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-rw-r--r--src/game/LFGMgr.cpp4
-rw-r--r--src/game/LFGMgr.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/LFGMgr.cpp b/src/game/LFGMgr.cpp
index 474a34fe9d6..1601722d896 100644
--- a/src/game/LFGMgr.cpp
+++ b/src/game/LFGMgr.cpp
@@ -292,7 +292,7 @@ LfgLockStatusSet* LFGMgr::GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet
locktype = LFG_LOCKSTATUS_TOO_HIGH_LEVEL;
/* TODO - Use these types when needed...
else if ()
- locktype = LFG_LOCKSTATUS_TOO_LOG_GEAR_SCORE;
+ locktype = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
else if ()
locktype = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE;
else if () // Locked due to WG, closed by GM, done daily, etc
@@ -437,4 +437,4 @@ LfgReward* LFGMgr::GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level
break;
}
return done ? m_RewardDoneList.at(index) : m_RewardList.at(index);
-} \ No newline at end of file
+}
diff --git a/src/game/LFGMgr.h b/src/game/LFGMgr.h
index ce58d468931..d54fb0f3c1b 100644
--- a/src/game/LFGMgr.h
+++ b/src/game/LFGMgr.h
@@ -41,7 +41,7 @@ enum LfgLockStatusType
LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
- LFG_LOCKSTATUS_TOO_LOG_GEAR_SCORE = 4,
+ LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
LFG_LOCKSTATUS_RAID_LOCKED = 6,
LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,