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-rw-r--r--src/game/ObjectAccessor.cpp2
-rw-r--r--src/game/ObjectAccessor.h13
2 files changed, 10 insertions, 5 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index da6279e068a..0472c89a59f 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -60,6 +60,7 @@ ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
return u.GetMap()->GetCreature(guid);
}
+/*
Unit*
ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
{
@@ -71,6 +72,7 @@ ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid)
return GetCreatureOrPetOrVehicle(u, guid);
}
+*/
Corpse*
ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index f4452b81cab..1e4074684f1 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -103,13 +103,16 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
if(!guid)
return NULL;
- if (IS_PLAYER_GUID(guid))
+ if(IS_PLAYER_GUID(guid))
return (Unit*)HashMapHolder<Player>::Find(guid);
- if (Unit* u = (Unit*)HashMapHolder<Pet>::Find(guid))
- return u;
+ if(IS_CREATURE_GUID(guid))
+ return (Unit*)HashMapHolder<Creature>::Find(guid);
- return (Unit*)HashMapHolder<Creature>::Find(guid);
+ if(IS_PET_GUID(guid))
+ return (Unit*)HashMapHolder<Pet>::Find(guid);
+
+ return (Unit*)HashMapHolder<Vehicle>::Find(guid);
}
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
@@ -140,7 +143,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
- static Unit* GetUnit(WorldObject const &, uint64);
+ static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }
static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
static Corpse* GetCorpse(WorldObject const &u, uint64 guid);