aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/game/Spell.cpp2
-rw-r--r--src/game/SpellAuras.cpp34
-rw-r--r--src/game/SpellAuras.h22
-rw-r--r--src/game/Unit.cpp9
4 files changed, 39 insertions, 28 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 98439997306..b31c31e795c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1226,7 +1226,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (aura_effmask)
{
Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
- Aura * Aur = new Aura(m_spellInfo, aura_effmask, m_currentBasePoints, unit, caster, m_CastItem, m_caster);
+ Aura * Aur = new Aura(m_spellInfo, aura_effmask, m_currentBasePoints, unit, m_caster, caster, m_CastItem);
if (!Aur->IsAreaAura())
{
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index b17aa9ad946..a828affef27 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -343,7 +343,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&AuraEffect::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
};
-Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem, Unit * source) :
+Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source, Unit *caster, Item* castItem) :
m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
m_timeCla(1000), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),m_auraStateMask(0), m_updated(false), m_isRemoved(false)
@@ -453,7 +453,7 @@ Aura::~Aura()
delete m_partAuras[i];
}
-AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit * caster, Item* castItem) :
+AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit *caster, Item* castItem, WorldObject *source) :
m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
m_target(parentAura->GetTarget()), m_tickNumber(0)
{
@@ -496,6 +496,7 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
}
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
+ m_sourceGUID = source ? source->GetGUID() : (caster ? caster->GetGUID() : 0);
m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
//apply casting time mods for channeled spells
@@ -512,12 +513,13 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
}
AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem, Unit * source)
-: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem)
+: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source)
{
m_removeTime = FRIENDLY_AA_REMOVE_TIME;
m_isAreaAura = true;
Unit* caster_ptr = source ? source : caster ? caster : m_target;
+ //this can be removed, already set in auraeffect
m_sourceGUID = caster_ptr->GetGUID();
if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
@@ -567,8 +569,8 @@ AreaAuraEffect::~AreaAuraEffect()
{
}
-PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster,Item * castItem)
-: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem)
+PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster,Item * castItem, DynamicObject *source)
+: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source)
{
m_isPersistent = true;
}
@@ -577,16 +579,21 @@ PersistentAreaAuraEffect::~PersistentAreaAuraEffect()
{
}
-AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit* source)
+AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject* source)
{
- assert (parentAura);
+ // TODO: source should belong to aura, but not areaeffect. multiple areaaura/persistent aura should use one source
+ assert(parentAura);
if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex]))
- return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source);
+ {
+ //TODO: determine source here
+ if(source && source->isType(TYPEMASK_UNIT))
+ return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, (Unit*)source);
+ }
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA)
- return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
+ return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source);
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
- else return NULL;
+ return NULL;
}
Unit* Aura::GetCaster() const
@@ -600,14 +607,15 @@ Unit* Aura::GetCaster() const
return unit && unit->IsInWorld() ? unit : NULL;
}
-Unit* AreaAuraEffect::GetSource() const
+Unit* AuraEffect::GetSource() const
{
- if(m_sourceGUID==m_target->GetGUID())
+ if(m_sourceGUID == m_target->GetGUID())
return m_target;
//return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
//must return caster even if it's in another grid/map
Unit *unit = ObjectAccessor::GetObjectInWorld(m_sourceGUID, (Unit*)NULL);
+ //only player can be not in world while in objectaccessor
return unit && unit->IsInWorld() ? unit : NULL;
}
@@ -6811,7 +6819,7 @@ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAm
if(m_target->GetTypeId() != TYPEID_UNIT || !((Creature*)m_target)->isVehicle())
return;
- Unit *caster = GetCaster();
+ Unit *caster = GetSource();
if(!caster || caster == m_target)
return;
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index f936b4e4174..76433ac4acd 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -54,7 +54,7 @@ class TRINITY_DLL_SPEC Aura
friend void Player::SendAurasForTarget(Unit *target);
public:
virtual ~Aura();
- Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL, Unit * source=NULL);
+ explicit Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source = NULL, Unit *caster = NULL, Item *castItem = NULL);
SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const{ return m_spellProto->Id; }
@@ -171,7 +171,7 @@ class TRINITY_DLL_SPEC Aura
class TRINITY_DLL_SPEC AuraEffect
{
public:
- friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, Unit * source);
+ friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject *source);
friend void Aura::SetStackAmount(uint8 stackAmount, bool applied);
//aura handlers
void HandleNULL(bool, bool, bool)
@@ -333,8 +333,9 @@ class TRINITY_DLL_SPEC AuraEffect
// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
void HandleShapeshiftBoosts(bool apply);
- inline Unit * GetCaster() const{ return m_parentAura->GetCaster(); }
- inline uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); }
+ Unit * GetCaster() const { return m_parentAura->GetCaster(); }
+ uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); }
+ Unit* GetSource() const; // { return m_parentAura->GetSource(); }
Aura * GetParentAura() const { return m_parentAura; }
SpellEntry const* GetSpellProto() const { return m_spellProto; }
@@ -369,9 +370,10 @@ class TRINITY_DLL_SPEC AuraEffect
void CleanupTriggeredSpells();
protected:
- AuraEffect (Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit * caster,Item * castItem);
+ explicit AuraEffect(Aura * parentAura, uint8 effIndex, int32 *currentBasePoints , Unit *caster, Item *castItem, WorldObject *source);
Aura * const m_parentAura;
Unit * const m_target;
+ uint64 m_sourceGUID; // Spell::m_caster/trap? for normal aura, totem/paladin for areaaura, dynobj for persistent aura
SpellEntry const *m_spellProto;
uint32 m_tickNumber;
@@ -394,23 +396,23 @@ class TRINITY_DLL_SPEC AuraEffect
class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
{
public:
- AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * source=NULL);
+ AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * source = NULL);
~AreaAuraEffect();
- Unit* GetSource() const;
void Update(uint32 diff);
private:
float m_radius;
int32 m_removeTime;
AreaAuraType m_areaAuraType;
- uint64 m_sourceGUID; // used for check range
};
class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
{
public:
- PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints, Unit *caster = NULL, Item* castItem = NULL);
+ PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints, Unit *caster = NULL, Item* castItem = NULL, DynamicObject * source = NULL);
~PersistentAreaAuraEffect();
void Update(uint32 diff);
};
-AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem = NULL, Unit * source=NULL);
+
+AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit *caster, Item *castItem = NULL, WorldObject *source = NULL);
+
#endif
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7c04f8e9c70..17b618cb3cd 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13762,7 +13762,8 @@ void Unit::AddAura(uint32 spellId, Unit* target)
if (!eff_mask)
return;
- Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, this, NULL, target);
+ //TODO: we use target as source for now, but that may not be true
+ Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, target, this, NULL);
target->AddAura(Aur);
}
@@ -13787,10 +13788,10 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* c
{
int32 amount[3];
amount[effIndex] = *basePoints;
- aur = new Aura(spellInfo, 1<<effIndex, amount, this ,caster, NULL,source);
+ aur = new Aura(spellInfo, 1<<effIndex, amount, this, source, caster, NULL);
}
else
- aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster, NULL,source);
+ aur = new Aura(spellInfo, 1<<effIndex, NULL, this, source ,caster, NULL);
if(!AddAura(aur))
return NULL;
@@ -13959,7 +13960,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
}
m_Vehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
- m_Vehicle->setFaction(getFaction());
+ //m_Vehicle->setFaction(getFaction());
addUnitState(UNIT_STAT_ONVEHICLE);
//movementInfo is set in AddPassenger