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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rw-r--r--src/server/game/Handlers/LootHandler.cpp6
-rw-r--r--src/server/game/Spells/Spell.cpp6
-rw-r--r--src/server/game/Spells/SpellEffects.cpp17
6 files changed, 35 insertions, 8 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 1823c7c96c2..71143c3c7eb 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -142,7 +142,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
-lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0),
+lootForPickPocketed(false), lootForBody(false), lootForSkinned(false), _skinner(0), m_groupLootTimer(0), lootingGroupLowGUID(0),
m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 9cc08e3b71d..069308c9e84 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -553,6 +553,9 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
Loot loot;
bool lootForPickPocketed;
bool lootForBody;
+ bool lootForSkinned;
+ void SetSkinner(uint64 guid) { _skinner = guid; }
+ uint64 GetSkinner() const { return _skinner; } // Returns the player who skinned this creature
Player* GetLootRecipient() const;
Group* GetLootRecipientGroup() const;
bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
@@ -688,6 +691,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint64 m_lootRecipient;
uint32 m_lootRecipientGroup;
+ uint64 _skinner;
/// Timers
time_t m_corpseRemoveTime; // (msecs)timer for death or corpse disappearance
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6548b2dffde..b28d20c937c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -9020,8 +9020,12 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
// possible only if creature->lootForBody && loot->empty() at spell cast check
if (loot_type == LOOT_SKINNING)
{
- loot->clear();
- loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
+ if (!creature->lootForSkinned)
+ {
+ creature->lootForSkinned = true;
+ loot->clear();
+ loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
+ }
permission = OWNER_PERMISSION;
}
// set group rights only for loot_type != LOOT_SKINNING
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 61f0b9afce2..2464a5385a4 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -355,11 +355,15 @@ void WorldSession::DoLootRelease(uint64 lguid)
loot = &creature->loot;
if (loot->isLooted())
{
+ creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+
+ if (loot->loot_type == LOOT_SKINNING)
+ creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())
creature->AllLootRemovedFromCorpse();
- creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
loot->clear();
}
else
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 48c2a76578d..f9a5e742f9f 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5058,11 +5058,13 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_UNSKINNABLE;
Creature* creature = m_targets.GetUnitTarget()->ToCreature();
- if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted())
+ if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && creature->loot.loot_type != LOOT_SKINNING && !creature->loot.isLooted())
return SPELL_FAILED_TARGET_NOT_LOOTED;
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
+ bool alreadySkinned = creature->loot.loot_type == LOOT_SKINNING && creature->GetSkinner() == m_caster->GetGUID();
+
int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
int32 TargetLevel = m_targets.GetUnitTarget()->getLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
@@ -5072,7 +5074,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// chance for fail at orange skinning attempt
if ((m_selfContainer && (*m_selfContainer) == this) &&
skillValue < sWorld->GetConfigMaxSkillValue() &&
- (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37))
+ (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) && !alreadySkinned)
return SPELL_FAILED_TRY_AGAIN;
break;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 9cf0e1ae45c..0a43c5a2c45 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4702,15 +4702,28 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
+ bool awardPoints = true;
+
+ // Check if a skinning loot table was already generated for this creature
+ if (creature->loot.loot_type == LOOT_SKINNING)
+ {
+ if (creature->GetSkinner() != m_caster->GetGUID())
+ return;
+
+ awardPoints = false; // Do not grant skill points for this loot, they were already granted the first time.
+ }
+ else
+ creature->SetSkinner(m_caster->GetGUID());
+
m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
- creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
// Double chances for elites
- m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
+ if (awardPoints)
+ m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
}
void Spell::EffectCharge(SpellEffIndex /*effIndex*/)