->CustomDisplay.data(), CreateInfo->CustomDisplay.size()); CreateInfo->Name = _worldPacket.ReadString(nameLength); if (hasTemplateSet) CreateInfo->TemplateSet = _worldPacket.read<int32>(); @@ -244,6 +259,7 @@ void WorldPackets::Character::CharCustomize::Read() _worldPacket >> CustomizeInfo->HairStyleID; _worldPacket >> CustomizeInfo->FacialHairStyleID; _worldPacket >> CustomizeInfo->FaceID; + _worldPacket.read(CustomizeInfo->CustomDisplay.data(), CustomizeInfo->CustomDisplay.size()); CustomizeInfo->CharName = _worldPacket.ReadString(_worldPacket.ReadBits(6)); } @@ -255,32 +271,16 @@ void WorldPackets::Character::CharRaceOrFactionChange::Read() uint32 nameLength = _worldPacket.ReadBits(6); - bool const hasSkinID = _worldPacket.ReadBit(); - bool const hasHairColorID = _worldPacket.ReadBit(); - bool const hasHairStyleID = _worldPacket.ReadBit(); - bool const hasFacialHairStyleID = _worldPacket.ReadBit(); - bool const hasFaceID = _worldPacket.ReadBit(); - _worldPacket >> RaceOrFactionChangeInfo->Guid; _worldPacket >> RaceOrFactionChangeInfo->SexID; _worldPacket >> RaceOrFactionChangeInfo->RaceID; - + _worldPacket >> RaceOrFactionChangeInfo->SkinID; + _worldPacket >> RaceOrFactionChangeInfo->HairColorID; + _worldPacket >> RaceOrFactionChangeInfo->HairStyleID; + _worldPacket >> RaceOrFactionChangeInfo->FacialHairStyleID; + _worldPacket >> RaceOrFactionChangeInfo->FaceID; + _worldPacket.read(RaceOrFactionChangeInfo->CustomDisplay.data(), RaceOrFactionChangeInfo->CustomDisplay.size()); RaceOrFactionChangeInfo->Name = _worldPacket.ReadString(nameLength); - - if (hasSkinID) - RaceOrFactionChangeInfo->SkinID = _worldPacket.read<uint8>(); - - if (hasHairColorID) - RaceOrFactionChangeInfo->HairColorID = _worldPacket.read<uint8>(); - - if (hasHairStyleID) - RaceOrFactionChangeInfo->HairStyleID = _worldPacket.read<uint8>(); - - if (hasFacialHairStyleID) - RaceOrFactionChangeInfo->FacialHairStyleID = _worldPacket.read<uint8>(); - - if (hasFaceID) - RaceOrFactionChangeInfo->FaceID = _worldPacket.read<uint8>(); } WorldPacket const* WorldPackets::Character::CharFactionChangeResult::Write() @@ -300,6 +300,7 @@ WorldPacket const* WorldPackets::Character::CharFactionChangeResult::Write() _worldPacket << uint8(Display->FacialHairStyleID); _worldPacket << uint8(Display->FaceID); _worldPacket << uint8(Display->RaceID); + _worldPacket.append(Display->CustomDisplay.data(), Display->CustomDisplay.size()); _worldPacket.WriteString(Display->Name); } @@ -522,6 +523,7 @@ WorldPackets::Character::CharCustomizeResponse::CharCustomizeResponse(WorldPacke FacialHairStyleID = info->FacialHairStyleID; FaceID = info->FaceID; CharName = info->CharName; + CustomDisplay = info->CustomDisplay; } WorldPacket const* WorldPackets::Character::CharCustomizeResponse::Write() @@ -533,6 +535,7 @@ WorldPacket const* WorldPackets::Character::CharCustomizeResponse::Write() _worldPacket << uint8(HairStyleID); _worldPacket << uint8(FacialHairStyleID); _worldPacket << uint8(FaceID); + _worldPacket.append(CustomDisplay.data(), CustomDisplay.size()); _worldPacket.WriteBits(CharName.length(), 6); _worldPacket.FlushBits(); _worldPacket.WriteString(CharName); diff --git a/src/server/game/Server/Packets/CharacterPackets.h b/src/server/game/Server/Packets/CharacterPackets.h index 017dddd1d06..6edf7bc097c 100644 --- a/src/server/game/Server/Packets/CharacterPackets.h +++ b/src/server/game/Server/Packets/CharacterPackets.h @@ -48,6 +48,7 @@ namespace WorldPackets uint8 HairStyle = 0; uint8 HairColor = 0; uint8 FacialHairStyle = 0; + std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> CustomDisplay; uint8 OutfitId = 0; Optional<int32> TemplateSet; std::string Name; @@ -72,20 +73,22 @@ namespace WorldPackets uint8 HairColorID = 0; uint8 FacialHairStyleID = 0; uint8 SkinID = 0; + std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> CustomDisplay; }; struct CharRaceOrFactionChangeInfo { - Optional<uint8> HairColorID; + uint8 HairColorID = 0; uint8 RaceID = RACE_NONE; uint8 SexID = GENDER_NONE; - Optional<uint8> SkinID; - Optional<uint8> FacialHairStyleID; + uint8 SkinID = 0; + uint8 FacialHairStyleID = 