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-rw-r--r--src/game/AggressorAI.cpp2
-rw-r--r--src/game/ReactorAI.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 04e4f997e7f..4b090f3c799 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -107,7 +107,7 @@ void AggressorAI::EnterEvadeMode()
i_creature.GetMotionMaster()->MoveTargetedHome();
}
else if (i_creature.GetOwner() && i_creature.GetOwner()->isAlive())
- i_creature.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
+ i_creature.GetMotionMaster()->MoveFollow(i_creature.GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
i_creature.DeleteThreatList();
i_victimGuid = 0;
diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp
index de8f544fddb..9d596751075 100644
--- a/src/game/ReactorAI.cpp
+++ b/src/game/ReactorAI.cpp
@@ -130,5 +130,5 @@ ReactorAI::EnterEvadeMode()
i_creature.GetMotionMaster()->MoveTargetedHome();
}
else if (i_creature.GetOwner() && i_creature.GetOwner()->isAlive())
- i_creature.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
+ i_creature.GetMotionMaster()->MoveFollow(i_creature.GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
}