diff options
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 | 
1 files changed, 0 insertions, 2 deletions
| diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 6eaebf758de..6b981528d63 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1445,7 +1445,6 @@ class Player : public Unit, public GridObject<Player>          InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;          bool HasItemTotemCategory(uint32 TotemCategory) const;          InventoryResult CanUseItem(ItemTemplate const* pItem) const; -        InventoryResult CanUseAmmo(uint32 item) const;          InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;          Item* StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, int32 randomPropertyId = 0, GuidSet const& allowedLooters = GuidSet(), std::vector<int32> const& bonusListIDs = std::vector<int32>());          Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update); @@ -2642,7 +2641,6 @@ class Player : public Unit, public GridObject<Player>          void _LoadGroup(PreparedQueryResult result);          void _LoadSkills(PreparedQueryResult result);          void _LoadSpells(PreparedQueryResult result); -        void _LoadFriendList(PreparedQueryResult result);          bool _LoadHomeBind(PreparedQueryResult result);          void _LoadDeclinedNames(PreparedQueryResult result);          void _LoadArenaTeamInfo(PreparedQueryResult result); | 
