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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 39e23db5fb9..6bd9c52c7d5 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13937,7 +13937,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca
DestroyForNearbyPlayers();
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
- ObjectAccessor::UpdateObjectVisibility(this);
+ //ObjectAccessor::UpdateObjectVisibility(this);
//WorldPacket data;
// Work strange for many spells: triggered active mover set for targeted player to creature