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-rw-r--r--src/game/GameObject.cpp15
-rw-r--r--src/game/GameObject.h1
-rw-r--r--src/game/Object.cpp2
3 files changed, 17 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 00299792a5a..a005e5ddee1 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -194,6 +194,11 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
m_goValue->building.health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
break;
+ case GAMEOBJECT_TYPE_TRANSPORT:
+ SetUInt32Value(GAMEOBJECT_LEVEL, goinfo->transport.pause);
+ if (goinfo->transport.startOpen)
+ SetGoState(GO_STATE_ACTIVE);
+ break;
}
SetZoneScript();
@@ -713,6 +718,16 @@ bool GameObject::IsTransport() const
return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT;
}
+// is Dynamic transport = non-stop Transport
+bool GameObject::IsDynTransport() const
+{
+ // If something is marked as a transport, don't transmit an out of range packet for it.
+ GameObjectInfo const * gInfo = GetGOInfo();
+ if(!gInfo) return false;
+ return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && !gInfo->transport.pause);
+}
+
+
Unit* GameObject::GetOwner(bool inWorld) const
{
if (inWorld)
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index c65938000bb..a915b81fc78 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -590,6 +590,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
GameObjectValue * GetGOValue() const { return m_goValue; }
bool IsTransport() const;
+ bool IsDynTransport() const;
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 68f7d08be68..cb459aca43a 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -481,7 +481,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
bool IsActivateToQuest = false;
if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2)
{
- if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
+ if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport())
{
if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
IsActivateToQuest = true;