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-rw-r--r--src/bindings/scripts/scripts/zone/ulduar/ulduar/boss_razorscale.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/bindings/scripts/scripts/zone/ulduar/ulduar/boss_razorscale.cpp b/src/bindings/scripts/scripts/zone/ulduar/ulduar/boss_razorscale.cpp
index c159cfb74f4..c2641680891 100644
--- a/src/bindings/scripts/scripts/zone/ulduar/ulduar/boss_razorscale.cpp
+++ b/src/bindings/scripts/scripts/zone/ulduar/ulduar/boss_razorscale.cpp
@@ -227,7 +227,7 @@ struct TRINITY_DLL_DECL boss_razorscaleAI : public ScriptedAI
if(MovementTimer < diff)
{
- if(rand()%100 < 30)
+ if(rand()%100 <= 30)
{
DoScriptText(EMOTE_BREATH, m_creature);
DoCast(m_creature->getVictim(), SPELL_FLAMEBUFFET);
@@ -248,9 +248,10 @@ struct TRINITY_DLL_DECL boss_razorscaleAI : public ScriptedAI
void ChangePosition()
{
+ /* Malfunctioning, Razorscale is flying around randomly, attacking players from hundreds of yards away.
uint32 random = rand() % 4;
if(random<4){
- m_creature->GetMotionMaster()->MovePoint(0, MovementLocations[random][0], MovementLocations[random][1], MovementLocations[random][2]);}
+ m_creature->GetMotionMaster()->MovePoint(0, MovementLocations[random][0], MovementLocations[random][1], MovementLocations[random][2]);} */
}
void SummonAdds(uint32 Phase)