aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.cpp2
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp2
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp21
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h4
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
5 files changed, 18 insertions, 13 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 03d1b9793d9..6ce8ce330cf 100755
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -158,7 +158,7 @@ void CasterAI::UpdateAI(const uint32 diff)
events.Update(diff);
- if (me->getVictim()->HasBreakableByDamageCrowdControlAura())
+ if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index e07042df149..30ebd06745f 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -92,7 +92,7 @@ void PetAI::UpdateAI(const uint32 diff)
if (me->getVictim())
{
// is only necessary to stop casting, the pet must not exit combat
- if (me->getVictim()->HasBreakableByDamageCrowdControlAura())
+ if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index db36a148a57..63b1729766b 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -516,22 +516,27 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
return false;
}
-bool Unit::HasBreakableByDamageAuraType(AuraType type) const
+bool Unit::HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura) const
{
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- if ((*itr)->GetSpellInfo()->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE || (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE)
+ if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
+ ((*itr)->GetSpellInfo()->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE || (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
return true;
return false;
}
-bool Unit::HasBreakableByDamageCrowdControlAura() const
+bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) const
{
- return ( HasBreakableByDamageAuraType(SPELL_AURA_MOD_CONFUSE)
- || HasBreakableByDamageAuraType(SPELL_AURA_MOD_FEAR)
- || HasBreakableByDamageAuraType(SPELL_AURA_MOD_STUN)
- || HasBreakableByDamageAuraType(SPELL_AURA_MOD_ROOT)
- || HasBreakableByDamageAuraType(SPELL_AURA_TRANSFORM));
+ uint32 excludeAura = 0;
+ if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : NULL)
+ excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction
+
+ return ( HasBreakableByDamageAuraType(SPELL_AURA_MOD_CONFUSE, excludeAura)
+ || HasBreakableByDamageAuraType(SPELL_AURA_MOD_FEAR, excludeAura)
+ || HasBreakableByDamageAuraType(SPELL_AURA_MOD_STUN, excludeAura)
+ || HasBreakableByDamageAuraType(SPELL_AURA_MOD_ROOT, excludeAura)
+ || HasBreakableByDamageAuraType(SPELL_AURA_TRANSFORM, excludeAura));
}
void Unit::DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index abcdf13c49b..423f83844d3 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1555,8 +1555,8 @@ class Unit : public WorldObject
bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const;
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
- bool HasBreakableByDamageAuraType(AuraType type) const;
- bool HasBreakableByDamageCrowdControlAura() const;
+ bool HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura = 0) const;
+ bool HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel = NULL) const;
bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); }
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 04e9c05e02d..fda2ececf1f 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1738,7 +1738,7 @@ public:
if (!UpdateVictim())
return;
- if (me->getVictim()->HasBreakableByDamageCrowdControlAura())
+ if (me->getVictim()->HasBreakableByDamageCrowdControlAura(me))
{
me->InterruptNonMeleeSpells(false);
return;