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-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp156
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp21
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h1
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp4
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h2
8 files changed, 85 insertions, 107 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index a5c6ea457ae..4423c540a33 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -720,9 +720,9 @@ static const uint32 achievIdForDungeon[][4] =
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
-void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
+void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
+ sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
if (!sWorld->getBoolConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
@@ -753,7 +753,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
@@ -769,9 +769,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
break;
// std case: high value at miscvalue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
@@ -781,9 +781,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
break;
// specialized cases
@@ -791,7 +791,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
continue;
@@ -801,15 +801,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!data || !data->Meets(GetPlayer(),unit))
continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (achievementCriteria->kill_creature.creatureID != miscvalue1)
+ if (achievementCriteria->kill_creature.creatureID != miscValue1)
continue;
// those requirements couldn't be found in the dbc
@@ -817,7 +817,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!data || !data->Meets(GetPlayer(),unit))
continue;
- SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
@@ -825,14 +825,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
// update at loading or specific skill update
- if (miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
+ if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
continue;
if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, skillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
continue;
if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, maxSkillvalue);
@@ -851,7 +851,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria);
- if (!miscvalue1) // Login case.
+ if (!miscValue1) // Login case.
{
// reset if player missed one day.
if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
@@ -879,7 +879,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
// speedup for non-login case
- if (miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
+ if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
continue;
uint32 counter =0;
@@ -894,15 +894,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
continue;
@@ -911,7 +911,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
bool notfit = false;
@@ -935,7 +935,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
@@ -983,19 +983,19 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
+ if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
// if team check required: must kill by opposition faction
- if (achievement->ID == 318 && miscvalue2 == GetPlayer()->GetTeam())
+ if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeam())
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1003,7 +1003,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
// those requirements couldn't be found in the dbc
@@ -1012,23 +1012,23 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// miscvalue1 is the ingame fallheight*100 as stored in dbc
- SetCriteriaProgress(achievementCriteria, miscvalue1);
+ SetCriteriaProgress(achievementCriteria, miscValue1);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue2 != achievementCriteria->death_from.type)
+ if (miscValue2 != achievementCriteria->death_from.type)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
{
// if miscvalues != 0, it contains the questID.
- if (miscvalue1)
+ if (miscValue1)
{
- if (miscvalue1 != achievementCriteria->complete_quest.questID)
+ if (miscValue1 != achievementCriteria->complete_quest.questID)
continue;
}
else
@@ -1064,7 +1064,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
{
- if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
+ if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
continue;
// those requirements couldn't be found in the dbc
@@ -1081,7 +1081,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
{
- if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
+ if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
continue;
// those requirements couldn't be found in the dbc
@@ -1096,7 +1096,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID)
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
continue;
if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
@@ -1106,9 +1106,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
// miscvalue2=count of item loot
- if (!miscvalue1 || !miscvalue2)
+ if (!miscValue1 || !miscValue2)
continue;
- if (miscvalue1 != achievementCriteria->loot_type.lootType)
+ if (miscValue1 != achievementCriteria->loot_type.lootType)
continue;
// zone specific
@@ -1120,18 +1120,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
}
- SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
// speedup for non-login case
- if (miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
+ if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
// miscvalue1 contains the personal rating
- if (!miscvalue1) // no update at login
+ if (!miscValue1) // no update at login
continue;
// additional requirements
@@ -1139,7 +1139,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(),unit,miscvalue1))
+ if (!data || !data->Meets(GetPlayer(),unit,miscValue1))
{
// reset the progress as we have a win without the requirement.
SetCriteriaProgress(achievementCriteria, 0);
@@ -1151,19 +1151,19 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (achievementCriteria->use_item.itemID != miscvalue1)
+ if (achievementCriteria->use_item.itemID != miscValue1)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
// You _have_ to loot that item, just owning it when logging in does _not_ count!
