diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f6a68f82d42..0569a7eda5e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4819,32 +4819,30 @@ void Player::RepopAtGraveyard() SpawnCorpseBones(); } - WorldSafeLocsEntry const* ClosestGrave; - - // Special handle for battleground maps + WorldSafeLocsEntry const* closestGrave = nullptr; if (Battleground* bg = GetBattleground()) - ClosestGrave = bg->GetClosestGraveyard(this); - else - { - if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetMap(), GetZoneId())) - ClosestGrave = bf->GetClosestGraveyard(this); - else - ClosestGrave = sObjectMgr->GetClosestGraveyard(*this, GetTeam(), this); - } + closestGrave = bg->GetClosestGraveyard(this); + else if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetMap(), GetZoneId())) + closestGrave = bf->GetClosestGraveyard(this); + else if (InstanceScript* instance = GetInstanceScript()) + closestGrave = sObjectMgr->GetWorldSafeLoc(instance->GetEntranceLocation()); + + if (!closestGrave) + closestGrave = sObjectMgr->GetClosestGraveyard(*this, GetTeam(), this); // stop countdown until repop m_deathTimer = 0; // if no grave found, stay at the current location // and don't show spirit healer location - if (ClosestGrave) + if (closestGrave) { - TeleportTo(ClosestGrave->Loc, shouldResurrect ? TELE_REVIVE_AT_TELEPORT : TELE_TO_NONE); + TeleportTo(closestGrave->Loc, shouldResurrect ? TELE_REVIVE_AT_TELEPORT : TELE_TO_NONE); if (isDead()) // not send if alive, because it used in TeleportTo() { WorldPackets::Misc::DeathReleaseLoc packet; - packet.MapID = ClosestGrave->Loc.GetMapId(); - packet.Loc = ClosestGrave->Loc; + packet.MapID = closestGrave->Loc.GetMapId(); + packet.Loc = closestGrave->Loc; SendDirectMessage(packet.Write()); } } |