0; ObjectGuid Guid; bool FactionChange = false; std::string Name; - Optional<uint8> FaceID; - Optional<uint8> HairStyleID; + uint8 FaceID = 0; + uint8 HairStyleID = 0; + std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> CustomDisplay; }; struct CharacterUndeleteInfo @@ -123,6 +126,7 @@ namespace WorldPackets uint8 HairStyle = 0; uint8 HairColor = 0; uint8 FacialHair = 0; + std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> CustomDisplay; uint8 Level = 0; int32 ZoneId = 0; int32 MapId = 0; @@ -170,9 +174,15 @@ namespace WorldPackets bool Success = false; ///< bool IsDeletedCharacters = false; ///< used for character undelete list + bool IsDemonHunterCreationAllowed = false; + bool HasDemonHunterOnRealm = false; + bool HasLevel70OnAccount = false; + bool Unknown7x = false; + + Optional<uint32> DisabledClassesMask; - std::list<CharacterInfo> Characters; ///< all characters on the list - std::list<RestrictedFactionChangeRuleInfo> FactionChangeRestrictions; ///< @todo: research + std::vector<CharacterInfo> Characters; ///< all characters on the list + std::vector<RestrictedFactionChangeRuleInfo> FactionChangeRestrictions; ///< @todo: research }; class CreateCharacter final : public ClientPacket @@ -311,6 +321,7 @@ namespace WorldPackets uint8 FacialHairStyleID = 0; uint8 FaceID = 0; uint8 RaceID = RACE_NONE; + std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> CustomDisplay; }; CharFactionChangeResult() : ServerPacket(SMSG_CHAR_FACTION_CHANGE_RESULT, 20 + sizeof(CharFactionChangeDisplayInfo)) { } @@ -705,6 +716,7 @@ namespace WorldPackets uint8 HairStyleID = 0; uint8 FacialHairStyleID = 0; uint8 FaceID = 0; + std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> CustomDisplay; }; class CharCustomizeFailed final : public ServerPacket diff --git a/src/server/game/Server/Packets/SystemPackets.cpp b/src/server/game/Server/Packets/SystemPackets.cpp index 68b835c85ab..eb64ecc386b 100644 --- a/src/server/game/Server/Packets/SystemPackets.cpp +++ b/src/server/game/Server/Packets/SystemPackets.cpp @@ -48,7 +48,7 @@ WorldPacket const* WorldPackets::System::FeatureSystemStatus::Write() _worldPacket.WriteBit(CommerceSystemEnabled); _worldPacket.WriteBit(Unk67); _worldPacket.WriteBit(WillKickFromWorld); - _worldPacket.WriteBit(UnkBit61); + _worldPacket.WriteBit(KioskModeEnabled); _worldPacket.FlushBits(); @@ -72,15 +72,6 @@ WorldPacket const* WorldPackets::System::FeatureSystemStatus::Write() _worldPacket << int32(SessionAlert->DisplayTime); } - /*if (bit61) - { - var int88 = packet.ReadInt32("int88"); - for (int i = 0; i < int88; i++) - packet.ReadByte("byte23", i); - }*/ - - _worldPacket.FlushBits(); - return &_worldPacket; } @@ -94,6 +85,7 @@ WorldPacket const* WorldPackets::System::FeatureSystemStatusGlueScreen::Write() _worldPacket.WriteBit(Unk14); _worldPacket.WriteBit(WillKickFromWorld); _worldPacket.WriteBit(IsExpansionPreorderInStore); + _worldPacket.WriteBit(KioskModeEnabled); _worldPacket.FlushBits(); _worldPacket << int32(TokenPollTimeSeconds); diff --git a/src/server/game/Server/Packets/SystemPackets.h b/src/server/game/Server/Packets/SystemPackets.h index 5d6d2a9c071..03c1e0a5369 100644 --- a/src/server/game/Server/Packets/SystemPackets.h +++ b/src/server/game/Server/Packets/SystemPackets.h @@ -84,7 +84,7 @@ namespace WorldPackets bool RestrictedAccount = false; bool TutorialsEnabled = false; bool NPETutorialsEnabled = false; - bool UnkBit61 = false; + bool KioskModeEnabled = false; }; class FeatureSystemStatusGlueScreen final : public ServerPacket @@ -102,6 +102,7 @@ namespace WorldPackets bool Unk14 = false; // NYI bool WillKickFromWorld = false; // NYI bool IsExpansionPreorderInStore = false; + bool KioskModeEnabled = false; int32 TokenPollTimeSeconds = 0; // NYI int32 TokenRedeemIndex = 0; // NYI }; diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index bef4760025f..b7159ea08ae 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -229,9 +229,9 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_CHANGE_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL); DEFINE_HANDLER(CMSG_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Party::ChangeSubGroup, &WorldSession::HandleChangeSubGroupOpcode); DEFINE_HANDLER(CMSG_CHARACTER_RENAME_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharacterRenameRequest, &WorldSession::HandleCharRenameOpcode); - DEFINE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharCustomize, &WorldSession::HandleCharCustomizeOpcode); + DEFINE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharCustomize, &WorldSession::HandleCharCustomizeOpcode); DEFINE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharDelete, &WorldSession::HandleCharDeleteOpcode); - DEFINE_HANDLER(CMSG_CHAR_RACE_OR_FACTION_CHANGE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharRaceOrFactionChange, &WorldSession::HandleCharRaceOrFactionChangeOpcode); + DEFINE_HANDLER(CMSG_CHAR_RACE_OR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharRaceOrFactionChange, &WorldSession::HandleCharRaceOrFactionChangeOpcode); DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessageChannel, &WorldSession::HandleChatAddonMessageChannelOpcode); DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode); DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_INSTANCE_CHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode); @@ -299,7 +299,7 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_CONFIRM_RESPEC_WIPE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Talent::ConfirmRespecWipe, &WorldSession::HandleConfirmRespecWipeOpcode); DEFINE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess); DEFINE_HANDLER(CMSG_CONVERT_RAID, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Party::ConvertRaid, &WorldSession::HandleConvertRaidOpcode); - DEFINE_HANDLER(CMSG_CREATE_CHARACTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Character::CreateCharacter, &WorldSession::HandleCharCreateOpcode); + DEFINE_HANDLER(CMSG_CREATE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CreateCharacter, &WorldSession::HandleCharCreateOpcode); DEFINE_HANDLER(CMSG_CREATE_SHIPMENT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL); DEFINE_HANDLER(CMSG_DB_QUERY_BULK, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Query::DBQueryBulk, &WorldSession::HandleDBQueryBulk); DEFINE_HANDLER(CMSG_DECLINE_GUILD_INVITES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::DeclineGuildInvites, &WorldSession::HandleDeclineGuildInvites); @@ -965,9 +965,9 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_QUEUED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_SPELL_TIER_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_AUTO_RESPONDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_DOWN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1046,15 +1046,15 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCHANTMENT_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_END, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENUM_CHARACTERS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENUM_CHARACTERS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTAL_DAMAGE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_ID, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_FACTION_BONUS_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_FAILED_PLAYER_CONDITION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, CONNECTION_TYPE_REALM); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 1cbcb747279..e37e0daa011 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -517,7 +517,7 @@ enum WorldStates WS_GUILD_WEEKLY_RESET_TIME = 20050, // Next guild week reset time }; -#define MAX_CHARACTERS_PER_REALM 11 +#define MAX_CHARACTERS_PER_REALM 12 /// Storage class for commands issued for delayed execution struct CliCommandHolder diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 83313537cdb..3cd2222339c 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -781,10 +781,10 @@ CharactersPerAccount = 50 # # CharactersPerRealm # Description: Limit number of characters per account on this realm. -# Range: 1-11 -# Default: 11 - (Client limitation) +# Range: 1-12 +# Default: 12 - (Client limitation) -CharactersPerRealm = 11 +CharactersPerRealm = 12 # # HeroicCharactersPerRealm |