diff options
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 3fd6523b017..8cab79a34de 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -744,15 +744,16 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa if (speedXY < 0.01f) return; - float x, y, z; + Position dest = _owner->GetPosition(); float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); - _owner->GetNearPoint(_owner, x, y, z, dist, _owner->GetAbsoluteAngle(origin) + float(M_PI)); + // Use a mmap raycast to get a valid destination. + _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(origin) + float(M_PI)); Movement::MoveSplineInit init(_owner); - init.MoveTo(x, y, z); + init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false); init.SetParabolic(max_height, 0); init.SetOrientationFixed(true); init.SetVelocity(speedXY); |