diff options
-rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Server/WorldSocket.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 29779fe154e..963d6a1b71e 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -240,7 +240,7 @@ bool WorldSocket::ReadDataHandler() } } CloseSocket(); - return; + return false; } WorldPackets::Auth::AuthSession authSession(std::move(packet)); @@ -262,7 +262,7 @@ bool WorldSocket::ReadDataHandler() } } CloseSocket(); - return; + return false; } WorldPackets::Auth::AuthContinuedSession authSession(std::move(packet)); @@ -353,7 +353,7 @@ bool WorldSocket::ReadDataHandler() return true; } -void WorldSocket::LogOpcodeText(OpcodeServer opcode, std::unique_lock<std::mutex> const& guard) const +void WorldSocket::LogOpcodeText(OpcodeClient opcode, std::unique_lock<std::mutex> const& guard) const { if (!guard) { diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h index f670e2bb9e5..45e19a93767 100644 --- a/src/server/game/Server/WorldSocket.h +++ b/src/server/game/Server/WorldSocket.h @@ -94,7 +94,7 @@ protected: private: /// writes network.opcode log /// accessing WorldSession is not threadsafe, only do it when holding _worldSessionLock - void LogOpcodeText(OpcodeServer opcode, std::unique_lock<std::mutex> const& guard) const; + void LogOpcodeText(OpcodeClient opcode, std::unique_lock<std::mutex> const& guard) const; /// sends and logs network.opcode without accessing WorldSession void SendPacketAndLogOpcode(WorldPacket const& packet); void WritePacketToBuffer(WorldPacket const& packet, MessageBuffer& buffer); |