diff options
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 6 | ||||
-rw-r--r-- | src/game/GroupHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/Guild.cpp | 2 | ||||
-rw-r--r-- | src/game/Mail.cpp | 2 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 2 | ||||
-rw-r--r-- | src/game/Player.cpp | 4 | ||||
-rw-r--r-- | src/game/SpellAuraEffects.h | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 2 | ||||
-rw-r--r-- | src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp | 2 | ||||
-rw-r--r-- | src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp | 2 | ||||
-rw-r--r-- | src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp | 20 |
11 files changed, 23 insertions, 23 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index aecfbace2a2..1bd653c2d1c 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -164,7 +164,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) GroupQueueInfo * ginfo; uint32 avgTime; - if(err > 0) + if (err > 0) { sLog.outDebug("Battleground: the following players are joining as group:"); ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0); @@ -178,7 +178,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) WorldPacket data; - if(err <= 0) + if (err <= 0) { sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err); member->GetSession()->SendPacket(&data); @@ -706,7 +706,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) { uint32 avgTime; - if(err > 0) + if (err > 0) { sLog.outDebug("Battleground: arena join as group start"); if (isRated) diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index 99ff56d097a..bdec51ed65d 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -171,7 +171,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count - //for(int i = 0; i < count; ++i) + //for (int i = 0; i < count; ++i) // data << uint32(0); data << uint32(0); // unk player->GetSession()->SendPacket(&data); diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 8bd4d806ab8..418e409998f 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -2305,7 +2305,7 @@ void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std:: break; } - if(guid) + if (guid) data << uint64(guid); BroadcastPacket(&data); diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index cb4c464af6a..7ccb2b2c074 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -672,7 +672,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data) } // in mail template case we need create new item text - if(m->mailTemplateId) + if (m->mailTemplateId) { MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId); if (!mailTemplateEntry) diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index cffb81253a3..feea3b79c4c 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -3687,7 +3687,7 @@ void ObjectMgr::LoadQuests() if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) { // at auto-reward can be rewarded only RewChoiceItemId[0] - for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) + for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { if (uint32 id = qinfo->RewChoiceItemId[j]) { diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e441f274847..79464e1459e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -9023,7 +9023,7 @@ uint8 Player::FindEquipSlot(ItemPrototype const* proto, uint32 slot, bool swap) if (ItemPrototype const *mhWeaponProto = mhWeapon->GetProto()) if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF) { - AutoUnequipOffhandIfNeed(true); + const_cast<Player *>(this)->AutoUnequipOffhandIfNeed(true); break; } if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF) @@ -16826,7 +16826,7 @@ void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result) sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); } - while(result->NextRow()); + while (result->NextRow()); } m_WeeklyQuestChanged = false; diff --git a/src/game/SpellAuraEffects.h b/src/game/SpellAuraEffects.h index 72311c71032..c2c99b167e0 100644 --- a/src/game/SpellAuraEffects.h +++ b/src/game/SpellAuraEffects.h @@ -62,7 +62,7 @@ class AuraEffect uint32 GetTickNumber() const { return m_tickNumber; } int32 GetTotalTicks() const { return m_amplitude ? (GetBase()->GetMaxDuration() / m_amplitude) : 1;} - void ResetPeriodic(bool resetPeriodicTimer = false) { if(resetPeriodicTimer) m_periodicTimer = m_amplitude; m_tickNumber = 0;} + void ResetPeriodic(bool resetPeriodicTimer = false) { if (resetPeriodicTimer) m_periodicTimer = m_amplitude; m_tickNumber = 0;} bool IsPeriodic() const { return m_isPeriodic; } bool IsAffectedOnSpell(SpellEntry const *spell) const; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index db1a5c4fcbb..aa84fe3ed8b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8214,7 +8214,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig if (this->GetTypeId() != TYPEID_PLAYER || !plr || plr->getClass() != CLASS_DEATH_KNIGHT) return false; - if(!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) + if (!plr->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) return false; } diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp index 8133a0dfea7..e63c3757d94 100644 --- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp +++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp @@ -151,7 +151,7 @@ struct boss_bronjahmAI : public ScriptedAI return; } - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp index 94f29fecb23..6811ba953e2 100644 --- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp +++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp @@ -241,7 +241,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp index 66ca42e1ed5..5c85da69898 100644 --- a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp +++ b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp @@ -231,7 +231,7 @@ struct npc_sylvanas_fosAI: public ScriptedAI //if (me->hasUnitState(UNIT_STAT_CASTING)) // return; - //while(uint32 eventId = events.ExecuteEvent()) + //while (uint32 eventId = events.ExecuteEvent()) //{ // switch(eventId) // { @@ -337,7 +337,7 @@ struct npc_jaina_fosAI: public ScriptedAI //if (me->hasUnitState(UNIT_STAT_CASTING)) // return; - //while(uint32 eventId = events.ExecuteEvent()) + //while (uint32 eventId = events.ExecuteEvent()) //{ // switch(eventId) // { @@ -406,7 +406,7 @@ struct mob_spiteful_apparitionAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { @@ -451,7 +451,7 @@ struct mob_spectral_wardenAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { @@ -500,7 +500,7 @@ struct mob_soulguard_watchmanAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { @@ -548,7 +548,7 @@ struct mob_soulguard_reaperAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { @@ -599,7 +599,7 @@ struct mob_soulguard_bonecasterAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { @@ -654,7 +654,7 @@ struct mob_soulguard_animatorAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { @@ -716,7 +716,7 @@ struct mob_soulguard_adeptAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { @@ -774,7 +774,7 @@ struct mob_soul_horrorAI: public ScriptedAI if (me->hasUnitState(UNIT_STAT_CASTING)) return; - while(uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch(eventId) { |