diff options
| -rwxr-xr-x | src/server/game/Battlegrounds/Battleground.h | 5 | ||||
| -rwxr-xr-x | src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp | 8 |
2 files changed, 5 insertions, 8 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 279947688de..2e2a4529969 100755 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -195,7 +195,7 @@ enum ScoreType //WS SCORE_FLAG_CAPTURES = 7, SCORE_FLAG_RETURNS = 8, - //AB + //AB and IC SCORE_BASES_ASSAULTED = 9, SCORE_BASES_DEFENDED = 10, //AV @@ -209,9 +209,6 @@ enum ScoreType //SOTA SCORE_DESTROYED_DEMOLISHER = 18, SCORE_DESTROYED_WALL = 19, - //IC - SCORE_BASE_ASSAULTED = 20, - SCORE_BASE_DEFENDED = 21 }; enum ArenaType diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 24614c85335..bca42826624 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -332,10 +332,10 @@ void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value switch(type) { - case SCORE_BASE_ASSAULTED: + case SCORE_BASES_ASSAULTED: ((BattlegroundICScore*)itr->second)->BasesAssaulted += value; break; - case SCORE_BASE_DEFENDED: + case SCORE_BASES_DEFENDED: ((BattlegroundICScore*)itr->second)->BasesDefended += value; break; default: @@ -529,7 +529,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target if (m_BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1+(nodePoint[i].nodeType)-2]) DelCreature(BG_IC_NPC_SPIRIT_GUIDE_1+(nodePoint[i].nodeType)-2); - UpdatePlayerScore(player, SCORE_BASE_ASSAULTED, 1); + UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1); SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_1,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string); SendMessage2ToAll(LANG_BG_IC_TEAM_ASSAULTED_NODE_2,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_ALLIANCE : LANG_BG_IC_HORDE)); @@ -542,7 +542,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target nodePoint[i].needChange = false; SendMessage2ToAll(LANG_BG_IC_TEAM_DEFENDED_NODE,CHAT_MSG_BG_SYSTEM_NEUTRAL,player,nodePoint[i].string); HandleCapturedNodes(&nodePoint[i],true); - UpdatePlayerScore(player, SCORE_BASE_DEFENDED, 1); + UpdatePlayerScore(player, SCORE_BASES_DEFENDED, 1); } GameObject* banner = GetBGObject(nodePoint[i].gameobject_type); |