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue1 != achievementCriteria->own_item.itemID)
+ if (miscValue1 != achievementCriteria->own_item.itemID)
continue;
- SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{
@@ -1202,7 +1202,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{
// skip faction check only at loading
- if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
+ if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
continue;
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
@@ -1218,7 +1218,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
{
// skip for login case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
SetCriteriaProgress(achievementCriteria, 1);
break;
@@ -1227,15 +1227,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// miscvalue1 = itemid
// miscvalue2 = itemSlot
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot)
+ if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
continue;
// check item level and quality via achievement_criteria_data
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, miscvalue1))
+ if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
continue;
SetCriteriaProgress(achievementCriteria, 1);
@@ -1247,12 +1247,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
// miscvalue1 = itemid
// miscvalue2 = diced value
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
+ if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
continue;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(miscvalue1);
+ ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(miscValue1);
if (!pProto)
continue;
@@ -1267,9 +1267,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
{
// miscvalue1 = emote
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue1 != achievementCriteria->do_emote.emoteID)
+ if (miscValue1 != achievementCriteria->do_emote.emoteID)
continue;
if (achievementCriteria->do_emote.count)
{
@@ -1285,7 +1285,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
{
- if (!miscvalue1)
+ if (!miscValue1)
continue;
if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
@@ -1298,38 +1298,38 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
}
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
// miscvalue1 = item_id
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue1 != achievementCriteria->equip_item.itemID)
+ if (miscValue1 != achievementCriteria->equip_item.itemID)
continue;
SetCriteriaProgress(achievementCriteria, 1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
// miscvalue1 = go entry
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue1 != achievementCriteria->use_gameobject.goEntry)
+ if (miscValue1 != achievementCriteria->use_gameobject.goEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry)
+ if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
continue;
uint32 spellCount = 0;
@@ -1349,7 +1349,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
if (achievementCriteria->win_duel.duelCount)
@@ -1378,9 +1378,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if (!miscvalue1)
+ if (!miscValue1)
continue;
- ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
+ ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscValue1);
if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1388,7 +1388,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
{
- if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
+ if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
continue;
uint32 spellCount = 0;
@@ -1408,13 +1408,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
+ if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
+ if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1424,7 +1424,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
{
- if (!miscvalue1)
+ if (!miscValue1)
{
uint32 points = 0;
for (CompletedAchievementMap::iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
@@ -1433,12 +1433,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
}
else
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
{
- if (!miscvalue1 || miscvalue1 != achievementCriteria->bg_objective.objectiveId)
+ if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
continue;
// those requirements couldn't be found in the dbc
@@ -1453,7 +1453,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
{
// skip login update
- if (!miscvalue1)
+ if (!miscValue1)
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
@@ -1465,7 +1465,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
{
- if (!miscvalue1 || miscvalue1 != achievementCriteria->honorable_kill_at_area.areaID)
+ if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1478,12 +1478,12 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
achievementCriteria->highest_team_rating.teamtype :
achievementCriteria->reach_team_rating.teamtype;
- if (miscvalue1)
+ if (miscValue1)
{
- if (miscvalue2 != reqTeamType)
+ if (miscValue2 != reqTeamType)
continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
+ SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
}
else // login case
{
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index e419976bf73..92a4d2e3b74 100755
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -252,7 +252,7 @@ class AchievementMgr
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
void SaveToDB(SQLTransaction& trans);
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, bool evenIfCriteriaComplete = false);
- void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
+ void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
void CheckAllAchievementCriteria();
void SendAllAchievementData() const;
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 32eb0a16367..237c427b04e 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -1188,24 +1188,3 @@ bool BattlegroundMgr::IsBGWeekend(BattlegroundTypeId bgTypeId)
{
return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId));
}
-
-void BattlegroundMgr::DoCompleteAchievement(uint32 achievement, Player * player)
-{
- AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
-
- if (!player)
- {
- //Map::PlayerList const &PlayerList = this->GetPlayers();
- //GroupsQueueType::iterator group = SelectedGroups.begin();
-
- //if (!PlayerList.isEmpty())
- //for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- // for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr)
- // if (Player *pPlayer = itr->getSource())
- // pPlayer->CompletedAchievement(AE);
- }
- else
- {
- player->CompletedAchievement(AE);
- }
-}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index baf21aa738d..40010dbee7a 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -110,7 +110,6 @@ class BattlegroundMgr
static HolidayIds BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId);
static BattlegroundTypeId WeekendHolidayIdToBGType(HolidayIds holiday);
static bool IsBGWeekend(BattlegroundTypeId bgTypeId);
- void DoCompleteAchievement(uint32 achievement, Player * player = NULL);
private:
BattleMastersMap mBattleMastersMap;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e130a570359..280aef32352 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23379,9 +23379,9 @@ void Player::HandleFall(MovementInfo const& movementInfo)
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
}
-void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/)
+void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
- GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
+ GetAchievementMgr().UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
void Player::CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 1a9debeff3c..a04494c64a5 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2416,7 +2416,7 @@ class Player : public Unit, public GridObject<Player>
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
- void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
+ void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void CompletedAchievement(AchievementEntry const* entry, bool ignoreGMAllowAchievementConfig = false);
bool HasTitle(uint32 bitIndex);
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index eb480c72bcc..5451b4a19c5 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -341,14 +341,14 @@ void InstanceScript::DoCompleteAchievement(uint32 achievement)
}
// Update Achievement Criteria for all players in instance
-void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
+void InstanceScript::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
Map::PlayerList const &PlayerList = instance->GetPlayers();
if (!PlayerList.isEmpty())
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player *pPlayer = i->getSource())
- pPlayer->UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time);
+ pPlayer->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
}
// Start timed achievement for all players in instance
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index b6b9cc84d4f..aee13dce1a6 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -172,7 +172,7 @@ class InstanceScript : public ZoneScript
void DoCompleteAchievement(uint32 achievement);
// Update Achievement Criteria for all players in instance
- void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit* unit = NULL, uint32 time = 0);
+ void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
// Start/Stop Timed Achievement Criteria for all players in instance
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);