diff options
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 4 |
2 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e4313032d6f..908620568d3 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -400,7 +400,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const bool HasFall = HasFallDirection || unit->m_movementInfo.jump.fallTime != 0; bool HasSpline = unit->IsSplineEnabled(); - *data << unit->m_movementInfo.guid; // MoverGUID + *data << GetPackGUID(); // MoverGUID *data << uint32(unit->m_movementInfo.time); // MoveIndex *data << float(unit->GetPositionX()); @@ -424,6 +424,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const data->WriteBit(HasFall); // HasFall data->WriteBit(HasSpline); // HasSpline - marks that the unit uses spline movement data->WriteBit(0); // HeightChangeFailed + data->WriteBit(0); // RemoteTimeValid if (!unit->m_movementInfo.transport.guid.IsEmpty()) { diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index a912ca5c909..8b65f6f8cd1 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -441,7 +441,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack ); DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess ); DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime ); - DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode ); + DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode ); DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle ); DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty ); @@ -1311,7 +1311,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); - DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); + DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_UPDATE_SERVER_PLAYER_POSITION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); |