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-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h2
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp4
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h21
-rwxr-xr-xsrc/server/game/DataStores/DBCfmt.h1
4 files changed, 1 insertions, 27 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 9dd97f936ef..9371509d22a 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -22,7 +22,7 @@
// Client expected level limitation, like as used in DBC item max levels for "until max player level"
// use as default max player level, must be fit max level for used client
// also see MAX_LEVEL and STRONG_MAX_LEVEL define
-#define DEFAULT_MAX_LEVEL 80
+#define DEFAULT_MAX_LEVEL 85
// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
// also see GT_MAX_LEVEL define
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 89061f1a19b..05c067046ac 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -17,11 +17,9 @@
*/
#include "DBCStores.h"
-
#include "Log.h"
#include "SharedDefines.h"
#include "SpellMgr.h"
-
#include "DBCfmt.h"
#include <map>
@@ -115,7 +113,6 @@ DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualit
DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt);
DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
-DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt);
//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt);
@@ -413,7 +410,6 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath,"ItemClass.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStores, dbcPath, "Phase.dbc");//14545
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 994a7978272..2bf1a9a1291 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1153,27 +1153,6 @@ struct HolidaysEntry
//uint32 unk54; // 54
};
-/*struct ItemEntry
-{
- uint32 ID; // 0
- uint32 Class; // 1
- uint32 SubClass; // 2 some items have strnage subclasses
- int32 Unk0; // 3
- int32 Material; // 4
- uint32 DisplayId; // 5
- uint32 InventoryType; // 6
- uint32 Sheath; // 7
-};*/
-
-struct ItemClassEntry
-{
- //uint32 id; // 0
- uint32 Class; // 1 equal to id
- //uint32 unk2; // 2 looks like second class
- //uint32 unk3; // 3 1 for weapons
- //char* name; // 4
-};
-
// common struct for:
// ItemDamageAmmo.dbc
// ItemDamageOneHand.dbc
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 052c0aeba2b..0dfca379d8a 100755
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -83,7 +83,6 @@ const char ItemArmorShieldfmt[]="nifffffff";
const char ItemArmorTotalfmt[]="niffff";
const char ItemDamagefmt[]="nfffffffi";
const char ItemDisenchantLootfmt[]="niiiiii";
-const char ItemClassfmt[]="dixxx";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
//const char ItemCondExtCostsEntryfmt[]="xiii";
const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix";