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-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp22
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h6
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp39
-rw-r--r--src/server/game/Spells/Spell.cpp34
-rw-r--r--src/server/game/Spells/SpellInfo.cpp51
-rw-r--r--src/server/game/Spells/SpellInfo.h1
6 files changed, 104 insertions, 49 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index f3844d96069..bfffc84671f 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -576,6 +576,26 @@ void Vehicle::Dismiss()
}
/**
+ * @fn bool Vehicle::IsVehicleInUse() const
+ *
+ * @brief Returns information whether the vehicle is currently used by any unit
+ *
+ * @author Shauren
+ * @date 26-2-2013
+ *
+ * @return true if any passenger is boarded on vehicle, false otherwise.
+ */
+
+bool Vehicle::IsVehicleInUse() const
+{
+ for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
+ if (itr->second.Passenger)
+ return true;
+
+ return false;
+}
+
+/**
* @fn void Vehicle::InitMovementInfoForBase()
*
* @brief Sets correct MovementFlags2 based on VehicleFlags from DBC.
@@ -613,7 +633,7 @@ void Vehicle::InitMovementInfoForBase()
* @return null if passenger not found on vehicle, else the DBC record for the seat.
*/
-VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
+VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit const* passenger)
{
SeatMap::iterator itr;
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 8b67b82cfa3..f9bf3c21ef4 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -63,14 +63,14 @@ class Vehicle : public TransportBase
void RelocatePassengers();
void RemoveAllPassengers();
void Dismiss();
- bool IsVehicleInUse() { return Seats.begin() != Seats.end(); }
+ bool IsVehicleInUse() const;
void SetLastShootPos(Position const& pos) { _lastShootPos.Relocate(pos); }
- Position GetLastShootPos() { return _lastShootPos; }
+ Position const& GetLastShootPos() const { return _lastShootPos; }
SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones.
- VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger);
+ VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger);
protected:
friend class VehicleJoinEvent;
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 45cb8164775..8f63345925d 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -320,7 +320,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
-
if (!spellInfo)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown spell id %u", spellId);
@@ -328,31 +327,37 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
- if (mover->GetTypeId() == TYPEID_PLAYER)
+ if (spellInfo->IsPassive())
{
- // not have spell in spellbook or spell passive and not casted by client
- if (!mover->ToPlayer()->HasActiveSpell (spellId) || spellInfo->IsPassive())
- {
- //cheater? kick? ban?
- recvPacket.rfinish(); // prevent spam at ignore packet
- return;
- }
+ recvPacket.rfinish(); // prevent spam at ignore packet
+ return;
}
- else
+
+ Unit* caster = mover;
+ if (caster->GetTypeId() == TYPEID_UNIT && !caster->ToCreature()->HasSpell(spellId))
{
- // not have spell in spellbook or spell passive and not casted by client
- if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
+ // If the vehicle creature does not have the spell but it allows the passenger to cast own spells
+ // change caster to player and let him cast
+ if (!_player->IsOnVehicle(caster) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK)
{
- //cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
+
+ caster = _player;
+ }
+
+ if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellId))
+ {
+ // not have spell in spellbook
+ recvPacket.rfinish(); // prevent spam at ignore packet
+ return;
}
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
// Skip it to prevent "interrupt" message
- if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
- && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
+ if (spellInfo->IsAutoRepeatRangedSpell() && caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
+ && caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
{
recvPacket.rfinish();
return;
@@ -367,7 +372,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// client provided targets
SpellCastTargets targets;
- targets.Read(recvPacket, mover);
+ targets.Read(recvPacket, caster);
HandleClientCastFlags(recvPacket, castFlags, targets);
// auto-selection buff level base at target level (in spellInfo)
@@ -380,7 +385,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
- Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false);
+ Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, 0, false);
spell->m_cast_count = castCount; // set count of casts
spell->prepare(&targets);
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8c9f51a0f0a..342f0cfbddf 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4832,34 +4832,12 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_MOVING;
}
-
- Vehicle* vehicle = m_caster->GetVehicle();
- if (vehicle && !(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE))
+ // Check vehicle flags
+ if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE))
{
- uint16 checkMask = 0;
- for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
- {
- SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
- if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
- {
- SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue);
- if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
- checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
- break;
- }
- }
-
- if (m_spellInfo->HasAura(SPELL_AURA_MOUNTED))
- checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
-
- if (!checkMask)
- checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
-
- // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
- VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
- if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
- && (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
+ SpellCastResult vehicleCheck = m_spellInfo->CheckVehicle(m_caster);
+ if (vehicleCheck != SPELL_CAST_OK)
+ return vehicleCheck;
}
// check spell cast conditions from database
@@ -7167,7 +7145,7 @@ bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToC
if (((*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
(!(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
return false;
-
+
std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator areaTargetSelectHookEnd = (*itr)->OnObjectAreaTargetSelect.end(), areaTargetSelectHookItr = (*itr)->OnObjectAreaTargetSelect.begin();
for (; areaTargetSelectHookItr != areaTargetSelectHookEnd; ++areaTargetSelectHookItr)
if (((*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index d2ab1a315e8..aea7689c051 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -23,6 +23,7 @@
#include "ConditionMgr.h"
#include "Player.h"
#include "Battleground.h"
+#include "Vehicle.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
@@ -1614,6 +1615,56 @@ SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject c
return SPELL_CAST_OK;
}
+SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
+{
+ // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_CAST_OK;
+
+ Vehicle* vehicle = caster->GetVehicle();
+ if (vehicle)
+ {
+ uint16 checkMask = 0;
+ for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ if (Effects[effIndex].ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
+ {
+ SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(Effects[effIndex].MiscValue);
+ if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
+ checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
+ break;
+ }
+ }
+
+ if (HasAura(SPELL_AURA_MOUNTED))
+ checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
+
+ if (!checkMask)
+ checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
+
+ VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
+ if (!(AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
+ && (vehicleSeat->m_flags & checkMask) != checkMask)
+ return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
+
+ // Can only summon uncontrolled minions/guardians when on controlled vehicle
+ if (vehicleSeat->m_flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2))
+ {
+ for (uint32 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (Effects[i].Effect != SPELL_EFFECT_SUMMON)
+ continue;
+
+ SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(Effects[i].MiscValueB);
+ if (props && props->Category != SUMMON_CATEGORY_WILD)
+ return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
+ }
+ }
+ }
+
+ return SPELL_CAST_OK;
+}
+
bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
{
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index bbc5b61e282..cc0a0101597 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -420,6 +420,7 @@ public:
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const;
SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const;
SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const;
+ SpellCastResult CheckVehicle(Unit const* caster) const;
bool CheckTargetCreatureType(Unit const* target) const;
SpellSchoolMask GetSchoolMask() const;