diff options
7 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 918896a5a81..16accff2ab4 100755 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -160,7 +160,7 @@ class MotionMaster //: private std::stack<MovementGenerator *> void MoveLand(uint32 id, Position const& pos); void MoveTakeoff(uint32 id, Position const& pos); - void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = true); + void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false); void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ); void MoveJumpTo(float angle, float speedXY, float speedZ); void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = 0); diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index bad45f65178..a4f57a43701 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -78,7 +78,7 @@ bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) PathFinderMovementGenerator path(&unit); path.setPathLengthLimit(30.0f); - path.calculate(x, y, z); + path.CalculatePath(x, y, z); if (path.getPathType() & PATHFIND_NOPATH) { i_nextMoveTime.Reset(urand(800, 1000)); diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 9d99e0ef000..4e96c641be7 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -45,7 +45,7 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T &owner) PathFinderMovementGenerator path(&owner); path.setPathLengthLimit(30.0f); - path.calculate(x, y, z); + path.CalculatePath(x, y, z); if (path.getPathType() & PATHFIND_NOPATH) { i_nextCheckTime.Reset(urand(1000, 1500)); diff --git a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp index 8988aa599da..adfd32c50b3 100644 --- a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.cpp @@ -50,7 +50,7 @@ PathFinderMovementGenerator::~PathFinderMovementGenerator() sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::~PathFinderMovementGenerator() for %u \n", m_sourceUnit->GetGUIDLow()); } -bool PathFinderMovementGenerator::calculate(float destX, float destY, float destZ, bool forceDest) +bool PathFinderMovementGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest) { if (!Trinity::IsValidMapCoord(destX, destY, destZ) || !Trinity::IsValidMapCoord(m_sourceUnit->GetPositionX(), m_sourceUnit->GetPositionY(), m_sourceUnit->GetPositionZ())) @@ -67,7 +67,7 @@ bool PathFinderMovementGenerator::calculate(float destX, float destY, float dest m_forceDestination = forceDest; - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::calculate() for %u \n", m_sourceUnit->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::CalculatePath() for %u \n", m_sourceUnit->GetGUIDLow()); // make sure navMesh works - we can run on map w/o mmap // check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?) @@ -88,7 +88,7 @@ bool PathFinderMovementGenerator::calculate(float destX, float destY, float dest { // our target is not moving - we just coming closer // we are moving on precalculated path - enjoy the ride - sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::calculate:: precalculated path\n"); + sLog->outDebug(LOG_FILTER_MAPS, "++ PathFinderMovementGenerator::CalculatePath:: precalculated path\n"); m_pathPoints.erase(m_pathPoints.begin()); return false; diff --git a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h index 5dd2ad82a0a..9029fc1804e 100644 --- a/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PathFinderMovementGenerator.h @@ -59,10 +59,10 @@ class PathFinderMovementGenerator // Calculate the path from owner to given destination // return: true if new path was calculated, false otherwise (no change needed) - bool calculate(float destX, float destY, float destZ, bool forceDest = false); + bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false); // option setters - use optional - void setUseStrightPath(bool useStraightPath) { m_useStraightPath = useStraightPath; }; + void SetUseStraightPath(bool useStraightPath) { m_useStraightPath = useStraightPath; }; void setPathLengthLimit(float distance) { m_pointPathLimit = std::min<uint32>(uint32(distance/SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); }; // result getters diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 1fc2ab5a6cb..1b14cd385e8 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -69,7 +69,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner) // allow pets following their master to cheat while generating paths bool forceDest = (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->isPet() && owner.HasUnitState(UNIT_STATE_FOLLOW)); - i_path->calculate(x, y, z, forceDest); + i_path->CalculatePath(x, y, z, forceDest); if (i_path->getPathType() & PATHFIND_NOPATH) return; diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 7452efc94ca..fa2197f815e 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -73,7 +73,7 @@ namespace Movement } // there is a big chance that current position is unknown if current state is not finalized, need compute it - // this also allows calculate spline position and update map position in much greater intervals + // this also allows CalculatePath spline position and update map position in much greater intervals if (!move_spline.Finalized()) real_position = move_spline.ComputePosition(); @@ -153,7 +153,7 @@ namespace Movement if (generatePath) { PathFinderMovementGenerator path(&unit); - path.calculate(dest.x, dest.y, dest.z, forceDestination); + path.CalculatePath(dest.x, dest.y, dest.z, forceDestination); MovebyPath(path.getPath()); } else |