diff options
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b623a0e8881..e24f37b885a 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -410,7 +410,10 @@ void GameObject::Update(uint32 diff) if (m_despawnDelay > diff) m_despawnDelay -= diff; else + { + m_despawnDelay = 0; DespawnOrUnsummon(0ms, m_despawnRespawnTime); + } } switch (m_lootState) @@ -846,9 +849,11 @@ void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime) } else { - uint32 const respawnDelay = (forceRespawnTime > 0s) ? forceRespawnTime.count() : m_respawnDelayTime; - if (m_goData && respawnDelay) + if (m_goData) + { + uint32 const respawnDelay = (forceRespawnTime > 0s) ? forceRespawnTime.count() : m_goData->spawntimesecs; SaveRespawnTime(respawnDelay); + } Delete(); } } |