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-rw-r--r--src/game/Spell.cpp17
-rw-r--r--src/game/SpellEffects.cpp80
-rw-r--r--src/game/SpellMgr.cpp2
3 files changed, 43 insertions, 56 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 14f5a1d3319..88085bd99fe 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1734,7 +1734,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
break;
case TARGET_UNIT_CASTER_FISHING:
{
- AddUnitTarget(m_caster, i);
+ //AddUnitTarget(m_caster, i);
float min_dis = GetSpellMinRange(m_spellInfo, true);
float max_dis = GetSpellMaxRange(m_spellInfo, true);
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
@@ -4601,20 +4601,7 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_EFFECT_LEAP:
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
{
- float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
- float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
- // teleport a bit above terrain level to avoid falling below it
- float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
- if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
- return SPELL_FAILED_TRY_AGAIN;
-
- float caster_pos_z = m_caster->GetPositionZ();
- // Control the caster to not climb or drop when +-fz > 8
- if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
- return SPELL_FAILED_TRY_AGAIN;
-
- // not allow use this effect at battleground until battleground start
+ //Do not allow to cast it before BG starts.
if(m_caster->GetTypeId()==TYPEID_PLAYER)
if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
if(bg->GetStatus() != STATUS_IN_PROGRESS)
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 29d06ba4d20..b5f0fe6ef47 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5783,47 +5783,47 @@ void Spell::EffectMomentMove(uint32 i)
return;
uint32 mapid = m_caster->GetMapId();
- float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
-
- // src point
- float *fx = new float[11], *fy = new float[11], *fz = new float[11];
- unitTarget->GetPosition(fx[0], fy[0], fz[0]);
-
- float orientation = unitTarget->GetOrientation(), itr_i, step = dis / 10.0, fx2, fy2, fz2, ground, floor;
- int itr_j = 1, last_valid = 0;
- bool hit = false;
-
- for (itr_i = step; itr_i <= dis; itr_i += step)
- {
- fx[itr_j] = fx[0] + itr_i * cos(orientation);
- fy[itr_j] = fy[0] + itr_i * sin(orientation);
- ground = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], MAX_HEIGHT, true);
- floor = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], fz[last_valid], true);
- fz[itr_j] = fabs(ground - fz[last_valid]) <= fabs(floor - fz[last_valid]) ? ground : floor;
- if (fabs(fz[itr_j] - fz[0]) <= 6.0)
- {
- if (VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, fx[last_valid], fy[last_valid], fz[last_valid] + 0.5, fx[itr_j], fy[itr_j], fz[itr_j] + 0.5, fx2, fy2, fz2, -0.5))
- {
- hit = true;
- fx[itr_j] = fx2 - 0.6 * cos(orientation);
- fy[itr_j] = fy2 - 0.6 * sin(orientation);
- ground = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], MAX_HEIGHT, true);
- floor = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], fz[last_valid], true);
- float tempz = fabs(ground - fz[last_valid]) <= fabs(floor - fz[last_valid]) ? ground : floor;
- fz[itr_j] = fabs(tempz - fz[last_valid]) <= fabs(fz2 - fz[last_valid]) ? tempz : fz2;
- break;
- }
- else
- last_valid = itr_j;
- }
- itr_j++;
- }
- if (hit == false)
- itr_j = last_valid;
-
- unitTarget->NearTeleportTo(fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation, unitTarget==m_caster);
+ float dist = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float x,y,z;
+ float destx,desty,destz,ground,floor;
+ float orientation = unitTarget->GetOrientation(), step = dist/10.0f;
+
+ unitTarget->GetPosition(x,y,z);
+ destx = x + dist * cos(orientation);
+ desty = y + dist * sin(orientation);
+ ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
+ floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
+ destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
+
+ bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid,x,y,z+0.5f,destx,desty,destz+0.5f,destx,desty,destz,-0.5f);
+
+ if(col) // We had a collision!
+ {
+ destx -= 0.6 * cos(orientation);
+ desty -= 0.6 * sin(orientation);
+ dist = sqrt((x-destx)*(x-destx) + (y-desty)*(y-desty));
+ step = dist/10.0f;
+ }
+
+ int j = 0;
+ for(j; j<10 ;j++)
+ {
+ if(fabs(z - destz) > 6)
+ {
+ destx -= step * cos(orientation);
+ desty -= step * sin(orientation);
+ ground = unitTarget->GetMap()->GetHeight(destx,desty,MAX_HEIGHT,true);
+ floor = unitTarget->GetMap()->GetHeight(destx,desty,z, true);
+ destz = fabs(ground - z) <= fabs(floor - z) ? ground:floor;
+ }else
+ break;
+ }
+ if(j == 9)
+ {
+ return;
+ }
+ unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster);
- delete [] fx; delete [] fy; delete [] fz;
}
void Spell::EffectReputation(uint32 i)
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4ffb3ac21e9..14aa7ea3787 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -3367,7 +3367,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 42005: // Bloodboil
case 38296: // Spitfire Totem
case 37676: // Insidious Whisper
- case 46009: // Negative Energy
+ case 46008: // Negative Energy
case 45641: // Fire Bloom
case 55665: // Life Drain - Sapphiron (H)
case 28796: // Poison Bolt Volly - Faerlina