diff options
-rw-r--r-- | src/game/Spell.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 54d138a5e6a..f0738d513d7 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1645,9 +1645,10 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) case SPELL_TARGET_TYPE_GAMEOBJECT: if(i_spellST->second.targetEntry) { - if(goScriptTarget = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range)) + if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range)) { // remember found target and range, next attempt will find more near target with another entry + goScriptTarget = go; creatureScriptTarget = NULL; range = m_caster->GetDistance(goScriptTarget); } @@ -1668,8 +1669,9 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) return m_targets.getUnitTarget(); case SPELL_TARGET_TYPE_DEAD: default: - if(creatureScriptTarget = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD)) + if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD)) { + creatureScriptTarget = cre; goScriptTarget = NULL; range = m_caster->GetDistance(creatureScriptTarget); } |