diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 4 |
2 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5d1cfd7d203..c667d6ecbe1 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25019,7 +25019,6 @@ void Player::HandleFall(MovementInfo const& movementInfo) TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); } } - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute } void Player::ResetAchievements() diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 69918e81555..d9e30ad79e9 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -348,6 +348,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight()) plrMover->HandleFall(movementInfo); + // interrupt parachutes upon falling or landing in water + if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM) + mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // Parachutes + if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water |