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-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 4c7b521f064..b2f501db7fe 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -888,6 +888,9 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
init.SetTransportEnter();
Passenger->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
+ for (auto const& [guid, threatRef] : Passenger->GetThreatManager().GetThreatenedByMeList())
+ threatRef->GetOwner()->GetThreatManager().AddThreat(Target->GetBase(), threatRef->GetThreat(), nullptr, true, true);
+
if (Creature* creature = Target->GetBase()->ToCreature())
{
if (CreatureAI* ai = creature->AI())