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-rw-r--r--src/server/game/Entities/Player/Player.cpp19
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Groups/Group.cpp5
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp21
4 files changed, 31 insertions, 16 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0a5a21aaab9..ad525d51145 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23917,20 +23917,13 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
bool Player::CanJoinToBattleground(Battleground const* bg) const
{
- // check Deserter debuff
- if (HasAura(26013))
- return false;
-
- if (bg->isArena() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_ARENAS))
- return false;
-
- if (bg->IsRandom() && !GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_RANDOM_BG))
- return false;
-
- if (!GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_NORMAL_BG))
- return false;
+ uint32 perm = rbac::RBAC_PERM_JOIN_NORMAL_BG;
+ if (bg->isArena())
+ perm = rbac::RBAC_PERM_JOIN_ARENAS;
+ else if (bg->IsRandom())
+ perm = rbac::RBAC_PERM_JOIN_RANDOM_BG;
- return true;
+ return GetSession()->HasPermission(perm);
}
bool Player::CanReportAfkDueToLimit()
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b33859d96ea..387671c7e86 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2316,6 +2316,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint32 GetBattlegroundQueueJoinTime(BattlegroundQueueTypeId bgQueueTypeId) const;
bool InBattlegroundQueue(bool ignoreArena = false) const;
+ bool IsDeserter() const { return HasAura(26013); }
+
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const;
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index bd89e252b87..9533d3657d8 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1900,6 +1900,9 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
// offline member? don't let join
if (!member)
return ERR_BATTLEGROUND_JOIN_FAILED;
+ // rbac permissions
+ if (!member->CanJoinToBattleground(bgOrTemplate))
+ return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
// don't allow cross-faction join as group
if (member->GetTeam() != team)
{
@@ -1925,7 +1928,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if ((bgOrTemplate->GetTypeID() == BATTLEGROUND_RB || bgOrTemplate->GetTypeID() == BATTLEGROUND_RANDOM_EPIC) && member->InBattlegroundQueue(true) && !isInRandomBgQueue)
return ERR_IN_NON_RANDOM_BG;
// check for deserter debuff in case not arena queue
- if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground(bgOrTemplate))
+ if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && member->IsDeserter())
return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
// check if member can join any more battleground queues
if (!member->HasFreeBattlegroundQueueId())
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index a01b18116f1..6eed6f7099f 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -118,10 +118,19 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
}
- // check Deserter debuff
+ // check RBAC permissions
if (!_player->CanJoinToBattleground(bg))
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
+ sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_TIMED_OUT);
+ SendPacket(battlefieldStatus.Write());
+ return;
+ }
+
+ // check Deserter debuff
+ if (_player->IsDeserter())
+ {
+ WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
SendPacket(battlefieldStatus.Write());
return;
@@ -326,7 +335,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
if (battlefieldPort.AcceptedInvite && bgQueue.GetQueueId().TeamSize == 0)
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
- if (!_player->CanJoinToBattleground(bg))
+ if (_player->IsDeserter())
{
//send bg command result to show nice message
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
@@ -566,6 +575,14 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
continue;
}
+ if (!_player->CanJoinToBattleground(bg))
+ {
+ WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
+ sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_FAILED, &errorGuid);
+ member->SendDirectMessage(battlefieldStatus.Write());
+ return;
+ }
+
// add to queue
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);