diff options
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index b580e333957..79ec4e4f816 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -434,7 +434,7 @@ class CreatureScript : public ScriptObject, public UpdatableScript<Creature> virtual bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt) { return false; } // Called when the dialog status between a player and the creature is requested. - virtual uint32 GetDialogStatus(Player* player, Creature* creature) { return 0; } + virtual uint32 GetDialogStatus(Player* player, Creature* creature) { return 100; } // Called when a CreatureAI object is needed for the creature. virtual CreatureAI* GetAI(Creature* creature) const { return NULL; } @@ -469,7 +469,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject> virtual bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt) { return false; } // Called when the dialog status between a player and the gameobject is requested. - virtual uint32 GetDialogStatus(Player* player, GameObject* go) { return 0; } + virtual uint32 GetDialogStatus(Player* player, GameObject* go) { return 100; } // Called when the gameobject is destroyed (destructible buildings only). virtual void OnDestroyed(Player* player, GameObject* go, uint32 eventId) { } |