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-rwxr-xr-xsrc/server/game/AI/CreatureAISelector.cpp3
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp8
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h5
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp1
4 files changed, 16 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index ebe14c0d7d0..1a0c6652e74 100755
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -133,6 +133,9 @@ namespace FactorySelector
const GameObjectAICreator* ai_factory = NULL;
GameObjectAIRegistry& ai_registry(*GameObjectAIRepository::instance());
+ if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go))
+ return scriptedAI;
+
ai_factory = ai_registry.GetRegistryItem(go->GetAIName());
//future goAI types go here
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index aac615180c8..9de0951c5ef 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -954,6 +954,14 @@ bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effInd
return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
}
+GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* go)
+{
+ ASSERT(go);
+
+ GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, NULL);
+ tmpscript->GetAI(go);
+}
+
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
{
ASSERT(player);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 3b65a5cf256..6fe058d336a 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -39,6 +39,7 @@ class Creature;
class CreatureAI;
class DynamicObject;
class GameObject;
+class GameObjectAI;
class Guild;
class GridMap;
class Group;
@@ -471,6 +472,9 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
// Called when the game object is damaged (destructible buildings only).
virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { }
+
+ // Called when a GameObjectAI object is needed for the gameobject.
+ virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
};
class AreaTriggerScript : public ScriptObject
@@ -911,6 +915,7 @@ class ScriptMgr
void OnGameObjectDestroyed(GameObject* go, Player* player);
void OnGameObjectDamaged(GameObject* go, Player* player);
void OnGameObjectUpdate(GameObject* go, uint32 diff);
+ GameObjectAI* GetGameObjectAI(GameObject* go);
public: /* AreaTriggerScript */
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index e12393f047f..22858cf69e5 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -234,7 +234,6 @@ class instance_ulduar : public InstanceMapScript
case NPC_ALGALON:
AlgalonGUID = creature->GetGUID();
break;
-
// Hodir's Helper NPCs
case NPC_EIVI_NIGHTFEATHER:
if (TeamInInstance == HORDE)