diff options
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 3 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Handlers/LootHandler.cpp | 1 | 
3 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index a2778f1cc25..95bff2e4fdc 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1494,7 +1494,8 @@ void Creature::setDeathState(DeathState s)          if (!isPet() && GetCreatureInfo()->SkinLootId)              if (LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId)) -                SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); +                if (hasLootRecipient()) +                    SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);          if (HasSearchedAssistance())          { diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 462ac0d97c5..1d306c13d0c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8464,10 +8464,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)              // the player whose group may loot the corpse              Player *recipient = creature->GetLootRecipient();              if (!recipient) -            { -                creature->SetLootRecipient(this); -                recipient = this; -            } +                return;              if (!creature->lootForBody)              { diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp index ca4af9fee27..1baaa8faa84 100644 --- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp @@ -383,7 +383,6 @@ void WorldSession::DoLootRelease(uint64 lguid)                  pCreature->AllLootRemovedFromCorpse();              pCreature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); -            pCreature->SetLootRecipient(NULL);              loot->clear();          }          else  | 
