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-rw-r--r--src/server/game/Movement/MotionMaster.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 3fd6523b017..8cab79a34de 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -744,15 +744,16 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa
if (speedXY < 0.01f)
return;
- float x, y, z;
+ Position dest = _owner->GetPosition();
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
- _owner->GetNearPoint(_owner, x, y, z, dist, _owner->GetAbsoluteAngle(origin) + float(M_PI));
+ // Use a mmap raycast to get a valid destination.
+ _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(origin) + float(M_PI));
Movement::MoveSplineInit init(_owner);
- init.MoveTo(x, y, z);
+ init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
init.SetVelocity(speedXY);